Player Matchup

Tiamat
Tiamat
Cindelll
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,204 Elo+
Solo
Kumbhakarna
Kumbhakarna
Just2Ez8330
Kumbhakarna
Level 28
God Stats
12W - 15L
1,398 SR
Queue Stats
89W - 118L
1,312 Elo+
Party 1
Bakasura
Bakasura
bubbleneck6530
Bakasura
Level 59
God Stats
1W - 14L
1,162 SR
Queue Stats
235W - 275L
1,285 Elo+
Party 1
Cupid
Cupid
justkrome8768
Cupid
Level 16
God Stats
25W - 25L
1,330 SR
Queue Stats
101W - 136L
1,300 Elo+
Party 1
Horus
Horus
kill2tone
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,300 Elo+
Party 1
Team Averages
Level 25
1,378 SR
1,280 Elo+

VS

Team Averages
Level 19
1,481 SR
1,478 Elo+
Bacchus
Bacchus
Acion
Bacchus
Level 39
God Stats
9W - 3L
1,746 SR
Queue Stats
52W - 17L
1,726 Elo+
Party 2
Fenrir
Fenrir
Ghery9677
Fenrir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Native TuM TuM
Zeus
Level 17
God Stats
10W - 11L
1,427 SR
Queue Stats
39W - 51L
1,343 Elo+
Solo
Ra
Ra
Taurus_Ken
Ra
Level 17
God Stats
2W - 2L
1,215 SR
Queue Stats
116W - 108L
1,400 Elo+
Solo
Mulan
Mulan
mariajuanaa
Mulan
Level 22
God Stats
105W - 84L
1,518 SR
Queue Stats
114W - 94L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cindelll
Tiamat
16
1 / 12 / 2
10,004
909
8,510
22,674
16,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kumbhakarna
Just2Ez8330
Kumbhakarna
17
1 / 2 / 4
10,453
950
5,029
28,904
21,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bakasura
16
3 / 9 / 2
10,483
953
8,632
17,920
7,162
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 9 / 3
10,279
934
10,720
20,350
7,468
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Horus
kill2tone
Horus
16
0 / 8 / 4
9,732
885
6,774
22,995
24,526
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Acion
Bacchus
19
5 / 0 / 23
11,718
1,065
9,244
8,092
10,595
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Ghery9677
Fenrir
20
17 / 2 / 20
13,735
1,249
41,662
15,376
14,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
5 / 4 / 20
11,337
1,031
19,077
9,360
4,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
9 / 1 / 21
12,635
1,149
18,811
7,903
7,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
3 / 0 / 14
11,237
1,022
10,755
9,374
8,947
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
137
6
Kills
39
40
Deaths
7
15
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Acion
Bacchus
5
0
23
16.5
L
Tiamat
Cindelll
Tiamat
1
12
2
0.17
W
Fenrir
Ghery9677
Fenrir
17
2
20
13.5
L
Kumbhakarna
Just2Ez8330
Kumbhakarna
1
2
4
1.5
W
5
4
20
3.75
W
9
1
21
19.5
L
Bakasura
3
9
2
0.44
L
1
9
3
0.28
L
Horus
kill2tone
Horus
0
8
4
0.25
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,665
Damage
99,549
112,843
Taken
50,105
76,598
Mitigated
45,601
15,434
Healing
17,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Acion
Bacchus
9,244
1,372
0
0
8,092
10,595
0
1,600
6,396
14,733
0
L
Tiamat
Cindelll
Tiamat
8,510
889
0
1,117
22,674
16,379
0
8,295
13,852
35,555
0
W
Fenrir
Ghery9677
Fenrir
41,662
16,249
0
4,807
15,376
14,017
0
3,895
10,625
0
47,660
L
Kumbhakarna
Just2Ez8330
Kumbhakarna
5,029
654
766
7,390
28,904
21,063
0
12,275
16,339
15,039
0
W
19,077
3,315
0
637
9,360
4,096
0
2,957
6,256
35,185
0
W
18,811
1,515
5,166
4,035
7,903
7,946
0
2,735
5,040
38,746
0
L
Bakasura
8,632
6,541
0
1,006
17,920
7,162
0
7,403
10,227
0
12,504
L
10,720
8,429
447
595
20,350
7,468
0
7,022
12,776
0
25,220
L
Horus
kill2tone
Horus
6,774
3,085
798
3,315
22,995
24,526
0
12,137
10,509
0
12,250
W
10,755
698
184
3,058
9,374
8,947
0
2,352
6,622
0
34,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,951
Gold Earned
60,662
117
Minions Killed
175
4
Camps Cleared
5
893,226
Distance Traveled
1,007,531
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,718
1,065
13
1
0
205,901
0
L
Tiamat
10,004
909
62
6
1
166,581
0
W
Fenrir
13,735
1,249
15
1
1
234,733
0
L
Kumbhakarna
10,453
950
6
1
0
216,483
1
W
Zeus
11,337
1,031
43
4
2
161,068
0
W
Ra
12,635
1,149
57
5
0
201,429
0
L
Bakasura
10,483
953
15
1
1
170,419
0
L
Cupid
10,279
934
25
2
2
183,458
0
L
Horus
9,732
885
9
1
0
156,285
1
W
Mulan
11,237
1,022
47
4
2
204,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role