Player Matchup

Kali
Kali
ANAKIMINT
Kali
Level 25
God Stats
1W - 0L
1,481 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
AcidDragonLD
Sol
Level 128
God Stats
2W - 1L
1,556 SR
Queue Stats
22W - 18L
1,612 Elo+
Party 1
Nu Wa
Nu Wa
BrazenRooster
Nu Wa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,793 Elo+
Party 1
Danzaburou
Danzaburou
Luxiny
Danzaburou
Level 15
God Stats
101W - 83L
1,521 SR
Queue Stats
211W - 185L
1,506 Elo+
Solo
Bacchus
Bacchus
clowevls
Bacchus
Level 6
God Stats
1W - 0L
1,908 SR
Queue Stats
4W - 6L
1,231 Elo+
Solo
Team Averages
Level 36
1,593 SR
1,528 Elo+

VS

Team Averages
Level 13
1,531 SR
1,451 Elo+
Horus
Horus
DyalnB
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,252 Elo+
Solo
Ra
Ra
ElPachon77
Ra
Level 3
God Stats
1W - 1L
1,724 SR
Queue Stats
1W - 4L
1,670 Elo+
Solo
Set
Set
Slothy0313
Set
Level 29
God Stats
4W - 9L
1,278 SR
Queue Stats
93W - 96L
1,491 Elo+
Solo
Yemoja
Yemoja
kodahudd
Yemoja
Level 28
God Stats
13W - 15L
1,654 SR
Queue Stats
301W - 322L
1,573 Elo+
Solo
Hachiman
Hachiman
mefkat
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
9
0 / 0 / 1
5,257
526
1,004
4,699
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 0 / 1
6,969
697
5,961
4,289
1,192
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 0 / 0
6,502
650
3,173
3,523
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Luxiny
Danzaburou
10
3 / 0 / 1
6,171
617
3,343
3,331
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
clowevls
Bacchus
8
1 / 0 / 4
5,616
562
3,137
4,365
4,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DyalnB
Horus
7
0 / 4 / 0
4,417
442
1,805
7,208
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 0 / 0
5,187
519
461
2,983
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 3 / 0
4,480
448
2,097
5,748
2,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yemoja
kodahudd
Yemoja
7
0 / 1 / 0
4,814
481
2,096
4,309
2,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
mefkat
Hachiman
7
0 / 3 / 0
4,182
418
1,367
5,268
1,191
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
11
Kills
0
0
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kali
0
0
1
0.5
W
4
0
1
4.5
W
3
0
0
3
L
Horus
DyalnB
Horus
0
4
0
0
L
0
0
0
0
W
Danzaburou
Luxiny
Danzaburou
3
0
1
3.5
L
0
3
0
0
W
Bacchus
clowevls
Bacchus
1
0
4
3
L
Yemoja
kodahudd
Yemoja
0
1
0
0
L
Hachiman
mefkat
Hachiman
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,618
Damage
7,826
20,207
Taken
25,516
9,289
Mitigated
11,044
8,453
Healing
7,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
1,004
182
0
1,711
4,699
1,841
686
268
4,383
0
26,785
W
5,961
3,757
0
3,303
4,289
1,192
2,522
0
4,289
39,566
0
W
3,173
595
0
500
3,523
862
584
191
3,300
39,765
0
L
Horus
DyalnB
Horus
1,805
769
163
1,062
7,208
3,689
0
5,443
1,765
0
10,314
L
461
47
42
1,226
2,983
961
0
1,127
1,856
28,685
0
W
Danzaburou
Luxiny
Danzaburou
3,343
1,594
0
1,623
3,331
1,312
0
1,330
2,001
0
28,954
L
2,097
905
0
516
5,748
2,604
0
2,344
3,404
0
20,609
W
Bacchus
clowevls
Bacchus
3,137
567
0
1,316
4,365
4,082
0
688
3,677
13,248
0
L
Yemoja
kodahudd
Yemoja
2,096
262
668
2,604
4,309
2,599
0
1,257
2,970
15,040
0
L
Hachiman
mefkat
Hachiman
1,367
619
0
905
5,268
1,191
294
1,971
3,250
0
14,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
23,080
311
Minions Killed
185
0
Camps Cleared
0
910,948
Distance Traveled
912,808
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,257
526
62
6
0
202,853
2
W
Sol
6,969
697
98
10
0
152,347
0
W
Nu Wa
6,502
650
75
8
0
175,031
0
L
Horus
4,417
442
17
2
0
196,077
0
L
Ra
5,187
519
59
6
0
190,522
0
W
Danzaburou
6,171
617
62
6
0
181,138
1
L
Set
4,480
448
43
4
0
178,322
0
W
Bacchus
5,616
562
14
1
0
199,579
7
L
Yemoja
4,814
481
26
3
0
168,839
4
L
Hachiman
4,182
418
40
4
0
179,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role