Player Matchup

Rama
Rama
 
Rama
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
LivingYEETGod
Aphrodite
Level 119
God Stats
0W - 1L
1,673 SR
Queue Stats
31W - 25L
1,554 Elo+
Party 1
Skadi
Skadi
LoKoOn
Skadi
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 50L
1,460 Elo+
Solo
Nu Wa
Nu Wa
TitianCartoon93
Nu Wa
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,504 Elo+
Party 1
Loki
Loki
xBraga4402
Loki
Level 153
God Stats
1W - 1L
1,610 SR
Queue Stats
9W - 10L
1,549 Elo+
Party 1
Team Averages
Level 109
1,557 SR
1,514 Elo+

VS

Team Averages
Level 89
1,491 SR
1,386 Elo+
Hercules
Hercules
 
Hercules
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
EdwardNewgatte
Merlin
Level 157
God Stats
9W - 14L
1,339 SR
Queue Stats
728W - 678L
1,462 Elo+
Solo
Hel
Hel
Luplaxx
Hel
Level 65
God Stats
1W - 0L
1,830 SR
Queue Stats
6W - 14L
1,245 Elo+
Party 2
Cerberus
Cerberus
atactor
Cerberus
Level 69
God Stats
1W - 0L
1,178 SR
Queue Stats
9W - 20L
1,323 Elo+
Party 2
Sun Wukong
Sun Wukong
lucasabreu
Sun Wukong
Level 87
God Stats
1W - 1L
1,605 SR
Queue Stats
22W - 31L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
6 / 1 / 9
11,664
648
14,150
15,437
5,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
LivingYEETGod
Aphrodite
18
3 / 5 / 10
11,408
634
17,315
19,744
11,638
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
LoKoOn
Skadi
17
0 / 4 / 9
10,474
582
21,315
14,971
5,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 4 / 12
10,316
573
17,008
14,309
4,785
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 4 / 10
12,051
670
15,179
18,056
8,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
0 / 5 / 13
10,562
587
15,103
27,280
33,924
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
6 / 1 / 9
13,404
745
24,336
13,138
6,522
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
19
5 / 2 / 8
11,714
651
10,675
15,927
11,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
atactor
Cerberus
19
3 / 4 / 14
12,470
693
7,706
30,666
33,505
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
lucasabreu
Sun Wukong
19
4 / 4 / 11
12,139
674
17,141
27,675
27,336
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
73
16
Kills
18
18
Deaths
16
50
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
6
1
9
10.5
W
Hercules
 
Hercules
0
5
13
1.3
W
6
1
9
10.5
L
Aphrodite
LivingYEETGod
Aphrodite
3
5
10
1.6
L
Skadi
LoKoOn
Skadi
0
4
9
1.13
W
Hel
5
2
8
4.5
L
1
4
12
1.75
W
Cerberus
atactor
Cerberus
3
4
14
2.5
W
Sun Wukong
lucasabreu
Sun Wukong
4
4
11
2.38
L
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,967
Damage
74,961
82,517
Taken
114,686
36,296
Mitigated
112,583
47,943
Healing
72,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
14,150
9,957
2,293
2,138
15,437
5,861
378
7,491
7,324
0
27,461
W
Hercules
 
Hercules
15,103
1,486
2,946
8,859
27,280
33,924
63
10,706
16,365
1,409
24,508
W
24,336
856
2,439
1,484
13,138
6,522
1,361
2,916
10,174
75,914
0
L
Aphrodite
LivingYEETGod
Aphrodite
17,315
1,612
16,214
10,956
19,744
11,638
175
8,947
9,863
40,235
0
L
Skadi
LoKoOn
Skadi
21,315
6,411
157
3,960
14,971
5,131
1,008
7,720
6,564
0
40,502
W
Hel
10,675
671
27,750
10,214
15,927
11,296
1,062
5,681
10,080
20,337
0
L
17,008
3,586
1,648
4,327
14,309
4,785
492
9,054
4,642
27,613
0
W
Cerberus
atactor
Cerberus
7,706
276
2,708
7,727
30,666
33,505
563
6,629
23,791
25,956
0
W
Sun Wukong
lucasabreu
Sun Wukong
17,141
2,830
2,012
5,951
27,675
27,336
1,118
7,642
19,953
0
33,100
L
15,179
3,137
2,367
3,883
18,056
8,881
1,515
7,744
9,621
0
28,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,913
Gold Earned
60,289
165
Minions Killed
222
0
Camps Cleared
0
1,656,200
Distance Traveled
1,728,251
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,664
648
39
2
0
329,570
6
W
Hercules
10,562
587
21
1
0
350,188
5
W
Merlin
13,404
745
120
7
0
310,494
5
L
Aphrodite
11,408
634
59
3
0
333,698
3
L
Skadi
10,474
582
30
2
0
328,783
0
W
Hel
11,714
651
9
1
0
377,605
2
L
Nu Wa
10,316
573
20
1
0
314,560
1
W
Cerberus
12,470
693
43
2
0
343,938
4
W
Sun Wukong
12,139
674
29
2
0
346,026
3
L
Loki
12,051
670
17
1
0
349,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role