Player Matchup

Ganesha
Ganesha
Qrowbadluck28
Ganesha
Level 103
God Stats
2W - 1L
1,433 SR
Queue Stats
86W - 74L
1,482 Elo+
Party 2
Izanami
Izanami
Taigoron
Izanami
Level 132
God Stats
3W - 0L
1,492 SR
Queue Stats
53W - 43L
1,531 Elo+
Party 2
Janus
Janus
zoul15
Janus
Level 114
God Stats
1W - 1L
1,681 SR
Queue Stats
38W - 31L
1,543 Elo+
Party 2
Team Averages
Level 116
1,535 SR
1,518 Elo+

VS

Team Averages
Level 66
1,347 SR
1,488 Elo+
Cthulhu
Cthulhu
Captain Small55
Cthulhu
Level 98
God Stats
0W - 1L
1,208 SR
Queue Stats
23W - 19L
1,495 Elo+
Party 1
Set
Set
IndoorKing559
Set
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,530 Elo+
Party 1
Charybdis
Charybdis
pHd Mckockner23
Charybdis
Level 89
God Stats
1W - 3L
1,334 SR
Queue Stats
33W - 31L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
11
0 / 3 / 8
7,271
661
3,658
9,971
7,522
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Taigoron
Izanami
11
3 / 4 / 4
7,882
717
5,980
8,253
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
zoul15
Janus
12
5 / 0 / 3
8,305
755
10,542
3,895
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
7,214
656
7,427
11,361
8,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 4 / 2
7,731
703
8,272
10,053
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
pHd Mckockner23
Charybdis
8
1 / 1 / 3
6,322
575
2,932
3,396
920
Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
8
Kills
7
7
Deaths
8
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
L
4
4
2
1.25
W
Ganesha
0
3
8
1.33
W
Izanami
Taigoron
Izanami
3
4
4
1.25
L
Charybdis
pHd Mckockner23
Charybdis
1
1
3
2.5
W
Janus
zoul15
Janus
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,180
Damage
18,631
22,119
Taken
24,810
11,651
Mitigated
13,398
5,810
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,427
579
967
1,831
11,361
8,429
0
5,490
5,505
18,850
0
L
8,272
2,722
0
1,750
10,053
4,049
0
6,152
3,579
0
31,843
W
Ganesha
3,658
482
213
2,785
9,971
7,522
322
3,255
6,716
10,642
0
W
Izanami
Taigoron
Izanami
5,980
4,583
0
1,938
8,253
2,770
0
2,808
5,445
0
21,523
L
Charybdis
pHd Mckockner23
Charybdis
2,932
1,387
168
1,164
3,396
920
0
2,044
1,160
0
7,709
W
Janus
zoul15
Janus
10,542
566
0
874
3,895
1,359
485
1,607
2,288
28,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,458
Gold Earned
21,267
104
Minions Killed
108
4
Camps Cleared
6
593,900
Distance Traveled
491,736
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,214
656
34
3
0
190,547
1
L
Set
7,731
703
58
5
6
192,549
3
W
Ganesha
7,271
661
3
0
0
195,759
5
W
Izanami
7,882
717
47
4
4
182,442
6
L
Charybdis
6,322
575
16
1
0
108,640
0
W
Janus
8,305
755
54
5
0
215,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role