Player Matchup

Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Plumagay
Freya
Level 127
God Stats
1W - 1L
1,332 SR
Queue Stats
74W - 48L
1,701 Elo+
Party 1
Team Averages
Level 141
1,466 SR
1,540 Elo+

VS

Team Averages
Level 85
1,393 SR
1,369 Elo+
Discordia
Discordia
Andrionii
Discordia
Level 68
God Stats
13W - 14L
1,451 SR
Queue Stats
259W - 331L
1,370 Elo+
Party 3
Izanami
Izanami
BRABOODiN
Izanami
Level 80
God Stats
11W - 29L
1,281 SR
Queue Stats
41W - 96L
1,267 Elo+
Party 2
Hercules
Hercules
MacacoLouco26
Hercules
Level 68
God Stats
7W - 20L
1,230 SR
Queue Stats
249W - 327L
1,372 Elo+
Party 3
Ymir
Ymir
PepsiHunter28
Ymir
Level 99
God Stats
13W - 18L
1,520 SR
Queue Stats
105W - 175L
1,417 Elo+
Party 2
Osiris
Osiris
Stars Guilty
Osiris
Level 109
God Stats
10W - 12L
1,485 SR
Queue Stats
100W - 162L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 0 / 1
6,664
666
3,169
4,171
3,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
 
Arachne
11
5 / 1 / 6
6,316
632
5,646
7,197
2,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thoth
 
Thoth
10
3 / 1 / 3
5,828
583
5,645
3,446
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
 
Odin
8
1 / 1 / 8
5,151
515
3,896
4,317
2,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Freya
Plumagay
Freya
11
3 / 0 / 2
6,058
606
4,036
5,397
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Andrionii
Discordia
8
0 / 2 / 1
4,966
497
2,559
3,786
1,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
BRABOODiN
Izanami
8
0 / 3 / 0
4,580
458
1,385
3,997
935
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
MacacoLouco26
Hercules
9
2 / 4 / 1
5,387
539
1,806
6,780
2,843
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 4 / 0
4,533
453
2,619
8,188
3,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
8
0 / 2 / 0
4,686
469
1,299
7,174
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
15
Kills
3
3
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
1
3.5
W
Arachne
 
Arachne
5
1
6
8
W
Thoth
 
Thoth
3
1
3
4.5
W
Odin
 
Odin
1
1
8
5
L
Discordia
Andrionii
Discordia
0
2
1
0.25
L
Izanami
BRABOODiN
Izanami
0
3
0
0
L
Hercules
MacacoLouco26
Hercules
2
4
1
0.63
L
1
4
0
0.25
W
Freya
Plumagay
Freya
3
0
2
4
L
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,392
Damage
9,668
24,528
Taken
29,925
10,891
Mitigated
11,220
7,338
Healing
6,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,169
928
0
801
4,171
3,290
0
148
4,023
33,364
2,113
W
Arachne
 
Arachne
5,646
4,276
0
1,743
7,197
2,347
99
816
6,381
0
33,332
W
Thoth
 
Thoth
5,645
0
0
888
3,446
1,115
403
1,739
1,707
29,000
0
W
Odin
 
Odin
3,896
911
0
716
4,317
2,206
0
1,602
2,715
0
18,001
L
Discordia
Andrionii
Discordia
2,559
112
0
1,057
3,786
1,101
0
2,023
1,763
23,096
0
L
Izanami
BRABOODiN
Izanami
1,385
1,009
0
472
3,997
935
0
2,088
1,909
0
21,015
L
Hercules
MacacoLouco26
Hercules
1,806
320
0
880
6,780
2,843
0
2,563
4,217
0
20,905
L
2,619
880
0
1,581
8,188
3,448
0
3,621
4,567
6,902
0
W
Freya
Plumagay
Freya
4,036
1,273
0
3,190
5,397
1,933
65
932
4,465
32,646
6,799
L
Osiris
1,299
760
0
2,376
7,174
2,893
0
1,913
5,261
0
18,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,017
Gold Earned
24,152
253
Minions Killed
218
0
Camps Cleared
0
990,952
Distance Traveled
930,676
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,664
666
56
6
0
185,698
0
W
Arachne
6,316
632
58
6
0
219,421
0
W
Thoth
5,828
583
48
5
0
187,937
1
W
Odin
5,151
515
33
3
0
219,207
1
L
Discordia
4,966
497
57
6
0
181,259
2
L
Izanami
4,580
458
48
5
0
173,235
1
L
Hercules
5,387
539
48
5
0
190,212
1
L
Ymir
4,533
453
10
1
0
175,518
0
W
Freya
6,058
606
58
6
0
178,689
0
L
Osiris
4,686
469
55
6
0
210,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role