Player Matchup

Danzaburou
Danzaburou
ImRxin
Danzaburou
Level 128
God Stats
5W - 7L
1,604 SR
Queue Stats
110W - 137L
1,516 Elo+
Party 1
Hera
Hera
Kaesuhdeeuh
Hera
Level 109
God Stats
6W - 1L
1,724 SR
Queue Stats
173W - 176L
1,445 Elo+
Party 1
Aphrodite
Aphrodite
WDZ666
Aphrodite
Level 126
God Stats
5W - 0L
1,906 SR
Queue Stats
533W - 498L
1,557 Elo+
Solo
Chaac
Chaac
X0MENX2383
Chaac
Level 135
God Stats
3W - 5L
1,652 SR
Queue Stats
115W - 113L
1,626 Elo+
Party 1
Pele
Pele
xXSpr1ngXx8609
Pele
Level 123
God Stats
16W - 14L
1,615 SR
Queue Stats
160W - 163L
1,560 Elo+
Party 1
Team Averages
Level 124
1,700 SR
1,541 Elo+

VS

Team Averages
Level 119
1,460 SR
1,602 Elo+
Hera
Hera
AleXeSnaiPeRo10
Hera
Level 143
God Stats
0W - 1L
1,246 SR
Queue Stats
36W - 26L
1,634 Elo+
Party 2
Hun Batz
Hun Batz
NixJe
Hun Batz
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,600 Elo+
Party 2
Cthulhu
Cthulhu
Not a Vortex
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,597 Elo+
Party 3
Heimdallr
Heimdallr
ThisAttackSpeed
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,557 Elo+
Party 3
Athena
Athena
dsii2001
Athena
Level 150
God Stats
0W - 1L
1,556 SR
Queue Stats
43W - 30L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ImRxin
Danzaburou
19
9 / 1 / 10
14,437
656
20,202
16,185
6,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
10 / 5 / 8
13,592
618
14,655
12,214
4,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
WDZ666
Aphrodite
16
2 / 4 / 20
12,103
550
4,292
24,707
27,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chaac
20
7 / 1 / 10
13,887
631
23,346
26,319
32,534
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 5 / 9
14,716
669
19,832
23,131
11,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 14 / 7
11,056
503
18,105
22,696
7,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
NixJe
Hun Batz
15
8 / 9 / 1
10,811
491
18,115
20,802
8,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Not a Vortex
Cthulhu
14
0 / 6 / 3
8,775
399
8,602
26,209
22,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
ThisAttackSpeed
Heimdallr
16
1 / 8 / 2
10,011
455
8,311
16,257
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
dsii2001
Athena
15
2 / 4 / 6
9,892
450
6,424
21,710
18,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
35
41
Kills
16
16
Deaths
41
57
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
14
7
0.61
W
Danzaburou
ImRxin
Danzaburou
9
1
10
14
W
10
5
8
2.8
L
Hun Batz
NixJe
Hun Batz
8
9
1
0.94
L
Cthulhu
Not a Vortex
Cthulhu
0
6
3
0.25
L
Heimdallr
ThisAttackSpeed
Heimdallr
1
8
2
0.25
W
Aphrodite
WDZ666
Aphrodite
2
4
20
3
W
Chaac
7
1
10
12
L
Athena
dsii2001
Athena
2
4
6
1.25
W
13
5
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,327
Damage
59,557
102,556
Taken
107,674
82,526
Mitigated
62,283
53,136
Healing
17,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,105
3,304
0
2,519
22,696
7,679
0
6,648
16,048
70,201
0
W
Danzaburou
ImRxin
Danzaburou
20,202
11,906
0
7,937
16,185
6,396
8,938
4,583
11,491
0
108,708
W
14,655
4,315
0
4,149
12,214
4,778
4,482
4,898
7,192
85,632
0
L
Hun Batz
NixJe
Hun Batz
18,115
4,472
0
1,527
20,802
8,712
0
6,036
14,766
0
75,234
L
Cthulhu
Not a Vortex
Cthulhu
8,602
639
277
7,173
26,209
22,512
0
4,325
21,884
50,660
0
L
Heimdallr
ThisAttackSpeed
Heimdallr
8,311
3,869
0
3,222
16,257
4,822
0
769
15,488
0
79,695
W
Aphrodite
WDZ666
Aphrodite
4,292
1,244
7,162
12,521
24,707
27,461
814
8,983
15,367
23,363
0
W
Chaac
23,346
4,907
0
14,273
26,319
32,534
2,134
8,797
16,453
10,951
92,721
L
Athena
dsii2001
Athena
6,424
813
0
2,401
21,710
18,558
0
4,406
17,304
36,250
0
W
19,832
5,710
0
7,094
23,131
11,357
209
7,189
14,439
0
106,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,735
Gold Earned
50,545
590
Minions Killed
511
0
Camps Cleared
0
2,217,345
Distance Traveled
1,944,510
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,056
503
130
6
0
327,600
1
W
Danzaburou
14,437
656
139
6
0
423,397
0
W
Hera
13,592
618
121
6
0
414,347
4
L
Hun Batz
10,811
491
112
5
0
409,114
1
L
Cthulhu
8,775
399
88
4
0
395,618
0
L
Heimdallr
10,011
455
137
6
0
381,877
0
W
Aphrodite
12,103
550
32
1
0
400,721
4
W
Chaac
13,887
631
152
7
0
473,530
1
L
Athena
9,892
450
44
2
0
430,301
2
W
Pele
14,716
669
146
7
0
505,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role