Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Joe_-JunkDog
Kuzenbo
Level 69
God Stats
4W - 4L
1,081 SR
Queue Stats
199W - 193L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
MeninoMau_15
Tsukuyomi
Level 109
God Stats
197W - 208L
1,525 SR
Queue Stats
223W - 250L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
WalterWhite333
Gilgamesh
Level 76
God Stats
12W - 8L
1,539 SR
Queue Stats
48W - 66L
1,442 Elo+
Party 3
Poseidon
Poseidon
XDarkBlue
Poseidon
Level 140
God Stats
2W - 3L
1,642 SR
Queue Stats
63W - 79L
1,445 Elo+
Party 3
Team Averages
Level 107
1,457 SR
1,461 Elo+

VS

Team Averages
Level 120
1,493 SR
1,478 Elo+
Raijin
Raijin
Deh Yelaiah
Raijin
Level 160
God Stats
6W - 10L
1,304 SR
Queue Stats
375W - 420L
1,413 Elo+
Party 2
Guan Yu
Guan Yu
HiperactiveX
Guan Yu
Level 144
God Stats
37W - 21L
1,681 SR
Queue Stats
266W - 217L
1,587 Elo+
Party 1
Thor
Thor
Iswoe
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,528 Elo+
Party 1
Olorun
Olorun
Saretta
Olorun
Level 155
God Stats
4W - 1L
1,488 SR
Queue Stats
165W - 166L
1,446 Elo+
Solo
Cabrakan
Cabrakan
UmPoucoMais6873
Cabrakan
Level 128
God Stats
19W - 15L
1,489 SR
Queue Stats
319W - 410L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 2 / 5
12,965
540
12,930
13,788
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Joe_-JunkDog
Kuzenbo
15
1 / 5 / 9
9,838
410
7,568
20,529
22,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
MeninoMau_15
Tsukuyomi
17
3 / 5 / 8
10,657
444
13,178
22,278
6,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
WalterWhite333
Gilgamesh
15
3 / 9 / 4
9,723
405
14,019
19,547
7,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
XDarkBlue
Poseidon
16
4 / 4 / 5
10,360
432
17,042
16,161
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
5 / 4 / 9
12,721
530
15,713
17,097
7,557
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
HiperactiveX
Guan Yu
20
11 / 2 / 10
13,507
563
29,835
28,052
52,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Iswoe
Thor
18
5 / 5 / 5
11,894
496
5,465
18,584
7,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Saretta
Olorun
18
3 / 3 / 6
11,609
484
11,236
16,571
7,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
16
1 / 2 / 5
10,827
451
3,651
14,782
22,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
60
16
Kills
25
25
Deaths
16
31
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
2
5
3.75
W
Raijin
5
4
9
2.38
W
Guan Yu
HiperactiveX
Guan Yu
11
2
10
8
W
Thor
Iswoe
Thor
5
5
5
1.5
L
Kuzenbo
Joe_-JunkDog
Kuzenbo
1
5
9
1.1
L
Tsukuyomi
MeninoMau_15
Tsukuyomi
3
5
8
1.4
W
Olorun
Saretta
Olorun
3
3
6
2
W
Cabrakan
1
2
5
1.75
L
Gilgamesh
WalterWhite333
Gilgamesh
3
9
4
0.56
L
Poseidon
XDarkBlue
Poseidon
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,737
Damage
65,900
92,303
Taken
95,086
46,509
Mitigated
97,541
28,141
Healing
40,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,930
6,594
0
7,990
13,788
5,107
1,910
5,741
7,889
0
106,882
W
Raijin
15,713
1,885
0
4,483
17,097
7,557
1,111
5,256
11,841
81,017
0
W
Guan Yu
HiperactiveX
Guan Yu
29,835
2,444
1,637
16,616
28,052
52,674
112
9,308
18,744
0
99,630
W
Thor
Iswoe
Thor
5,465
750
0
4,797
18,584
7,709
0
3,866
14,718
0
80,645
L
Kuzenbo
Joe_-JunkDog
Kuzenbo
7,568
2,783
0
2,662
20,529
22,029
0
8,223
11,784
27,262
0
L
Tsukuyomi
MeninoMau_15
Tsukuyomi
13,178
4,538
0
10,476
22,278
6,812
63
7,253
14,622
0
71,858
W
Olorun
Saretta
Olorun
11,236
5,862
1,099
8,963
16,571
7,112
4,051
2,803
13,768
98,423
0
W
Cabrakan
3,651
353
0
3,196
14,782
22,489
523
3,666
11,116
38,861
0
L
Gilgamesh
WalterWhite333
Gilgamesh
14,019
3,401
0
2,557
19,547
7,909
499
5,663
12,821
0
57,899
L
Poseidon
XDarkBlue
Poseidon
17,042
2,114
0
4,456
16,161
4,652
0
3,720
12,137
65,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,543
Gold Earned
60,558
525
Minions Killed
619
0
Camps Cleared
0
2,206,064
Distance Traveled
2,161,769
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,965
540
190
8
0
426,578
12
W
Raijin
12,721
530
133
6
0
419,693
4
W
Guan Yu
13,507
563
137
6
0
497,875
2
W
Thor
11,894
496
128
5
0
465,114
2
L
Kuzenbo
9,838
410
32
1
0
447,045
8
L
Tsukuyomi
10,657
444
103
4
0
444,442
11
W
Olorun
11,609
484
151
6
0
371,603
2
W
Cabrakan
10,827
451
70
3
0
407,484
9
L
Gilgamesh
9,723
405
95
4
0
423,966
0
L
Poseidon
10,360
432
105
4
0
464,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role