Player Matchup

Ymir
Ymir
AironMhan
Ymir
Level 27
God Stats
13W - 7L
1,510 SR
Queue Stats
35W - 23L
1,592 Elo+
Party 1
Anhur
Anhur
Cazzofisi
Anhur
Level 29
God Stats
9W - 2L
1,875 SR
Queue Stats
52W - 42L
1,581 Elo+
Party 1
Bastet
Bastet
nrecromante
Bastet
Level 27
God Stats
4W - 3L
1,854 SR
Queue Stats
219W - 264L
1,425 Elo+
Solo
Guan Yu
Guan Yu
wrath-smurfetico
Guan Yu
Level 28
God Stats
16W - 5L
1,748 SR
Queue Stats
159W - 213L
1,420 Elo+
Party 2
Scylla
Scylla
yHak4shi_Splash
Scylla
Level 25
God Stats
6W - 13L
1,265 SR
Queue Stats
110W - 157L
1,363 Elo+
Party 2
Team Averages
Level 27
1,651 SR
1,476 Elo+

VS

Team Averages
Level 15
1,487 SR
1,566 Elo+
Gilgamesh
Gilgamesh
Atucasabobooo
Gilgamesh
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,840 Elo+
Solo
Yemoja
Yemoja
Leosilv
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,648 Elo+
Solo
Bakasura
Bakasura
SekkenBR
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
fael020445
Morgan Le Fay
Level 29
God Stats
7W - 8L
1,432 SR
Queue Stats
110W - 122L
1,384 Elo+
Solo
Skadi
Skadi
juan490
Skadi
Level 28
God Stats
2W - 3L
1,505 SR
Queue Stats
60W - 50L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
6 / 1 / 11
10,704
630
6,102
11,610
10,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Cazzofisi
Anhur
18
16 / 2 / 5
11,711
689
19,137
13,984
4,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
13
2 / 6 / 6
8,480
499
8,872
12,551
4,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 6 / 0
7,712
454
5,499
13,505
8,102
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 6 / 5
8,223
484
8,381
11,947
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Atucasabobooo
Gilgamesh
17
13 / 3 / 4
10,887
640
22,235
16,884
10,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Leosilv
Yemoja
9
0 / 9 / 3
6,419
378
1,985
15,075
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
SekkenBR
Bakasura
13
4 / 7 / 5
8,417
495
6,535
12,561
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morgan Le Fay
fael020445
Morgan Le Fay
13
4 / 9 / 6
8,264
486
10,243
14,248
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
juan490
Skadi
7
0 / 2 / 0
6,145
361
2,414
3,159
733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
39
30
Kills
21
21
Deaths
30
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
6
1
11
11.5
L
Gilgamesh
Atucasabobooo
Gilgamesh
13
3
4
5
W
Anhur
Cazzofisi
Anhur
16
2
5
9.25
L
Yemoja
Leosilv
Yemoja
0
9
3
0.17
L
Bakasura
SekkenBR
Bakasura
4
7
5
0.93
L
Morgan Le Fay
fael020445
Morgan Le Fay
4
9
6
0.78
L
Skadi
juan490
Skadi
0
2
0
0
W
Bastet
2
6
6
0.83
W
3
6
0
0.5
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,991
Damage
43,412
63,597
Taken
61,927
31,726
Mitigated
26,518
18,490
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,102
1,680
0
3,366
11,610
10,859
560
2,346
9,101
26,507
0
L
Gilgamesh
Atucasabobooo
Gilgamesh
22,235
9,140
0
4,255
16,884
10,310
1,649
1,710
15,134
0
74,247
W
Anhur
Cazzofisi
Anhur
19,137
10,713
0
6,944
13,984
4,876
2,814
2,273
11,344
0
97,711
L
Yemoja
Leosilv
Yemoja
1,985
713
392
723
15,075
8,107
151
2,893
12,110
13,022
0
L
Bakasura
SekkenBR
Bakasura
6,535
3,834
0
1,362
12,561
4,031
0
2,528
9,981
0
30,243
L
Morgan Le Fay
fael020445
Morgan Le Fay
10,243
1,515
0
2,013
14,248
3,337
63
6,394
7,334
38,656
0
L
Skadi
juan490
Skadi
2,414
1,146
0
740
3,159
733
581
274
2,885
0
16,626
W
Bastet
8,872
3,788
0
3,327
12,551
4,800
0
880
11,467
0
49,050
W
5,499
806
35
2,410
13,505
8,102
702
1,135
12,015
0
30,749
W
8,381
585
0
2,408
11,947
3,089
235
5,594
6,353
38,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,830
Gold Earned
40,132
399
Minions Killed
296
0
Camps Cleared
0
1,581,013
Distance Traveled
1,318,353
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,704
630
30
2
0
317,215
1
L
Gilgamesh
10,887
640
117
7
0
350,146
2
W
Anhur
11,711
689
169
10
0
300,659
2
L
Yemoja
6,419
378
22
1
0
247,151
2
L
Bakasura
8,417
495
59
3
0
344,591
4
L
Morgan Le Fay
8,264
486
61
4
0
273,752
4
L
Skadi
6,145
361
37
2
0
102,713
0
W
Bastet
8,480
499
69
4
0
344,493
0
W
Guan Yu
7,712
454
62
4
0
332,878
1
W
Scylla
8,223
484
69
4
0
285,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role