Player Matchup

Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
White M3x
Da Ji
Level 157
God Stats
7W - 4L
1,459 SR
Queue Stats
507W - 482L
1,565 Elo+
Party 1
Team Averages
Level 127
1,486 SR
1,522 Elo+

VS

Team Averages
Level 16
1,471 SR
1,519 Elo+
Ymir
Ymir
KilJoy7677
Ymir
Level 29
God Stats
7W - 11L
1,413 SR
Queue Stats
32W - 45L
1,358 Elo+
Solo
Cthulhu
Cthulhu
Zetrocsity
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Party 2
Set
Set
bbman678
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 0 / 11
7,974
886
9,208
5,574
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
 
Gilgamesh
11
4 / 0 / 13
7,541
838
3,360
5,284
4,171
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
White M3x
Da Ji
11
7 / 1 / 7
7,586
843
8,808
6,305
2,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
5,577
620
1,385
7,204
5,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Zetrocsity
Cthulhu
9
1 / 7 / 0
6,125
681
5,574
11,050
9,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
0 / 6 / 0
5,243
583
1,767
9,310
4,387
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
17
Kills
1
1
Deaths
17
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
11
11.5
W
Gilgamesh
 
Gilgamesh
4
0
13
10.5
L
0
4
0
0
W
Da Ji
White M3x
Da Ji
7
1
7
10.5
L
Cthulhu
Zetrocsity
Cthulhu
1
7
0
0.14
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,376
Damage
8,726
17,163
Taken
27,564
9,366
Mitigated
18,965
5,110
Healing
2,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,208
3,891
0
3,543
5,574
2,591
1,144
2,253
3,156
32,806
3,335
W
Gilgamesh
 
Gilgamesh
3,360
689
191
984
5,284
4,171
178
2,340
2,662
0
8,850
L
1,385
187
0
1,186
7,204
5,403
0
2,283
4,921
13,913
0
W
Da Ji
White M3x
Da Ji
8,808
2,883
0
392
6,305
2,604
392
2,346
3,754
0
23,973
L
Cthulhu
Zetrocsity
Cthulhu
5,574
738
0
846
11,050
9,175
275
3,493
7,557
12,411
0
L
1,767
583
0
764
9,310
4,387
220
2,650
6,660
0
3,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,101
Gold Earned
16,945
96
Minions Killed
53
8
Camps Cleared
0
499,404
Distance Traveled
326,251
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,974
886
61
7
6
163,378
1
W
Gilgamesh
7,541
838
6
1
1
173,170
0
L
Ymir
5,577
620
30
3
0
103,584
2
W
Da Ji
7,586
843
29
3
1
162,856
0
L
Cthulhu
6,125
681
22
2
0
139,403
0
L
Set
5,243
583
1
0
0
83,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role