Player Matchup

Achilles
Achilles
DangerVic94
Achilles
Level 69
God Stats
23W - 16L
1,542 SR
Queue Stats
137W - 158L
1,355 Elo+
Solo
Bacchus
Bacchus
Slayajay
Bacchus
Level 106
God Stats
129W - 120L
1,494 SR
Queue Stats
608W - 654L
1,381 Elo+
Solo
Chronos
Chronos
UbiQuiTousGrd
Chronos
Level 160
God Stats
17W - 12L
1,580 SR
Queue Stats
128W - 104L
1,472 Elo+
Solo
Freya
Freya
WillBlackXD
Freya
Level 65
God Stats
6W - 12L
1,227 SR
Queue Stats
321W - 381L
1,317 Elo+
Solo
Ao Kuang
Ao Kuang
khorp
Ao Kuang
Level 148
God Stats
4W - 8L
1,523 SR
Queue Stats
289W - 281L
1,507 Elo+
Solo
Team Averages
Level 110
1,473 SR
1,406 Elo+

VS

Team Averages
Level 91
1,512 SR
1,448 Elo+
Vamana
Vamana
 
Vamana
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BarryDubs
Ah Muzen Cab
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,405 Elo+
Solo
Bastet
Bastet
Clayton23
Bastet
Level 106
God Stats
35W - 15L
1,816 SR
Queue Stats
514W - 472L
1,570 Elo+
Solo
Scylla
Scylla
F L Y p E z5089
Scylla
Level 61
God Stats
23W - 18L
1,432 SR
Queue Stats
57W - 67L
1,390 Elo+
Solo
Yemoja
Yemoja
kmap
Yemoja
Level 158
God Stats
5W - 12L
1,312 SR
Queue Stats
238W - 265L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DangerVic94
Achilles
17
0 / 5 / 2
11,135
484
6,111
19,212
19,119
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Slayajay
Bacchus
14
1 / 2 / 2
9,748
424
6,136
15,508
14,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos
19
3 / 5 / 2
12,479
543
11,659
20,195
7,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 3 / 2
10,652
463
5,525
19,172
6,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
khorp
Ao Kuang
19
4 / 4 / 3
12,444
541
13,312
21,075
8,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
2 / 1 / 3
11,591
504
17,470
19,449
19,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Muzen Cab
BarryDubs
Ah Muzen Cab
17
1 / 3 / 0
10,791
469
5,039
9,074
3,120
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
Clayton23
Bastet
20
16 / 1 / 1
14,029
610
28,314
22,235
9,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 2 / 3
8,334
362
2,372
5,951
1,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
kmap
Yemoja
16
0 / 2 / 1
10,455
455
5,272
11,802
11,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
9
Kills
19
19
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
1
3
3.5
W
Ah Muzen Cab
BarryDubs
Ah Muzen Cab
1
3
0
0.33
W
Bastet
Clayton23
Bastet
16
1
1
16.5
L
Achilles
DangerVic94
Achilles
0
5
2
0.2
W
0
2
3
0.75
L
Bacchus
Slayajay
Bacchus
1
2
2
1
L
Chronos
3
5
2
0.8
L
1
3
2
0.67
L
Ao Kuang
khorp
Ao Kuang
4
4
3
1.38
W
Yemoja
kmap
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,743
Damage
58,467
95,162
Taken
68,511
56,033
Mitigated
44,385
30,838
Healing
23,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
17,470
8,194
0
9,035
19,449
19,374
543
8,065
11,384
188
86,256
W
Ah Muzen Cab
BarryDubs
Ah Muzen Cab
5,039
734
0
2,999
9,074
3,120
928
6,334
2,740
0
62,937
W
Bastet
Clayton23
Bastet
28,314
10,631
0
5,899
22,235
9,063
216
10,555
11,680
0
130,820
L
Achilles
DangerVic94
Achilles
6,111
1,368
0
2,964
19,212
19,119
0
584
17,589
0
66,062
W
2,372
442
0
2,072
5,951
1,796
43
3,405
2,546
22,408
0
L
Bacchus
Slayajay
Bacchus
6,136
602
275
5,266
15,508
14,333
376
1,256
14,159
35,043
0
L
Chronos
11,659
2,475
0
4,368
20,195
7,701
2,352
2,695
17,193
102,068
0
L
5,525
2,126
0
11,403
19,172
6,443
1,668
806
18,315
63,828
0
L
Ao Kuang
khorp
Ao Kuang
13,312
4,054
0
6,562
21,075
8,437
0
2,756
18,073
92,600
0
W
Yemoja
kmap
Yemoja
5,272
247
528
3,263
11,802
11,032
664
8,441
3,361
52,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,458
Gold Earned
55,200
609
Minions Killed
563
0
Camps Cleared
0
2,247,673
Distance Traveled
2,009,160
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,591
504
144
6
0
530,424
0
W
Ah Muzen Cab
10,791
469
130
6
0
388,627
0
W
Bastet
14,029
610
172
7
0
502,290
7
L
Achilles
11,135
484
137
6
0
416,484
4
W
Scylla
8,334
362
43
2
0
208,716
2
L
Bacchus
9,748
424
38
2
0
459,933
0
L
Chronos
12,479
543
175
8
0
424,399
3
L
Freya
10,652
463
116
5
0
436,602
4
L
Ao Kuang
12,444
541
143
6
0
510,255
3
W
Yemoja
10,455
455
74
3
0
379,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role