Player Matchup

Xbalanque
Xbalanque
Astroyjax
Xbalanque
Level 147
God Stats
8W - 0L
1,500 SR
Queue Stats
396W - 358L
1,507 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Brutish-Knight
Cu Chulainn
Level 130
God Stats
10W - 3L
1,872 SR
Queue Stats
144W - 126L
1,543 Elo+
Party 1
Sylvanus
Sylvanus
ImJRC-
Sylvanus
Level 127
God Stats
15W - 11L
1,628 SR
Queue Stats
270W - 253L
1,587 Elo+
Party 1
Nemesis
Nemesis
Jam12795
Nemesis
Level 89
God Stats
11W - 18L
1,508 SR
Queue Stats
175W - 149L
1,510 Elo+
Solo
Nox
Nox
Securation
Nox
Level 124
God Stats
9W - 10L
1,405 SR
Queue Stats
18W - 21L
1,414 Elo+
Party 1
Team Averages
Level 123
1,583 SR
1,512 Elo+

VS

Team Averages
Level 144
1,578 SR
1,494 Elo+
Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
JufHawk
Guan Yu
Level 140
God Stats
0W - 3L
1,618 SR
Queue Stats
93W - 100L
1,490 Elo+
Party 3
Sol
Sol
NickHawk
Sol
Level 146
God Stats
8W - 5L
1,724 SR
Queue Stats
121W - 128L
1,501 Elo+
Party 3
Fafnir
Fafnir
SpontaneousDuck
Fafnir
Level 138
God Stats
0W - 1L
1,560 SR
Queue Stats
16W - 17L
1,506 Elo+
Party 2
Charybdis
Charybdis
TyrHawk
Charybdis
Level 148
God Stats
4W - 10L
1,488 SR
Queue Stats
133W - 124L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Astroyjax
Xbalanque
18
7 / 1 / 8
11,596
892
12,913
7,057
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
Brutish-Knight
Cu Chulainn
18
7 / 3 / 7
11,436
880
13,959
18,227
19,618
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
ImJRC-
Sylvanus
16
2 / 3 / 15
11,085
853
8,875
14,597
16,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Jam12795
Nemesis
18
5 / 2 / 11
10,873
836
11,829
12,176
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 5 / 10
10,120
778
11,155
12,840
5,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 8 / 8
8,932
687
7,268
15,366
6,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
JufHawk
Guan Yu
11
0 / 3 / 3
7,156
550
1,189
5,905
4,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

18
8 / 6 / 5
11,914
916
16,709
14,228
4,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 7
9,507
731
7,205
17,066
21,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
TyrHawk
Charybdis
17
2 / 2 / 9
10,212
786
11,186
14,360
6,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
46
24
Kills
14
14
Deaths
24
51
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
8
8
0.75
W
Xbalanque
Astroyjax
Xbalanque
7
1
8
11
W
Cu Chulainn
Brutish-Knight
Cu Chulainn
7
3
7
3.5
W
Sylvanus
ImJRC-
Sylvanus
2
3
15
3.17
W
Nemesis
Jam12795
Nemesis
5
2
11
5.25
L
Guan Yu
JufHawk
Guan Yu
0
3
3
0.5
L
8
6
5
1.75
W
3
5
10
1.6
L
2
5
7
1.1
L
Charybdis
TyrHawk
Charybdis
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,731
Damage
43,557
64,897
Taken
66,925
51,699
Mitigated
43,131
22,280
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,268
1,491
0
1,449
15,366
6,446
0
3,535
11,472
0
22,201
W
Xbalanque
Astroyjax
Xbalanque
12,913
3,722
0
607
7,057
3,753
5,269
2,281
4,776
0
52,422
W
Cu Chulainn
Brutish-Knight
Cu Chulainn
13,959
3,067
441
3,620
18,227
19,618
968
5,940
12,287
0
44,102
W
Sylvanus
ImJRC-
Sylvanus
8,875
2,242
4,845
6,840
14,597
16,328
666
5,196
9,401
16,670
0
W
Nemesis
Jam12795
Nemesis
11,829
5,537
228
2,783
12,176
6,876
701
4,462
7,714
0
41,492
L
Guan Yu
JufHawk
Guan Yu
1,189
432
374
810
5,905
4,113
0
1,358
4,419
0
6,488
L
16,709
4,688
0
4,166
14,228
4,862
474
5,889
8,211
50,366
0
W
11,155
185
0
2,916
12,840
5,124
180
6,333
6,507
19,506
0
L
7,205
2,233
1,580
2,224
17,066
21,691
0
6,286
10,542
15,257
0
L
Charybdis
TyrHawk
Charybdis
11,186
6,049
0
1,590
14,360
6,019
82
3,112
11,072
0
44,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,110
Gold Earned
47,721
264
Minions Killed
276
7
Camps Cleared
9
1,195,998
Distance Traveled
993,045
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,932
687
35
3
5
195,004
1
W
Xbalanque
11,596
892
86
7
2
225,390
1
W
Cu Chulainn
11,436
880
71
5
1
236,935
5
W
Sylvanus
11,085
853
18
1
0
225,950
4
W
Nemesis
10,873
836
62
5
4
256,170
1
L
Guan Yu
7,156
550
16
1
1
109,376
2
L
Sol
11,914
916
98
8
2
223,282
2
W
Nox
10,120
778
27
2
0
251,553
0
L
Fafnir
9,507
731
21
2
0
224,424
0
L
Charybdis
10,212
786
106
8
1
240,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role