Player Matchup

Neith
Neith
Ierriuqs
Neith
Level 68
God Stats
7W - 1L
2,037 SR
Queue Stats
200W - 140L
1,690 Elo+
Party 2
Baron Samedi
Baron Samedi
KiiNGKUROTTV
Baron Samedi
Level 160
God Stats
10W - 7L
1,638 SR
Queue Stats
351W - 338L
1,547 Elo+
Party 2
Ares
Ares
Kouta_uwu4
Ares
Level 160
God Stats
6W - 9L
1,481 SR
Queue Stats
614W - 624L
1,542 Elo+
Party 2
Cerberus
Cerberus
PeRsisT cG
Cerberus
Level 160
God Stats
13W - 11L
1,553 SR
Queue Stats
832W - 779L
1,584 Elo+
Party 2
Horus
Horus
Pro2087
Horus
Level 158
God Stats
9W - 9L
1,481 SR
Queue Stats
194W - 189L
1,579 Elo+
Party 2
Team Averages
Level 141
1,638 SR
1,588 Elo+

VS

Team Averages
Level 114
1,580 SR
1,602 Elo+
Merlin
Merlin
Caspar BE
Merlin
Level 65
God Stats
0W - 6L
1,261 SR
Queue Stats
558W - 237L
1,639 Elo+
Party 1
Cernunnos
Cernunnos
JOKERTHE POKER7
Cernunnos
Level 76
God Stats
319W - 304L
1,636 SR
Queue Stats
320W - 306L
1,629 Elo+
Solo
Geb
Geb
Rex Fenix7
Geb
Level 118
God Stats
39W - 33L
1,611 SR
Queue Stats
633W - 311L
1,573 Elo+
Party 1
Nox
Nox
Sakura Yua
Nox
Level 157
God Stats
313W - 207L
1,590 SR
Queue Stats
864W - 453L
1,592 Elo+
Party 1
Achilles
Achilles
wizardbook31
Achilles
Level 155
God Stats
12W - 2L
1,801 SR
Queue Stats
633W - 293L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ierriuqs
Neith
16
7 / 0 / 3
10,132
1,013
15,139
9,972
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
KiiNGKUROTTV
Baron Samedi
15
3 / 2 / 8
9,472
947
9,367
7,524
3,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 0 / 11
9,356
936
8,873
10,350
4,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cerberus
PeRsisT cG
Cerberus
15
3 / 1 / 9
9,552
955
7,541
11,151
11,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
Pro2087
Horus
15
0 / 0 / 9
8,689
869
1,403
7,448
7,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

301

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Caspar BE
Merlin
15
0 / 3 / 2
8,586
859
6,558
6,760
2,121
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
JOKERTHE POKER7
Cernunnos
14
2 / 3 / 0
8,864
886
9,941
8,994
2,758
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 6 / 3
9,450
945
7,480
15,204
14,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
0 / 0 / 1
8,274
827
5,911
2,373
791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
wizardbook31
Achilles
15
1 / 1 / 2
8,760
876
10,829
12,392
10,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
13
Kills
3
3
Deaths
13
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Caspar BE
Merlin
0
3
2
0.33
W
Neith
Ierriuqs
Neith
7
0
3
8.5
L
Cernunnos
JOKERTHE POKER7
Cernunnos
2
3
0
0.67
W
Baron Samedi
KiiNGKUROTTV
Baron Samedi
3
2
8
3.5
W
0
0
11
5.5
W
Cerberus
PeRsisT cG
Cerberus
3
1
9
7.5
W
Horus
Pro2087
Horus
0
0
9
4.5
L
0
6
3
0.25
L
0
0
1
0.5
L
Achilles
wizardbook31
Achilles
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,323
Damage
40,719
46,445
Taken
45,723
31,766
Mitigated
30,513
19,540
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Caspar BE
Merlin
6,558
84
65
419
6,760
2,121
0
3,694
3,017
26,187
0
W
Neith
Ierriuqs
Neith
15,139
7,528
0
2,719
9,972
4,548
0
5,629
4,061
0
42,430
L
Cernunnos
JOKERTHE POKER7
Cernunnos
9,941
5,246
46
1,023
8,994
2,758
0
4,619
4,199
0
18,512
W
Baron Samedi
KiiNGKUROTTV
Baron Samedi
9,367
445
2,705
1,503
7,524
3,364
0
2,583
4,824
27,309
0
W
8,873
187
1,631
988
10,350
4,847
0
3,402
6,831
13,467
0
W
Cerberus
PeRsisT cG
Cerberus
7,541
94
0
2,416
11,151
11,805
0
4,791
5,840
19,753
0
W
Horus
Pro2087
Horus
1,403
596
4,638
2,940
7,448
7,202
0
3,544
3,817
0
6,566
L
7,480
108
0
1,058
15,204
14,319
0
7,817
7,064
22,387
0
L
5,911
84
0
329
2,373
791
0
1,555
818
22,272
0
L
Achilles
wizardbook31
Achilles
10,829
258
0
2,206
12,392
10,524
0
7,046
4,844
0
21,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,201
Gold Earned
43,934
171
Minions Killed
172
6
Camps Cleared
6
937,875
Distance Traveled
882,224
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,586
859
44
4
0
185,692
0
W
Neith
10,132
1,013
58
6
1
168,047
0
L
Cernunnos
8,864
886
18
2
5
155,502
2
W
Baron Samedi
9,472
947
53
5
3
171,860
0
W
Ares
9,356
936
10
1
0
184,386
1
W
Cerberus
9,552
955
40
4
1
193,946
0
W
Horus
8,689
869
10
1
1
219,636
0
L
Geb
9,450
945
27
3
0
176,415
0
L
Nox
8,274
827
62
6
1
178,760
0
L
Achilles
8,760
876
21
2
0
185,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role