Player Matchup

Ra
Ra
 
Ra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
BadCalebx
Hera
Level 64
God Stats
3W - 6L
1,545 SR
Queue Stats
124W - 119L
1,532 Elo+
Party 1
Hercules
Hercules
Blackout8957
Hercules
Level 50
God Stats
0W - 1L
1,701 SR
Queue Stats
79W - 71L
1,506 Elo+
Party 1
Osiris
Osiris
NephilimCore
Osiris
Level 113
God Stats
2W - 3L
1,422 SR
Queue Stats
308W - 399L
1,310 Elo+
Party 2
Hun Batz
Hun Batz
sgxninjaa69
Hun Batz
Level 146
God Stats
4W - 3L
1,633 SR
Queue Stats
216W - 198L
1,543 Elo+
Party 1
Team Averages
Level 99
1,560 SR
1,478 Elo+

VS

Team Averages
Level 94
1,520 SR
1,408 Elo+
Heimdallr
Heimdallr
DuckFamilia
Heimdallr
Level 106
God Stats
14W - 11L
1,386 SR
Queue Stats
135W - 117L
1,476 Elo+
Party 3
Loki
Loki
OleQuarky
Loki
Level 89
God Stats
5W - 2L
1,813 SR
Queue Stats
180W - 190L
1,464 Elo+
Party 3
Sol
Sol
angeleyesangie
Sol
Level 121
God Stats
41W - 37L
1,464 SR
Queue Stats
987W - 1,211L
1,375 Elo+
Solo
Gilgamesh
Gilgamesh
sleepycosmonaut
Gilgamesh
Level 87
God Stats
6W - 7L
1,475 SR
Queue Stats
152W - 177L
1,348 Elo+
Solo
Chang'e
Chang'e
xXMiniMintXx
Chang'e
Level 69
God Stats
25W - 25L
1,464 SR
Queue Stats
397W - 474L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 3 / 0
4,417
442
1,472
5,274
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hera
9
0 / 3 / 0
5,029
503
2,427
4,328
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Blackout8957
Hercules
8
0 / 5 / 0
4,717
472
3,217
8,450
4,965
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
7
2 / 4 / 1
4,716
472
4,240
6,489
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
sgxninjaa69
Hun Batz
10
1 / 1 / 0
5,307
531
3,111
5,841
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DuckFamilia
Heimdallr
10
3 / 0 / 3
5,791
579
5,958
4,807
1,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
10
3 / 0 / 3
5,840
584
2,988
4,422
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 0 / 0
7,008
701
5,387
6,713
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
sleepycosmonaut
Gilgamesh
8
3 / 3 / 3
5,123
512
3,726
6,845
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
xXMiniMintXx
Chang'e
10
1 / 1 / 1
5,686
569
2,560
5,354
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
4
Kills
16
16
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
0
0.33
L
Hera
0
3
0
0
L
Hercules
Blackout8957
Hercules
0
5
0
0
W
Heimdallr
DuckFamilia
Heimdallr
3
0
3
4.5
L
Osiris
2
4
1
0.63
W
Loki
3
0
3
4.5
W
6
0
0
6
L
Hun Batz
sgxninjaa69
Hun Batz
1
1
0
1
W
Gilgamesh
sleepycosmonaut
Gilgamesh
3
3
3
1.5
W
Chang'e
xXMiniMintXx
Chang'e
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,467
Damage
20,619
30,382
Taken
28,141
13,483
Mitigated
9,403
7,294
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,472
158
576
658
5,274
1,009
0
0
5,272
16,261
0
L
Hera
2,427
1,053
0
1,219
4,328
1,208
36
1,736
2,466
27,674
0
L
Hercules
Blackout8957
Hercules
3,217
879
0
837
8,450
4,965
0
3,837
4,613
0
22,451
W
Heimdallr
DuckFamilia
Heimdallr
5,958
3,654
0
2,203
4,807
1,513
297
697
3,972
0
31,876
L
Osiris
4,240
959
0
1,184
6,489
4,592
0
0
6,478
0
13,894
W
Loki
2,988
568
0
2,338
4,422
1,127
0
500
3,902
0
21,636
W
5,387
2,737
0
4,140
6,713
2,439
686
0
6,713
30,093
4,652
L
Hun Batz
sgxninjaa69
Hun Batz
3,111
804
0
2,820
5,841
1,709
0
1,405
4,378
0
31,749
W
Gilgamesh
sleepycosmonaut
Gilgamesh
3,726
992
0
692
6,845
2,839
18
472
6,245
0
16,438
W
Chang'e
xXMiniMintXx
Chang'e
2,560
310
49
2,289
5,354
1,485
794
1,816
3,410
26,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,186
Gold Earned
29,448
222
Minions Killed
275
0
Camps Cleared
0
1,013,519
Distance Traveled
1,004,671
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,417
442
31
3
0
210,249
1
L
Hera
5,029
503
59
6
0
172,867
2
L
Hercules
4,717
472
49
5
0
190,725
0
W
Heimdallr
5,791
579
60
6
0
205,855
0
L
Osiris
4,716
472
21
2
0
228,079
2
W
Loki
5,840
584
55
6
0
233,234
1
W
Sol
7,008
701
70
7
0
182,911
1
L
Hun Batz
5,307
531
62
6
0
211,599
2
W
Gilgamesh
5,123
512
25
3
0
188,165
2
W
Chang'e
5,686
569
65
7
0
194,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role