Player Matchup

Kuzenbo
Kuzenbo
Drninja2020
Kuzenbo
Level 69
God Stats
1W - 1L
1,436 SR
Queue Stats
36W - 34L
1,506 Elo+
Party 2
Vulcan
Vulcan
EchoPunk8719
Vulcan
Level 138
God Stats
1W - 1L
1,382 SR
Queue Stats
119W - 85L
1,539 Elo+
Party 2
Nox
Nox
KingSarch
Nox
Level 154
God Stats
0W - 1L
1,101 SR
Queue Stats
89W - 55L
1,615 Elo+
Party 2
Chernobog
Chernobog
Patriot87
Chernobog
Level 136
God Stats
2W - 3L
1,574 SR
Queue Stats
136W - 110L
1,478 Elo+
Party 2
Hercules
Hercules
Twitch Orca4298
Hercules
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,561 Elo+
Party 2
Team Averages
Level 118
1,399 SR
1,540 Elo+

VS

Team Averages
Level 114
1,635 SR
1,541 Elo+
Rama
Rama
BrokenIndustries
Rama
Level 141
God Stats
10W - 6L
1,578 SR
Queue Stats
214W - 193L
1,559 Elo+
Party 1
Medusa
Medusa
DraxisKnight
Medusa
Level 141
God Stats
2W - 0L
1,741 SR
Queue Stats
231W - 213L
1,571 Elo+
Solo
Raijin
Raijin
InFI KrazY TTV
Raijin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,490 Elo+
Solo
Cabrakan
Cabrakan
ShadowSephiroth
Cabrakan
Level 124
God Stats
3W - 2L
1,545 SR
Queue Stats
107W - 111L
1,525 Elo+
Party 1
Ne Zha
Ne Zha
mrgonegamer
Ne Zha
Level 54
God Stats
2W - 0L
1,811 SR
Queue Stats
50W - 46L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Drninja2020
Kuzenbo
16
0 / 6 / 14
9,478
632
8,936
19,403
41,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
18
2 / 4 / 10
10,328
689
19,600
16,072
9,145
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
11 / 4 / 4
12,276
818
16,958
12,358
5,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
Patriot87
Chernobog
15
1 / 9 / 7
9,703
647
6,754
16,849
7,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
16
1 / 6 / 8
9,645
643
6,461
19,466
30,733
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 15
12,809
854
13,714
11,532
6,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
18
8 / 2 / 9
11,464
764
17,244
12,951
6,848
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
7 / 2 / 17
11,865
791
21,266
11,685
5,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
17
2 / 5 / 15
10,457
697
7,594
21,820
33,773
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
18
4 / 3 / 17
10,932
729
18,596
15,016
8,740
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
102
15
Kills
29
29
Deaths
15
43
Assists
73
Player
Kills
Deaths
Assists
KDA
W
8
3
15
5.17
W
Medusa
8
2
9
6.25
L
Kuzenbo
Drninja2020
Kuzenbo
0
6
14
1.17
L
Vulcan
2
4
10
1.75
W
7
2
17
7.75
L
11
4
4
3.25
L
Chernobog
Patriot87
Chernobog
1
9
7
0.5
W
Cabrakan
2
5
15
1.9
L
Hercules
1
6
8
0.83
W
Ne Zha
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,709
Damage
78,414
84,148
Taken
73,004
93,846
Mitigated
61,179
27,625
Healing
24,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,714
6,602
795
1,111
11,532
6,356
2,550
7,551
3,981
0
37,313
W
Medusa
17,244
8,842
4,182
3,037
12,951
6,848
1,447
8,180
4,771
0
35,909
L
Kuzenbo
Drninja2020
Kuzenbo
8,936
2,798
1,003
2,292
19,403
41,140
0
6,249
13,154
12,904
0
L
Vulcan
19,600
5,369
1,762
5,185
16,072
9,145
565
4,795
11,277
40,013
0
W
21,266
1,296
3,141
2,683
11,685
5,462
712
7,624
4,061
46,069
0
L
16,958
862
2,508
2,788
12,358
5,423
898
4,244
8,114
31,515
0
L
Chernobog
Patriot87
Chernobog
6,754
2,638
2,604
2,843
16,849
7,405
575
6,456
10,393
0
21,683
W
Cabrakan
7,594
1,093
1,535
2,850
21,820
33,773
90
11,814
10,006
13,098
0
L
Hercules
6,461
1,857
1,903
4,737
19,466
30,733
0
7,116
12,350
0
14,479
W
Ne Zha
18,596
2,056
965
4,274
15,016
8,740
378
10,325
4,691
0
38,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,430
Gold Earned
57,527
135
Minions Killed
208
0
Camps Cleared
0
1,312,328
Distance Traveled
1,382,569
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,809
854
71
5
0
263,906
0
W
Medusa
11,464
764
38
3
0
293,864
0
L
Kuzenbo
9,478
632
6
0
0
266,538
0
L
Vulcan
10,328
689
39
3
0
298,422
0
W
Raijin
11,865
791
57
4
0
267,568
0
L
Nox
12,276
818
33
2
0
277,442
1
L
Chernobog
9,703
647
37
2
0
228,591
0
W
Cabrakan
10,457
697
9
1
0
271,537
1
L
Hercules
9,645
643
20
1
0
241,335
0
W
Ne Zha
10,932
729
33
2
0
285,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role