Player Matchup

Arachne
Arachne
BaeChill
Arachne
Level 17
God Stats
25W - 18L
1,623 SR
Queue Stats
51W - 44L
1,482 Elo+
Party 2
Skadi
Skadi
BigPappaMJ
Skadi
Level 25
God Stats
31W - 37L
1,551 SR
Queue Stats
100W - 123L
1,410 Elo+
Solo
Danzaburou
Danzaburou
LilMinty
Danzaburou
Level 16
God Stats
12W - 8L
1,406 SR
Queue Stats
36W - 37L
1,372 Elo+
Party 2
Ratatoskr
Ratatoskr
Ting3
Ratatoskr
Level 7
God Stats
4W - 2L
1,895 SR
Queue Stats
20W - 19L
1,356 Elo+
Party 2
Ymir
Ymir
UncleCrosis
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,166 Elo+
Solo
Team Averages
Level 13
1,595 SR
1,357 Elo+

VS

Team Averages
Level 41
1,509 SR
1,516 Elo+
Thanatos
Thanatos
Ace0Spades147
Thanatos
Level 6
God Stats
4W - 5L
1,723 SR
Queue Stats
19W - 11L
1,593 Elo+
Party 1
Bellona
Bellona
Babawabbit
Bellona
Level 15
God Stats
2W - 5L
1,240 SR
Queue Stats
281W - 294L
1,482 Elo+
Solo
Fenrir
Fenrir
L1f3Style
Fenrir
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 3
Izanami
Izanami
cushboyo
Izanami
Level 68
God Stats
112W - 111L
1,548 SR
Queue Stats
233W - 305L
1,446 Elo+
Party 1
Sol
Sol
nuniexnikoli
Sol
Level 113
God Stats
1W - 0L
1,531 SR
Queue Stats
29W - 29L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BaeChill
Arachne
5
2 / 5 / 0
4,419
442
3,990
6,979
2,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
7
0 / 7 / 0
4,301
430
2,048
6,246
1,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
LilMinty
Danzaburou
7
0 / 3 / 1
4,290
429
2,271
5,802
1,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ratatoskr
Ting3
Ratatoskr
8
1 / 4 / 0
4,787
479
2,914
7,849
2,964
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 10 / 1
3,920
392
2,467
9,780
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ace0Spades147
Thanatos
11
9 / 1 / 3
6,945
695
8,395
10,314
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Babawabbit
Bellona
11
4 / 1 / 4
6,794
679
4,583
4,867
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
L1f3Style
Fenrir
10
4 / 1 / 11
6,886
689
5,504
8,436
7,096
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
cushboyo
Izanami
11
6 / 0 / 3
7,068
707
5,018
3,447
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
6 / 0 / 7
6,780
678
6,067
3,936
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
57
3
Kills
29
29
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Ace0Spades147
Thanatos
9
1
3
10.5
W
Bellona
Babawabbit
Bellona
4
1
4
6
L
Arachne
BaeChill
Arachne
2
5
0
0.4
L
Skadi
0
7
0
0
W
Fenrir
L1f3Style
Fenrir
4
1
11
9.5
L
Danzaburou
LilMinty
Danzaburou
0
3
1
0.17
L
Ratatoskr
Ting3
Ratatoskr
1
4
0
0.25
L
0
10
1
0.05
W
Izanami
cushboyo
Izanami
6
0
3
7.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,690
Damage
29,567
36,656
Taken
31,000
13,291
Mitigated
17,719
2,370
Healing
16,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Ace0Spades147
Thanatos
8,395
3,480
0
9,139
10,314
3,416
0
1,160
9,068
0
34,002
W
Bellona
Babawabbit
Bellona
4,583
1,263
0
1,095
4,867
4,434
818
221
4,517
5,890
21,980
L
Arachne
BaeChill
Arachne
3,990
2,481
0
798
6,979
2,061
0
1,475
5,504
0
13,666
L
Skadi
2,048
1,331
0
462
6,246
1,140
0
145
6,101
0
19,914
W
Fenrir
L1f3Style
Fenrir
5,504
1,971
600
2,124
8,436
7,096
137
933
7,503
2,130
16,302
L
Danzaburou
LilMinty
Danzaburou
2,271
1,045
0
548
5,802
1,539
0
2,312
3,490
0
16,659
L
Ratatoskr
Ting3
Ratatoskr
2,914
1,166
0
172
7,849
2,964
0
473
7,376
0
18,316
L
2,467
1,705
0
390
9,780
5,587
0
2,011
7,769
6,412
0
W
Izanami
cushboyo
Izanami
5,018
3,038
0
918
3,447
1,260
2,655
0
3,447
0
41,523
W
6,067
2,835
0
2,172
3,936
1,513
2,999
153
3,783
33,467
3,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,717
Gold Earned
34,473
137
Minions Killed
334
0
Camps Cleared
0
821,987
Distance Traveled
869,682
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,945
695
60
6
0
194,415
0
W
Bellona
6,794
679
66
7
0
176,732
2
L
Arachne
4,419
442
29
3
0
175,923
1
L
Skadi
4,301
430
38
4
0
167,520
0
W
Fenrir
6,886
689
27
3
0
192,389
2
L
Danzaburou
4,290
429
19
2
0
156,742
0
L
Ratatoskr
4,787
479
40
4
0
160,991
0
L
Ymir
3,920
392
11
1
0
160,811
1
W
Izanami
7,068
707
92
9
0
127,322
3
W
Sol
6,780
678
89
9
0
178,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role