Player Matchup

Loki
Loki
Dynamicaim
Loki
Level 159
God Stats
4W - 5L
1,547 SR
Queue Stats
238W - 248L
1,568 Elo+
Party 2
Achilles
Achilles
Infected Gopher
Achilles
Level 108
God Stats
7W - 13L
1,628 SR
Queue Stats
101W - 111L
1,563 Elo+
Party 3
Sylvanus
Sylvanus
LemonWithShades
Sylvanus
Level 78
God Stats
24W - 16L
1,658 SR
Queue Stats
119W - 121L
1,501 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
nebynebs
Morgan Le Fay
Level 131
God Stats
2W - 2L
1,691 SR
Queue Stats
125W - 153L
1,510 Elo+
Party 2
Artemis
Artemis
xP0Px
Artemis
Level 150
God Stats
1W - 1L
1,548 SR
Queue Stats
82W - 95L
1,534 Elo+
Party 3
Team Averages
Level 125
1,614 SR
1,535 Elo+

VS

Team Averages
Level 93
1,692 SR
1,655 Elo+
Mulan
Mulan
Aquiam
Mulan
Level 107
God Stats
12W - 1L
1,695 SR
Queue Stats
183W - 158L
1,687 Elo+
Party 1
Bacchus
Bacchus
MisterLîster
Bacchus
Level 75
God Stats
1W - 1L
1,697 SR
Queue Stats
93W - 85L
1,563 Elo+
Solo
Baron Samedi
Baron Samedi
Questionab13
Baron Samedi
Level 125
God Stats
2W - 1L
1,704 SR
Queue Stats
242W - 183L
1,704 Elo+
Party 1
Chronos
Chronos
SappyThoose
Chronos
Level 58
God Stats
30W - 19L
1,666 SR
Queue Stats
133W - 115L
1,668 Elo+
Party 1
Da Ji
Da Ji
sp000000ns
Da Ji
Level 100
God Stats
5W - 4L
1,697 SR
Queue Stats
141W - 113L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 4
11,325
566
10,437
14,338
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
18
2 / 3 / 1
10,970
549
11,788
18,227
17,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
12
3 / 5 / 2
8,537
427
6,430
11,635
10,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
nebynebs
Morgan Le Fay
15
1 / 6 / 1
9,319
466
6,656
10,662
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
xP0Px
Artemis
16
2 / 6 / 5
9,952
498
11,673
12,634
4,324
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Aquiam
Mulan
19
2 / 2 / 4
11,485
574
11,230
16,060
17,573
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
16
5 / 1 / 8
9,901
495
8,139
15,648
19,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Questionab13
Baron Samedi
19
6 / 4 / 4
11,597
580
10,986
12,693
6,312
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
SappyThoose
Chronos
17
3 / 4 / 8
10,585
529
6,985
10,456
4,047
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
20
8 / 4 / 3
11,628
581
9,889
15,663
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
51
15
Kills
24
24
Deaths
15
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Mulan
Aquiam
Mulan
2
2
4
2
L
7
4
4
2.25
L
Achilles
2
3
1
0.83
L
Sylvanus
3
5
2
0.8
W
Bacchus
5
1
8
9
W
Baron Samedi
Questionab13
Baron Samedi
6
4
4
2
W
Chronos
SappyThoose
Chronos
3
4
8
1.75
L
Morgan Le Fay
nebynebs
Morgan Le Fay
1
6
1
0.25
W
Da Ji
8
4
3
2.38
L
Artemis
xP0Px
Artemis
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,984
Damage
47,229
67,496
Taken
70,520
42,855
Mitigated
54,483
18,052
Healing
20,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Aquiam
Mulan
11,230
1,787
0
6,175
16,060
17,573
118
1,708
14,352
0
77,354
L
10,437
2,488
0
2,829
14,338
6,964
1,077
3,702
10,636
0
90,217
L
Achilles
11,788
3,565
0
6,356
18,227
17,059
138
3,494
14,733
8,733
71,088
L
Sylvanus
6,430
1,701
1,097
2,429
11,635
10,544
259
7,416
4,219
28,450
9,050
W
Bacchus
8,139
1,348
0
3,376
15,648
19,929
274
3,643
12,005
28,755
0
W
Baron Samedi
Questionab13
Baron Samedi
10,986
1,460
1,318
4,531
12,693
6,312
0
4,774
7,919
83,202
0
W
Chronos
SappyThoose
Chronos
6,985
3,707
0
3,598
10,456
4,047
542
2,169
8,287
77,275
8,209
L
Morgan Le Fay
nebynebs
Morgan Le Fay
6,656
917
0
2,781
10,662
3,964
108
3,697
6,965
57,448
0
W
Da Ji
9,889
2,604
0
1,176
15,663
6,622
156
1,525
14,138
0
101,549
L
Artemis
xP0Px
Artemis
11,673
6,018
0
2,560
12,634
4,324
0
7,315
5,319
0
70,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,103
Gold Earned
55,196
616
Minions Killed
672
0
Camps Cleared
0
1,802,047
Distance Traveled
1,983,627
30
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,485
574
175
9
0
399,191
4
L
Loki
11,325
566
145
7
0
380,873
5
L
Achilles
10,970
549
168
8
0
347,205
9
L
Sylvanus
8,537
427
60
3
0
356,490
5
W
Bacchus
9,901
495
34
2
0
384,490
9
W
Baron Samedi
11,597
580
155
8
0
388,645
12
W
Chronos
10,585
529
166
8
0
392,853
6
L
Morgan Le Fay
9,319
466
114
6
0
348,704
6
W
Da Ji
11,628
581
142
7
0
418,448
3
L
Artemis
9,952
498
129
6
0
368,775
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role