Player Matchup

Ares
Ares
DevastatiingDev
Ares
Level 123
God Stats
7W - 3L
1,556 SR
Queue Stats
350W - 362L
1,510 Elo+
Party 1
Ne Zha
Ne Zha
PH21215
Ne Zha
Level 136
God Stats
16W - 6L
1,636 SR
Queue Stats
631W - 685L
1,502 Elo+
Solo
Janus
Janus
Vindictiv3Diva
Janus
Level 156
God Stats
4W - 7L
1,425 SR
Queue Stats
369W - 370L
1,453 Elo+
Solo
Mulan
Mulan
XxPepsiMonsterX
Mulan
Level 107
God Stats
4W - 0L
1,786 SR
Queue Stats
139W - 123L
1,537 Elo+
Party 1
Ah Puch
Ah Puch
xXCLUTCHL0RDXx
Ah Puch
Level 103
God Stats
18W - 10L
1,560 SR
Queue Stats
366W - 388L
1,455 Elo+
Solo
Team Averages
Level 125
1,593 SR
1,492 Elo+

VS

Team Averages
Level 115
1,487 SR
1,485 Elo+
Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
NukeMoose
Vulcan
Level 158
God Stats
10W - 7L
1,545 SR
Queue Stats
601W - 452L
1,537 Elo+
Party 2
Sobek
Sobek
VeritasLost33
Sobek
Level 148
God Stats
6W - 7L
1,599 SR
Queue Stats
892W - 695L
1,523 Elo+
Party 2
Ganesha
Ganesha
iapneSiatneH
Ganesha
Level 91
God Stats
4W - 5L
1,457 SR
Queue Stats
1,153W - 1,272L
1,450 Elo+
Solo
Pele
Pele
thotshots
Pele
Level 40
God Stats
0W - 2L
1,332 SR
Queue Stats
12W - 22L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 13
8,835
736
5,601
12,316
17,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
PH21215
Ne Zha
17
4 / 3 / 9
9,922
827
9,068
12,928
8,842
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 4 / 8
9,834
820
8,300
8,204
3,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 3 / 8
10,421
868
12,343
19,105
17,807
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 1 / 14
10,222
852
15,756
7,705
3,379
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 7 / 6
9,497
791
8,876
14,290
15,351
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
NukeMoose
Vulcan
19
6 / 3 / 3
10,601
883
19,385
15,633
7,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 4 / 9
9,022
752
7,790
14,784
18,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
iapneSiatneH
Ganesha
15
0 / 5 / 12
8,220
685
7,123
9,739
7,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
9
1 / 0 / 2
6,735
561
2,700
1,010
277
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
45
19
Kills
13
13
Deaths
19
52
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
7
6
1.14
W
0
2
13
3.25
L
Vulcan
NukeMoose
Vulcan
6
3
3
2.5
W
Ne Zha
PH21215
Ne Zha
4
3
9
2.83
L
1
4
9
1.38
W
5
4
8
2.25
W
6
3
8
3.33
L
Ganesha
iapneSiatneH
Ganesha
0
5
12
1.2
L
Pele
1
0
2
2
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,068
Damage
45,874
60,258
Taken
55,456
51,232
Mitigated
48,876
25,858
Healing
16,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,876
320
1,018
1,770
14,290
15,351
0
5,838
8,452
14,589
0
W
5,601
155
2,049
3,408
12,316
17,220
35
8,289
4,027
9,698
0
L
Vulcan
NukeMoose
Vulcan
19,385
10,675
600
6,238
15,633
7,267
0
9,753
5,880
50,869
0
W
Ne Zha
PH21215
Ne Zha
9,068
787
2,727
3,921
12,928
8,842
2,042
9,842
3,086
0
24,154
L
7,790
240
757
3,716
14,784
18,569
0
8,000
6,784
11,835
0
W
8,300
843
243
1,088
8,204
3,984
622
6,935
1,269
31,334
0
W
12,343
2,046
1,715
7,014
19,105
17,807
332
12,370
6,735
0
19,614
L
Ganesha
iapneSiatneH
Ganesha
7,123
109
638
895
9,739
7,412
0
5,686
4,053
15,384
0
L
Pele
2,700
311
31
544
1,010
277
0
380
630
0
6,018
W
15,756
395
1,819
1,874
7,705
3,379
392
5,738
1,967
35,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,234
Gold Earned
44,075
153
Minions Killed
121
0
Camps Cleared
0
1,209,130
Distance Traveled
1,004,872
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,497
791
12
1
0
194,426
0
W
Ares
8,835
736
12
1
0
255,702
0
L
Vulcan
10,601
883
87
7
0
269,992
2
W
Ne Zha
9,922
827
29
2
0
242,591
0
L
Sobek
9,022
752
16
1
0
234,448
0
W
Janus
9,834
820
54
5
0
216,546
0
W
Mulan
10,421
868
17
1
0
242,953
1
L
Ganesha
8,220
685
0
0
0
206,045
0
L
Pele
6,735
561
6
1
0
99,961
0
W
Ah Puch
10,222
852
41
3
0
251,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role