Player Matchup

Merlin
Merlin
 
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
DedGuyAlive
Ullr
Level 30
God Stats
11W - 6L
1,500 SR
Queue Stats
57W - 48L
1,567 Elo+
Party 2
Kuzenbo
Kuzenbo
GearWork
Kuzenbo
Level 78
God Stats
2W - 4L
1,509 SR
Queue Stats
61W - 75L
1,538 Elo+
Party 2
Susano
Susano
SurvivinIvan
Susano
Level 49
God Stats
21W - 21L
1,552 SR
Queue Stats
62W - 74L
1,551 Elo+
Party 2
Hercules
Hercules
chunkychud
Hercules
Level 84
God Stats
8W - 5L
1,652 SR
Queue Stats
57W - 64L
1,540 Elo+
Party 2
Team Averages
Level 52
1,542 SR
1,539 Elo+

VS

Team Averages
Level 93
1,643 SR
1,502 Elo+
Danzaburou
Danzaburou
Dj cinnabun
Danzaburou
Level 126
God Stats
14W - 5L
1,687 SR
Queue Stats
244W - 201L
1,629 Elo+
Party 1
Ah Puch
Ah Puch
JackLeBallz1707
Ah Puch
Level 42
God Stats
2W - 2L
1,635 SR
Queue Stats
138W - 122L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
Palavicini03
Sun Wukong
Level 107
God Stats
9W - 5L
1,637 SR
Queue Stats
545W - 605L
1,383 Elo+
Solo
Artio
Artio
Yang Banged
Artio
Level 122
God Stats
11W - 6L
1,745 SR
Queue Stats
97W - 72L
1,633 Elo+
Party 1
Scylla
Scylla
vHippiee_
Scylla
Level 67
God Stats
2W - 1L
1,513 SR
Queue Stats
58W - 61L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
5 / 6 / 7
12,491
480
16,955
17,374
4,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 8 / 3
10,946
421
9,469
20,076
5,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
GearWork
Kuzenbo
16
1 / 7 / 3
10,668
410
7,122
25,800
30,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
19
6 / 8 / 4
12,443
479
15,387
21,522
6,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
chunkychud
Hercules
20
5 / 3 / 2
13,318
512
15,291
21,653
21,426
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dj cinnabun
Danzaburou
20
17 / 4 / 9
16,099
619
33,839
24,316
12,800
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
3 / 6 / 9
12,973
499
11,491
14,026
6,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Palavicini03
Sun Wukong
17
1 / 5 / 10
11,330
436
8,624
24,117
19,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 1 / 18
13,585
523
8,436
25,265
44,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
vHippiee_
Scylla
20
7 / 3 / 4
13,315
512
15,601
13,113
5,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
18
Kills
32
32
Deaths
19
19
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
6
7
1.42
L
1
8
3
0.31
W
Danzaburou
Dj cinnabun
Danzaburou
17
4
9
5.38
L
Kuzenbo
GearWork
Kuzenbo
1
7
3
0.36
W
3
6
9
1.25
W
Sun Wukong
Palavicini03
Sun Wukong
1
5
10
1.2
L
Susano
6
8
4
1
W
4
1
18
13
L
Hercules
chunkychud
Hercules
5
3
2
2
W
Scylla
vHippiee_
Scylla
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,224
Damage
77,991
106,425
Taken
100,837
68,510
Mitigated
89,008
20,618
Healing
33,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
16,955
1,419
0
3,078
17,374
4,580
876
6,613
10,288
74,858
0
L
9,469
3,708
0
3,327
20,076
5,386
1,265
3,293
16,615
0
80,619
W
Danzaburou
Dj cinnabun
Danzaburou
33,839
22,473
0
13,173
24,316
12,800
6,177
7,372
16,804
0
155,622
L
Kuzenbo
GearWork
Kuzenbo
7,122
1,976
657
4,446
25,800
30,609
149
6,825
18,384
35,657
0
W
11,491
694
0
3,658
14,026
6,121
787
7,109
6,387
82,824
0
W
Sun Wukong
Palavicini03
Sun Wukong
8,624
2,081
0
7,484
24,117
19,838
856
3,402
20,591
0
66,661
L
Susano
15,387
3,416
0
4,149
21,522
6,509
0
9,223
11,895
0
83,183
W
8,436
1,404
1,111
5,894
25,265
44,937
451
5,558
19,405
28,811
0
L
Hercules
chunkychud
Hercules
15,291
2,816
0
4,961
21,653
21,426
396
8,097
12,479
13,689
68,159
W
Scylla
vHippiee_
Scylla
15,601
355
17
1,866
13,113
5,312
0
2,612
10,447
86,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,866
Gold Earned
67,302
616
Minions Killed
587
0
Camps Cleared
0
2,277,124
Distance Traveled
2,442,814
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,491
480
160
6
0
408,912
0
L
Ullr
10,946
421
137
5
0
426,736
2
W
Danzaburou
16,099
619
208
8
0
430,431
4
L
Kuzenbo
10,668
410
36
1
0
477,357
4
W
Ah Puch
12,973
499
136
5
0
461,472
8
W
Sun Wukong
11,330
436
87
3
0
494,509
8
L
Susano
12,443
479
123
5
0
488,252
3
W
Artio
13,585
523
29
1
0
531,750
4
L
Hercules
13,318
512
160
6
0
475,867
0
W
Scylla
13,315
512
127
5
0
524,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role