Player Matchup

Baron Samedi
Baron Samedi
Aquiam
Baron Samedi
Level 107
God Stats
7W - 2L
1,858 SR
Queue Stats
183W - 158L
1,678 Elo+
Party 2
Hachiman
Hachiman
Daxder
Hachiman
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,627 Elo+
Party 2
Ares
Ares
Questionab13
Ares
Level 125
God Stats
2W - 2L
1,652 SR
Queue Stats
242W - 183L
1,695 Elo+
Party 2
Chronos
Chronos
SappyThoose
Chronos
Level 58
God Stats
30W - 19L
1,678 SR
Queue Stats
133W - 115L
1,660 Elo+
Party 2
Mercury
Mercury
sp000000ns
Mercury
Level 100
God Stats
11W - 9L
1,603 SR
Queue Stats
141W - 113L
1,647 Elo+
Party 2
Team Averages
Level 105
1,658 SR
1,661 Elo+

VS

Team Averages
Level 111
1,567 SR
1,571 Elo+
Ares
Ares
 
Ares
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ElSnowman
Ullr
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 192L
1,635 Elo+
Solo
Chaac
Chaac
Felipeviv
Chaac
Level 123
God Stats
41W - 32L
1,561 SR
Queue Stats
1,106W - 1,133L
1,524 Elo+
Party 1
Ne Zha
Ne Zha
Shenanigans11
Ne Zha
Level 151
God Stats
9W - 6L
1,610 SR
Queue Stats
334W - 326L
1,588 Elo+
Solo
Thoth
Thoth
zxIIZodiacIIxz
Thoth
Level 86
God Stats
3W - 4L
1,662 SR
Queue Stats
463W - 421L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aquiam
Baron Samedi
12
0 / 1 / 0
6,914
532
5,669
6,837
4,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Daxder
Hachiman
5
1 / 0 / 0
4,700
362
749
1,381
372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 7 / 0
5,345
411
3,073
13,743
6,366
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chronos
SappyThoose
Chronos
11
0 / 2 / 0
6,427
494
5,336
9,433
2,571
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
sp000000ns
Mercury
12
0 / 3 / 0
6,388
491
1,002
9,160
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
3 / 0 / 6
6,261
482
4,035
9,813
7,067
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
12
2 / 0 / 2
7,032
541
4,700
6,191
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Felipeviv
Chaac
12
0 / 0 / 1
6,633
510
3,818
9,212
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
4 / 0 / 3
7,637
587
3,809
5,585
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

14
4 / 1 / 5
7,849
604
11,020
4,451
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
13
13
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
0
6
6
L
Baron Samedi
Aquiam
Baron Samedi
0
1
0
0
L
Hachiman
Daxder
Hachiman
1
0
0
1
W
Ullr
2
0
2
3
W
Chaac
Felipeviv
Chaac
0
0
1
0.5
L
0
7
0
0
L
Chronos
SappyThoose
Chronos
0
2
0
0
W
4
0
3
5.5
L
Mercury
sp000000ns
Mercury
0
3
0
0
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,829
Damage
27,382
40,554
Taken
35,252
16,701
Mitigated
20,375
9,019
Healing
16,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,035
135
45
3,279
9,813
7,067
33
3,958
5,855
16,525
0
L
Baron Samedi
Aquiam
Baron Samedi
5,669
1,105
38
3,221
6,837
4,483
0
667
5,462
42,136
0
L
Hachiman
Daxder
Hachiman
749
331
0
436
1,381
372
0
550
721
0
10,177
W
Ullr
4,700
1,647
0
2,244
6,191
2,191
0
3,259
2,932
0
43,846
W
Chaac
Felipeviv
Chaac
3,818
455
0
4,729
9,212
7,900
0
4,508
4,223
0
35,915
L
3,073
96
509
1,629
13,743
6,366
0
8,599
4,816
17,917
0
L
Chronos
SappyThoose
Chronos
5,336
2,255
0
2,411
9,433
2,571
0
2,136
7,255
46,799
0
W
3,809
1,136
0
4,222
5,585
1,804
0
699
4,829
0
50,848
L
Mercury
sp000000ns
Mercury
1,002
66
0
775
9,160
2,909
0
2,423
6,539
0
41,841
W
11,020
225
0
1,605
4,451
1,413
0
1,274
3,177
55,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,774
Gold Earned
35,412
325
Minions Killed
395
0
Camps Cleared
0
1,014,757
Distance Traveled
1,193,340
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,261
482
27
2
0
249,954
5
L
Baron Samedi
6,914
532
104
8
0
221,932
1
L
Hachiman
4,700
362
18
1
0
71,324
1
W
Ullr
7,032
541
72
6
0
245,989
3
W
Chaac
6,633
510
72
6
0
203,689
2
L
Ares
5,345
411
27
2
0
209,713
5
L
Chronos
6,427
494
88
7
0
236,565
2
W
Ne Zha
7,637
587
107
8
0
274,789
4
L
Mercury
6,388
491
88
7
0
275,223
5
W
Thoth
7,849
604
117
9
0
218,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role