Player Matchup

Arachne
Arachne
Darkchaos_Wolf
Arachne
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
172W - 124L
1,507 Elo+
Party 2
Artio
Artio
RaptorTurds
Artio
Level 108
God Stats
5W - 3L
1,650 SR
Queue Stats
141W - 127L
1,550 Elo+
Party 2
Agni
Agni
TrollsTheKing93
Agni
Level 155
God Stats
1W - 6L
1,366 SR
Queue Stats
216W - 227L
1,474 Elo+
Party 2
Team Averages
Level 108
1,505 SR
1,510 Elo+

VS

Team Averages
Level 111
1,473 SR
1,469 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ImmortalClayman
Gilgamesh
Level 102
God Stats
5W - 7L
1,501 SR
Queue Stats
172W - 200L
1,474 Elo+
Party 1
Janus
Janus
Irie4herb2man0
Janus
Level 126
God Stats
6W - 9L
1,417 SR
Queue Stats
235W - 287L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 2
7,550
629
4,597
13,089
3,465
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 9 / 0
8,059
672
6,563
25,040
22,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 4 / 2
7,391
616
13,155
9,072
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
18 / 0 / 5
11,206
934
18,576
8,084
3,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
ImmortalClayman
Gilgamesh
13
3 / 1 / 18
9,270
773
11,939
14,992
7,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 2 / 17
8,777
731
10,081
8,556
3,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
3
Kills
23
23
Deaths
3
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
18
0
5
20.5
L
1
10
2
0.2
W
Gilgamesh
ImmortalClayman
Gilgamesh
3
1
18
12
W
2
2
17
5.25
L
2
9
0
0.22
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,315
Damage
40,596
47,201
Taken
31,632
28,217
Mitigated
13,594
8,810
Healing
6,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
18,576
7,387
0
2,832
8,084
3,113
2,041
4,050
4,034
0
54,000
L
4,597
3,253
0
1,322
13,089
3,465
0
2,580
10,151
0
14,838
W
Gilgamesh
ImmortalClayman
Gilgamesh
11,939
3,723
0
3,408
14,992
7,353
419
9,128
5,864
90
28,064
W
10,081
928
0
710
8,556
3,128
441
6,987
1,569
32,795
0
L
6,563
571
634
5,025
25,040
22,092
0
5,154
19,196
16,748
0
L
13,155
775
0
1,829
9,072
2,660
0
2,746
6,152
41,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,000
Gold Earned
29,253
119
Minions Killed
178
3
Camps Cleared
6
577,132
Distance Traveled
675,482
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,206
934
82
7
1
234,816
0
L
Arachne
7,550
629
31
3
3
172,039
0
W
Gilgamesh
9,270
773
41
3
2
241,267
1
W
Janus
8,777
731
55
5
3
199,399
0
L
Artio
8,059
672
19
2
0
205,434
2
L
Agni
7,391
616
69
6
0
199,659
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role