Player Matchup

Fenrir
Fenrir
ClumsyDucker
Fenrir
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 70L
1,639 Elo+
Party 2
Janus
Janus
PluralMe
Janus
Level 22
God Stats
7W - 6L
1,522 SR
Queue Stats
49W - 43L
1,577 Elo+
Party 2
Ares
Ares
TedPikol
Ares
Level 14
God Stats
26W - 30L
1,747 SR
Queue Stats
72W - 75L
1,512 Elo+
Solo
Chaac
Chaac
Tripavloski
Chaac
Level 18
God Stats
2W - 2L
1,805 SR
Queue Stats
22W - 25L
1,541 Elo+
Solo
Anhur
Anhur
skyyywalkerrr
Anhur
Level 27
God Stats
3W - 6L
1,575 SR
Queue Stats
106W - 93L
1,513 Elo+
Solo
Team Averages
Level 23
1,630 SR
1,556 Elo+

VS

Team Averages
Level 29
1,563 SR
1,423 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
HflipperQc
Apollo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 71L
1,571 Elo+
Party 1
Ra
Ra
MCHSCoach
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,111 Elo+
Party 3
Ravana
Ravana
Mysteryise100
Ravana
Level 107
God Stats
6W - 0L
1,806 SR
Queue Stats
826W - 722L
1,577 Elo+
Party 3
Horus
Horus
StuffUniverse
Horus
Level 9
God Stats
34W - 26L
1,510 SR
Queue Stats
123W - 130L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
16 / 3 / 2
11,134
619
16,999
13,880
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
PluralMe
Janus
15
7 / 5 / 10
10,034
557
16,066
10,504
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
15
3 / 1 / 5
9,086
505
5,769
10,810
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
1 / 0 / 0
6,863
381
2,639
3,428
1,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
5 / 6 / 7
9,236
513
16,328
15,815
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 4 / 6
8,276
460
6,419
20,109
9,161
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
HflipperQc
Apollo
13
4 / 6 / 3
8,858
492
9,598
16,353
5,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 12 / 1
8,415
468
3,165
14,209
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 5 / 3
11,310
628
12,045
11,024
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 5 / 1
8,646
480
2,693
16,281
9,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
32
Kills
14
15
Deaths
32
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
4
6
0.75
L
Fenrir
16
3
2
5.67
W
Apollo
HflipperQc
Apollo
4
6
3
0.92
W
2
12
1
0.21
W
7
5
3
1.7
L
Janus
PluralMe
Janus
7
5
10
2.4
W
1
5
1
0.3
L
Ares
3
1
5
5.5
L
1
0
0
1
L
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,801
Damage
33,920
54,437
Taken
77,976
27,371
Mitigated
32,222
16,647
Healing
26,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,419
711
326
6,544
20,109
9,161
48
4,956
15,099
35,449
0
L
Fenrir
16,999
5,324
0
5,334
13,880
4,993
0
1,603
12,237
0
74,454
W
Apollo
HflipperQc
Apollo
9,598
6,699
0
5,363
16,353
5,216
1,920
5,482
10,783
0
54,489
W
3,165
1,230
151
1,720
14,209
4,109
664
5,221
8,661
27,864
0
W
12,045
3,410
0
3,598
11,024
3,876
0
633
10,365
0
86,866
L
Janus
PluralMe
Janus
16,066
1,348
230
2,288
10,504
3,190
0
2,744
7,654
65,855
0
W
2,693
1,630
1,178
7,564
16,281
9,860
902
5,219
10,357
0
24,710
L
Ares
5,769
373
0
2,223
10,810
11,695
393
1,714
9,096
39,389
0
L
2,639
330
0
1,596
3,428
1,958
0
0
3,428
0
18,972
L
16,328
9,564
0
4,976
15,815
5,535
615
3,377
12,438
0
56,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,353
Gold Earned
45,505
388
Minions Killed
413
0
Camps Cleared
0
1,497,216
Distance Traveled
1,632,283
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,276
460
50
3
0
330,192
2
L
Fenrir
11,134
619
104
6
0
408,507
6
W
Apollo
8,858
492
106
6
0
323,336
0
W
Ra
8,415
468
66
4
0
257,388
0
W
Ravana
11,310
628
137
8
0
380,532
6
L
Janus
10,034
557
99
6
0
368,490
3
W
Horus
8,646
480
54
3
0
340,835
0
L
Ares
9,086
505
55
3
0
303,680
4
L
Chaac
6,863
381
35
2
0
132,902
1
L
Anhur
9,236
513
95
5
0
283,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role