Player Matchup

Bacchus
Bacchus
Dino-Dills
Bacchus
Level 102
God Stats
7W - 8L
1,939 SR
Queue Stats
534W - 696L
1,305 Elo+
Party 1
Fenrir
Fenrir
Majormoe402
Fenrir
Level 86
God Stats
78W - 76L
1,501 SR
Queue Stats
473W - 635L
1,348 Elo+
Party 1
Mulan
Mulan
MiakoTheThief
Mulan
Level 11
God Stats
18W - 23L
1,817 SR
Queue Stats
31W - 44L
1,007 Elo+
Party 1
Tiamat
Tiamat
kalmforce
Tiamat
Level 47
God Stats
28W - 42L
1,378 SR
Queue Stats
155W - 190L
1,434 Elo+
Solo
Anubis
Anubis
oGxSmokezZ--
Anubis
Level 35
God Stats
9W - 3L
1,471 SR
Queue Stats
68W - 69L
1,354 Elo+
Solo
Team Averages
Level 56
1,621 SR
1,290 Elo+

VS

Team Averages
Level 64
1,460 SR
1,246 Elo+
Janus
Janus
Fr4nc02oo401
Janus
Level 47
God Stats
0W - 4L
1,228 SR
Queue Stats
132W - 177L
1,247 Elo+
Solo
Sun Wukong
Sun Wukong
ManyVoices01
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 47L
1,055 Elo+
Party 2
Skadi
Skadi
MustyCrescent31
Skadi
Level 80
God Stats
3W - 5L
1,561 SR
Queue Stats
80W - 87L
1,267 Elo+
Party 2
Ravana
Ravana
Tbud12
Ravana
Level 34
God Stats
0W - 1L
1,582 SR
Queue Stats
8W - 11L
1,381 Elo+
Solo
Chaac
Chaac
Tsukumat-
Chaac
Level 145
God Stats
32W - 31L
1,428 SR
Queue Stats
210W - 281L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dino-Dills
Bacchus
16
2 / 1 / 22
10,714
466
9,322
17,847
25,742
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
20
15 / 0 / 3
13,403
583
14,972
15,050
8,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
11 / 1 / 10
11,215
488
16,611
14,593
18,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
kalmforce
Tiamat
16
0 / 3 / 7
9,996
435
8,602
16,748
9,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
18
5 / 0 / 5
11,475
499
10,927
11,015
5,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 1
9,962
433
7,130
16,490
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
ManyVoices01
Sun Wukong
10
1 / 12 / 1
7,666
333
6,757
19,342
9,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 9 / 1
9,195
400
13,414
15,731
4,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
Tbud12
Ravana
14
0 / 3 / 0
9,104
396
3,875
16,587
9,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Tsukumat-
Chaac
13
2 / 1 / 0
8,860
385
9,249
14,273
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
8
33
Kills
5
5
Deaths
33
47
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dino-Dills
Bacchus
2
1
22
13
L
0
8
1
0.06
W
Fenrir
15
0
3
16.5
L
Sun Wukong
ManyVoices01
Sun Wukong
1
12
1
0.13
W
11
1
10
16
L
2
9
1
0.28
L
Ravana
Tbud12
Ravana
0
3
0
0
L
Chaac
Tsukumat-
Chaac
2
1
0
2
W
Tiamat
kalmforce
Tiamat
0
3
7
1.17
W
Anubis
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,434
Damage
40,425
75,253
Taken
82,423
66,954
Mitigated
36,385
34,042
Healing
19,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dino-Dills
Bacchus
9,322
1,015
181
3,412
17,847
25,742
655
1,471
16,224
42,191
0
L
7,130
470
141
3,679
16,490
4,228
228
7,691
8,705
67,241
0
W
Fenrir
14,972
3,541
0
8,521
15,050
8,503
0
936
13,951
0
107,904
L
Sun Wukong
ManyVoices01
Sun Wukong
6,757
1,043
0
1,647
19,342
9,344
0
6,451
12,195
0
22,957
W
16,611
2,447
835
3,789
14,593
18,159
1,255
1,253
13,243
0
45,502
L
13,414
5,215
307
2,230
15,731
4,212
518
4,794
10,500
0
58,930
L
Ravana
Tbud12
Ravana
3,875
1,162
0
4,555
16,587
9,300
0
5,436
10,911
0
48,871
L
Chaac
Tsukumat-
Chaac
9,249
1,206
0
6,522
14,273
9,301
0
4,781
9,492
0
38,848
W
Tiamat
kalmforce
Tiamat
8,602
565
196
9,132
16,748
9,086
1,552
622
15,148
53,394
0
W
Anubis
10,927
242
0
7,976
11,015
5,464
2,603
2,396
8,317
77,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,803
Gold Earned
44,787
503
Minions Killed
411
0
Camps Cleared
0
2,218,569
Distance Traveled
1,876,529
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,714
466
59
3
0
448,278
4
L
Janus
9,962
433
118
5
0
378,935
3
W
Fenrir
13,403
583
145
6
0
499,764
0
L
Sun Wukong
7,666
333
24
1
0
333,990
0
W
Mulan
11,215
488
83
4
0
437,330
1
L
Skadi
9,195
400
91
4
0
365,081
6
L
Ravana
9,104
396
111
5
0
445,633
0
L
Chaac
8,860
385
67
3
0
352,890
3
W
Tiamat
9,996
435
89
4
0
444,326
0
W
Anubis
11,475
499
127
6
0
388,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role