Player Matchup

Neith
Neith
CakeParadox
Neith
Level 114
God Stats
0W - 2L
1,360 SR
Queue Stats
39W - 27L
1,526 Elo+
Party 2
Scylla
Scylla
FixTrickSG10
Scylla
Level 116
God Stats
16W - 16L
1,527 SR
Queue Stats
457W - 452L
1,455 Elo+
Solo
King Arthur
King Arthur
MrFoote
King Arthur
Level 126
God Stats
2W - 3L
1,545 SR
Queue Stats
49W - 47L
1,450 Elo+
Party 2
Cerberus
Cerberus
hotsauce215
Cerberus
Level 109
God Stats
3W - 3L
1,558 SR
Queue Stats
175W - 179L
1,481 Elo+
Party 3
Hun Batz
Hun Batz
jStabinski
Hun Batz
Level 105
God Stats
2W - 7L
1,345 SR
Queue Stats
311W - 332L
1,427 Elo+
Party 3
Team Averages
Level 114
1,467 SR
1,468 Elo+

VS

Team Averages
Level 117
1,594 SR
1,473 Elo+
Anhur
Anhur
CorkFountain596
Anhur
Level 116
God Stats
5W - 3L
1,508 SR
Queue Stats
100W - 96L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
JoyPain5150
Sylvanus
Level 128
God Stats
58W - 43L
1,580 SR
Queue Stats
300W - 292L
1,451 Elo+
Solo
Hera
Hera
LeftmostShip
Hera
Level 129
God Stats
4W - 1L
1,736 SR
Queue Stats
173W - 167L
1,460 Elo+
Party 1
Susano
Susano
SaLtiEFriEs22
Susano
Level 63
God Stats
2W - 1L
1,320 SR
Queue Stats
321W - 340L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
T_Thoovy
Gilgamesh
Level 147
God Stats
7W - 2L
1,824 SR
Queue Stats
91W - 81L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,549
427
4,364
7,262
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
12
1 / 2 / 1
6,683
514
2,881
6,369
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
MrFoote
King Arthur
12
5 / 1 / 1
7,253
558
8,437
11,546
6,432
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
hotsauce215
Cerberus
7
0 / 4 / 2
5,490
422
2,637
11,394
3,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
jStabinski
Hun Batz
12
3 / 3 / 0
7,170
552
4,137
10,761
2,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 1
6,914
532
7,414
6,419
1,905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
JoyPain5150
Sylvanus
12
2 / 2 / 9
7,068
544
7,451
12,043
11,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 1
7,351
565
6,302
4,209
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 3
6,861
528
4,620
9,119
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
T_Thoovy
Gilgamesh
12
1 / 4 / 0
6,889
530
5,966
7,488
5,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
9
Kills
14
14
Deaths
10
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
6
1
1
6.5
L
Scylla
1
2
1
0.75
W
Sylvanus
JoyPain5150
Sylvanus
2
2
9
3.25
W
3
1
1
3.5
L
King Arthur
MrFoote
King Arthur
5
1
1
5.5
W
2
2
3
1.75
W
Gilgamesh
T_Thoovy
Gilgamesh
1
4
0
0.25
L
Cerberus
hotsauce215
Cerberus
0
4
2
0.25
L
Hun Batz
jStabinski
Hun Batz
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,456
Damage
31,753
47,332
Taken
39,278
15,523
Mitigated
23,581
12,979
Healing
12,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,364
1,754
0
1,238
7,262
1,340
0
1,345
5,877
0
26,826
W
7,414
4,321
0
1,446
6,419
1,905
511
1,147
5,272
0
36,580
L
Scylla
2,881
336
0
1,292
6,369
1,863
472
2,660
3,627
40,213
0
W
Sylvanus
JoyPain5150
Sylvanus
7,451
2,952
1,367
3,680
12,043
11,327
275
2,740
9,211
24,159
7,684
W
6,302
1,660
84
468
4,209
1,434
44
962
3,077
42,569
0
L
King Arthur
MrFoote
King Arthur
8,437
1,279
0
4,184
11,546
6,432
527
2,934
8,534
297
37,848
W
4,620
542
0
4,324
9,119
3,223
0
678
8,415
0
43,061
W
Gilgamesh
T_Thoovy
Gilgamesh
5,966
2,046
0
1,011
7,488
5,692
0
0
7,488
0
40,849
L
Cerberus
hotsauce215
Cerberus
2,637
280
1,008
2,929
11,394
3,077
0
4,579
6,783
10,715
0
L
Hun Batz
jStabinski
Hun Batz
4,137
1,344
0
2,328
10,761
2,811
0
874
9,887
0
39,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,145
Gold Earned
35,083
321
Minions Killed
383
0
Camps Cleared
0
1,203,238
Distance Traveled
1,175,839
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,549
427
49
4
0
214,025
3
W
Anhur
6,914
532
57
4
0
230,758
2
L
Scylla
6,683
514
82
6
0
224,902
2
W
Sylvanus
7,068
544
61
5
0
193,209
3
W
Hera
7,351
565
91
7
0
241,544
4
L
King Arthur
7,253
558
87
7
0
258,272
0
W
Susano
6,861
528
88
7
0
279,320
6
W
Gilgamesh
6,889
530
86
7
0
231,008
3
L
Cerberus
5,490
422
20
2
0
228,282
2
L
Hun Batz
7,170
552
83
6
0
277,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role