Player Matchup

Heimdallr
Heimdallr
FailLot
Heimdallr
Level 28
God Stats
9W - 11L
1,641 SR
Queue Stats
179W - 128L
1,658 Elo+
Party 1
Agni
Agni
Sevvyn
Agni
Level 21
God Stats
1W - 1L
1,663 SR
Queue Stats
43W - 25L
1,661 Elo+
Party 1
Medusa
Medusa
TheLunchmeat
Medusa
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,639 Elo+
Party 1
Ymir
Ymir
Troomoo
Ymir
Level 23
God Stats
3W - 1L
1,936 SR
Queue Stats
29W - 19L
1,639 Elo+
Party 1
Pele
Pele
iAmKramps
Pele
Level 17
God Stats
22W - 11L
1,682 SR
Queue Stats
198W - 173L
1,604 Elo+
Party 1
Team Averages
Level 38
1,684 SR
1,640 Elo+

VS

Team Averages
Level 16
1,645 SR
1,664 Elo+
Bacchus
Bacchus
 
Bacchus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Mantã
Hou Yi
Level 7
God Stats
24W - 19L
1,140 SR
Queue Stats
146W - 131L
1,566 Elo+
Solo
Tiamat
Tiamat
THATCRACKER3990
Tiamat
Level 15
God Stats
4W - 0L
1,885 SR
Queue Stats
46W - 17L
1,790 Elo+
Party 2
Ao Kuang
Ao Kuang
TimeforBeans
Ao Kuang
Level 21
God Stats
6W - 0L
1,896 SR
Queue Stats
191W - 89L
1,800 Elo+
Party 2
Bakasura
Bakasura
juangamer351651
Bakasura
Level 18
God Stats
6W - 1L
1,806 SR
Queue Stats
153W - 119L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FailLot
Heimdallr
14
0 / 6 / 1
8,864
492
5,602
12,426
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
Sevvyn
Agni
15
4 / 6 / 3
9,117
507
11,895
11,641
4,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
12
0 / 5 / 3
7,648
425
7,847
10,965
4,129
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Troomoo
Ymir
11
0 / 4 / 5
7,642
425
3,869
16,460
14,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
14
7 / 4 / 1
9,245
514
8,646
15,529
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
5 / 2 / 7
9,387
522
9,705
12,937
9,820
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Mantã
Hou Yi
15
1 / 2 / 8
9,535
530
9,541
11,149
3,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 3 / 2
10,569
587
12,350
11,094
7,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
TimeforBeans
Ao Kuang
17
5 / 2 / 8
10,645
591
11,250
13,770
14,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
20
6 / 2 / 5
12,033
669
9,636
12,918
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
11
Kills
25
25
Deaths
11
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
2
7
4.25
L
Heimdallr
FailLot
Heimdallr
0
6
1
0.08
W
Hou Yi
Mantã
Hou Yi
1
2
8
2.5
L
Agni
Sevvyn
Agni
4
6
3
0.92
W
8
3
2
3
L
Medusa
0
5
3
0.3
W
Ao Kuang
TimeforBeans
Ao Kuang
5
2
8
4.5
L
Ymir
Troomoo
Ymir
0
4
5
0.63
L
Pele
7
4
1
1.88
W
Bakasura
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,859
Damage
52,482
67,021
Taken
61,868
34,129
Mitigated
40,178
10,765
Healing
19,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,705
1,450
195
3,885
12,937
9,820
0
3,998
8,812
43,570
0
L
Heimdallr
FailLot
Heimdallr
5,602
1,350
0
922
12,426
5,322
118
5,446
6,275
0
59,973
W
Hou Yi
Mantã
Hou Yi
9,541
3,599
0
2,310
11,149
3,225
1,130
1,366
9,635
0
70,729
L
Agni
Sevvyn
Agni
11,895
1,193
0
1,338
11,641
4,400
0
6,963
4,398
54,485
0
W
12,350
2,221
0
2,776
11,094
7,538
317
3,985
6,861
61,525
0
L
Medusa
7,847
2,314
0
1,436
10,965
4,129
0
5,117
5,798
0
48,082
W
Ao Kuang
TimeforBeans
Ao Kuang
11,250
2,893
0
6,051
13,770
14,053
0
3,798
9,816
62,728
10,539
L
Ymir
Troomoo
Ymir
3,869
838
0
2,006
16,460
14,816
0
7,691
7,797
17,783
0
L
Pele
8,646
2,891
0
5,063
15,529
5,462
0
6,594
8,248
2
43,346
W
Bakasura
9,636
6,490
0
4,137
12,918
5,542
634
1,806
10,978
0
81,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,516
Gold Earned
52,169
450
Minions Killed
590
0
Camps Cleared
0
1,787,313
Distance Traveled
1,955,132
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,387
522
54
3
0
359,924
9
L
Heimdallr
8,864
492
140
8
0
335,648
2
W
Hou Yi
9,535
530
116
6
0
345,012
6
L
Agni
9,117
507
107
6
0
365,701
2
W
Tiamat
10,569
587
119
7
0
341,255
1
L
Medusa
7,648
425
98
5
0
368,006
5
W
Ao Kuang
10,645
591
119
7
0
453,006
3
L
Ymir
7,642
425
15
1
0
343,308
6
L
Pele
9,245
514
90
5
0
374,650
4
W
Bakasura
12,033
669
182
10
0
455,935
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role