Player Matchup

Tyr
Tyr
Dem_Dem_94
Tyr
Level 37
God Stats
0W - 2L
1,167 SR
Queue Stats
11W - 23L
1,390 Elo+
Solo
Agni
Agni
Wolziel_Alucard
Agni
Level 141
God Stats
2W - 6L
1,537 SR
Queue Stats
539W - 590L
1,378 Elo+
Solo
Thor
Thor
YT_Bushidodragon
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,159 Elo+
Solo
Team Averages
Level 62
1,401 SR
1,309 Elo+

VS

Team Averages
Level 27
1,380 SR
1,409 Elo+
Merlin
Merlin
echris407
Merlin
Level 27
God Stats
103W - 129L
1,320 SR
Queue Stats
258W - 368L
1,154 Elo+
Solo
Mulan
Mulan
pkc_Tendoha
Mulan
Level 24
God Stats
2W - 3L
1,279 SR
Queue Stats
73W - 89L
1,506 Elo+
Solo
Anhur
Anhur
ubiquitos_obi
Anhur
Level 29
God Stats
5W - 2L
1,542 SR
Queue Stats
134W - 88L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 10 / 4
10,431
652
7,617
18,317
10,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 4 / 3
11,481
718
11,834
14,523
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 6
9,136
571
1,533
10,932
3,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
echris407
Merlin
14
5 / 2 / 8
11,238
702
8,208
8,225
2,770
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 4 / 14
11,497
719
7,407
16,174
7,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
11 / 3 / 8
12,754
797
15,631
13,506
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
9
Kills
20
20
Deaths
9
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
10
4
0.5
L
6
4
3
1.88
L
0
6
6
0.5
W
Merlin
echris407
Merlin
5
2
8
4.5
W
4
4
14
2.75
W
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,984
Damage
31,246
43,772
Taken
37,905
17,420
Mitigated
16,316
5,400
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,617
410
0
2,414
18,317
10,028
104
4,768
13,549
0
27,223
L
11,834
35
213
2,773
14,523
3,978
309
2,432
12,091
38,445
0
L
1,533
481
0
0
10,932
3,414
0
1,272
9,660
0
15,668
W
Merlin
echris407
Merlin
8,208
357
0
1,044
8,225
2,770
407
3,616
4,609
31,604
0
W
7,407
1,042
0
3,768
16,174
7,758
574
4,375
9,839
0
27,579
W
15,631
8,419
0
4,254
13,506
5,788
2,029
4,632
8,694
0
67,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,048
Gold Earned
35,489
109
Minions Killed
178
3
Camps Cleared
12
671,606
Distance Traveled
750,088
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,431
652
37
2
1
252,586
2
L
Agni
11,481
718
51
3
1
255,331
2
L
Thor
9,136
571
21
1
1
163,689
1
W
Merlin
11,238
702
54
3
0
274,382
0
W
Mulan
11,497
719
39
2
3
226,305
0
W
Anhur
12,754
797
85
5
9
249,401
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role