Player Matchup

Geb
Geb
 
Geb
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
PiousMeerkat694
Sol
Level 86
God Stats
137W - 118L
1,612 SR
Queue Stats
240W - 253L
1,557 Elo+
Solo
Fenrir
Fenrir
TONIKALASHNIKOV
Fenrir
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
352W - 357L
1,580 Elo+
Solo
Izanami
Izanami
VkIRage
Izanami
Level 106
God Stats
8W - 8L
1,602 SR
Queue Stats
670W - 631L
1,620 Elo+
Party 1
King Arthur
King Arthur
VkITySoN
King Arthur
Level 102
God Stats
25W - 22L
1,657 SR
Queue Stats
589W - 570L
1,558 Elo+
Party 1
Team Averages
Level 111
1,574 SR
1,563 Elo+

VS

Team Averages
Level 95
1,454 SR
1,528 Elo+
Ne Zha
Ne Zha
BVHAMrd3
Ne Zha
Level 79
God Stats
4W - 8L
1,320 SR
Queue Stats
361W - 343L
1,561 Elo+
Party 3
Fenrir
Fenrir
Bucket5177
Fenrir
Level 64
God Stats
20W - 13L
1,534 SR
Queue Stats
125W - 111L
1,570 Elo+
Party 3
Ganesha
Ganesha
C918C
Ganesha
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,470 Elo+
Party 2
Janus
Janus
Lou-Sasols
Janus
Level 68
God Stats
1W - 0L
1,498 SR
Queue Stats
5W - 4L
1,476 Elo+
Party 2
Tyr
Tyr
ct123192
Tyr
Level 158
God Stats
1W - 2L
1,417 SR
Queue Stats
327W - 328L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 1 / 5
9,994
1,110
7,694
9,794
9,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 3 / 0
7,202
800
649
2,386
639
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 7 / 4
8,802
978
8,302
15,914
6,215
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
VkIRage
Izanami
15
3 / 3 / 4
9,442
1,049
10,777
14,862
5,807
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
VkITySoN
King Arthur
14
2 / 5 / 5
8,736
971
11,091
14,922
12,294
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

198

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BVHAMrd3
Ne Zha
15
2 / 2 / 10
9,174
1,019
5,572
6,415
2,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Bucket5177
Fenrir
15
6 / 2 / 5
9,110
1,012
7,222
8,737
4,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
C918C
Ganesha
16
0 / 1 / 13
9,580
1,064
8,445
7,709
9,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
16
3 / 1 / 14
9,650
1,072
15,809
5,418
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 2 / 6
10,164
1,129
15,984
17,003
13,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
8
Kills
19
19
Deaths
8
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
5
3.5
W
Ne Zha
BVHAMrd3
Ne Zha
2
2
10
3.5
W
Fenrir
Bucket5177
Fenrir
6
2
5
4.25
W
Ganesha
C918C
Ganesha
0
1
13
6.5
W
Janus
3
1
14
10
L
0
3
0
0
L
2
7
4
0.57
L
Izanami
VkIRage
Izanami
3
3
4
1.67
L
King Arthur
VkITySoN
King Arthur
2
5
5
0.9
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,513
Damage
53,032
57,878
Taken
45,282
34,618
Mitigated
32,352
4,801
Healing
10,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,694
1,037
0
1,172
9,794
9,663
0
3,435
5,979
29,955
0
W
Ne Zha
BVHAMrd3
Ne Zha
5,572
659
0
536
6,415
2,565
0
1,476
4,939
0
29,551
W
Fenrir
Bucket5177
Fenrir
7,222
2,555
0
1,896
8,737
4,090
0
2,263
6,474
0
12,341
W
Ganesha
C918C
Ganesha
8,445
1,082
0
1,103
7,709
9,809
0
1,704
6,005
18,148
0
W
Janus
15,809
365
0
468
5,418
1,984
0
521
4,897
34,816
0
L
649
0
0
14
2,386
639
0
916
1,391
4,232
0
L
8,302
1,743
0
1,202
15,914
6,215
0
8,472
7,212
0
19,189
L
Izanami
VkIRage
Izanami
10,777
7,576
0
2,413
14,862
5,807
0
4,357
10,087
0
34,032
L
King Arthur
VkITySoN
King Arthur
11,091
1,701
0
0
14,922
12,294
0
7,074
7,450
0
17,153
W
15,984
3,249
0
6,708
17,003
13,904
0
2,379
14,624
0
24,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,176
Gold Earned
47,678
136
Minions Killed
171
7
Camps Cleared
4
696,351
Distance Traveled
902,139
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,994
1,110
47
5
1
152,154
1
W
Ne Zha
9,174
1,019
60
7
1
179,973
4
W
Fenrir
9,110
1,012
16
2
3
170,669
0
W
Ganesha
9,580
1,064
4
0
0
171,217
0
W
Janus
9,650
1,072
69
8
0
176,487
0
L
Sol
7,202
800
4
0
1
39,582
0
L
Fenrir
8,802
978
18
2
0
173,875
0
L
Izanami
9,442
1,049
51
6
4
158,067
1
L
King Arthur
8,736
971
16
2
1
172,673
0
W
Tyr
10,164
1,129
22
2
0
203,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role