Player Matchup

Raijin
Raijin
 
Raijin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
LordHxrrison
Odin
Level 143
God Stats
3W - 2L
1,660 SR
Queue Stats
306W - 320L
1,539 Elo+
Solo
Ymir
Ymir
SnugglyEgirl89
Ymir
Level 131
God Stats
1W - 7L
1,327 SR
Queue Stats
173W - 163L
1,513 Elo+
Solo
Cupid
Cupid
elijahvibin
Cupid
Level 117
God Stats
2W - 1L
1,540 SR
Queue Stats
234W - 216L
1,524 Elo+
Party 2
Cthulhu
Cthulhu
hannahbit
Cthulhu
Level 106
God Stats
13W - 14L
1,616 SR
Queue Stats
844W - 896L
1,507 Elo+
Party 2
Team Averages
Level 123
1,528 SR
1,517 Elo+

VS

Team Averages
Level 118
1,540 SR
1,542 Elo+
Chronos
Chronos
 
Chronos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Spiderp4
Achilles
Level 135
God Stats
9W - 8L
1,626 SR
Queue Stats
270W - 271L
1,530 Elo+
Party 1
Sylvanus
Sylvanus
Turbantrooper
Sylvanus
Level 116
God Stats
1W - 2L
1,306 SR
Queue Stats
68W - 74L
1,575 Elo+
Solo
Izanami
Izanami
Vacioh
Izanami
Level 89
God Stats
38W - 30L
1,640 SR
Queue Stats
282W - 249L
1,542 Elo+
Party 3
Persephone
Persephone
starfire739
Persephone
Level 105
God Stats
18W - 19L
1,628 SR
Queue Stats
540W - 527L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 3 / 2
7,225
516
6,084
8,002
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 0
6,885
492
4,518
8,186
6,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 3 / 2
6,839
489
3,597
9,801
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 0
7,034
502
1,897
4,903
1,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
hannahbit
Cthulhu
8
1 / 2 / 1
5,845
418
2,448
7,318
4,574
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
4 / 0 / 4
8,554
611
5,706
7,848
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Spiderp4
Achilles
15
0 / 1 / 1
8,267
591
4,699
9,665
7,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
Turbantrooper
Sylvanus
11
2 / 0 / 2
7,074
505
3,249
6,519
3,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Vacioh
Izanami
14
2 / 1 / 2
7,849
561
2,731
6,434
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
starfire739
Persephone
13
2 / 3 / 4
8,077
577
7,755
7,100
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
10
10
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
3
2
0.67
W
Chronos
 
Chronos
4
0
4
6
L
1
1
0
1
L
1
3
2
0.67
W
Achilles
Spiderp4
Achilles
0
1
1
0.5
W
Sylvanus
Turbantrooper
Sylvanus
2
0
2
3
W
Izanami
Vacioh
Izanami
2
1
2
3
L
1
1
0
1
L
Cthulhu
hannahbit
Cthulhu
1
2
1
0.75
W
Persephone
starfire739
Persephone
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,544
Damage
24,140
38,210
Taken
37,566
19,574
Mitigated
18,954
12,310
Healing
16,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,084
294
0
2,317
8,002
2,272
0
5,229
2,514
43,679
0
W
Chronos
 
Chronos
5,706
2,392
0
3,958
7,848
2,648
0
1,953
5,803
58,352
0
L
4,518
761
0
3,243
8,186
6,926
0
1,356
5,973
8,580
30,042
L
3,597
1,007
0
3,124
9,801
4,110
0
5,057
4,619
35,345
6,129
W
Achilles
Spiderp4
Achilles
4,699
1,422
0
4,433
9,665
7,732
248
1,696
7,223
0
51,550
W
Sylvanus
Turbantrooper
Sylvanus
3,249
1,135
2,148
2,878
6,519
3,727
0
2,892
3,511
16,746
0
W
Izanami
Vacioh
Izanami
2,731
1,785
0
1,537
6,434
2,623
0
1,522
4,912
0
61,607
L
1,897
838
598
1,078
4,903
1,692
74
1,505
3,398
0
48,862
L
Cthulhu
hannahbit
Cthulhu
2,448
163
255
1,695
7,318
4,574
0
3,199
4,071
18,850
0
W
Persephone
starfire739
Persephone
7,755
447
0
1,586
7,100
2,224
0
4,603
2,137
58,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,828
Gold Earned
39,821
395
Minions Killed
484
0
Camps Cleared
0
1,165,056
Distance Traveled
1,362,700
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,225
516
95
7
0
224,683
6
W
Chronos
8,554
611
122
9
0
296,377
0
L
Odin
6,885
492
89
6
0
239,625
6
L
Ymir
6,839
489
76
5
0
243,520
7
W
Achilles
8,267
591
112
8
0
264,671
5
W
Sylvanus
7,074
505
24
2
0
252,637
6
W
Izanami
7,849
561
126
9
0
275,066
2
L
Cupid
7,034
502
99
7
0
244,373
3
L
Cthulhu
5,845
418
36
3
0
212,855
0
W
Persephone
8,077
577
100
7
0
273,949
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role