Player Matchup

Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
JoshThePanda
Izanami
Level 29
God Stats
95W - 72L
1,544 SR
Queue Stats
129W - 105L
1,545 Elo+
Party 4
Odin
Odin
Proteus03
Odin
Level 56
God Stats
5W - 5L
1,450 SR
Queue Stats
146W - 132L
1,539 Elo+
Party 4
Discordia
Discordia
YoungLibertarian
Discordia
Level 97
God Stats
25W - 25L
1,530 SR
Queue Stats
330W - 306L
1,563 Elo+
Party 4
Sobek
Sobek
abeckjerr123
Sobek
Level 104
God Stats
5W - 0L
1,582 SR
Queue Stats
57W - 37L
1,496 Elo+
Party 3
Team Averages
Level 63
1,521 SR
1,529 Elo+

VS

Team Averages
Level 67
1,641 SR
1,568 Elo+
Awilix
Awilix
Arrcare
Awilix
Level 28
God Stats
7W - 2L
1,779 SR
Queue Stats
59W - 35L
1,596 Elo+
Party 1
Mulan
Mulan
De1v1onic
Mulan
Level 66
God Stats
1W - 2L
1,453 SR
Queue Stats
103W - 82L
1,558 Elo+
Party 1
Hera
Hera
JMELLsmell
Hera
Level 17
God Stats
5W - 4L
1,794 SR
Queue Stats
135W - 123L
1,589 Elo+
Party 2
Geb
Geb
SolOfSilver
Geb
Level 144
God Stats
16W - 5L
1,705 SR
Queue Stats
68W - 45L
1,566 Elo+
Party 1
Fenrir
Fenrir
XBugzzX
Fenrir
Level 78
God Stats
15W - 16L
1,477 SR
Queue Stats
389W - 393L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
10 / 4 / 2
10,023
668
13,891
13,966
8,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
JoshThePanda
Izanami
14
2 / 2 / 3
8,316
554
4,072
11,034
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
15
1 / 1 / 0
9,192
613
5,693
10,338
7,807
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
13
1 / 2 / 6
8,033
536
4,945
7,656
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 5
7,598
507
4,762
8,123
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Arrcare
Awilix
11
3 / 6 / 4
7,236
482
6,647
9,927
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
De1v1onic
Mulan
14
2 / 2 / 3
8,439
563
8,720
14,818
12,578
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 3 / 5
8,257
550
6,848
7,106
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 2 / 6
6,939
463
3,378
10,602
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
XBugzzX
Fenrir
13
2 / 4 / 4
7,795
520
5,613
11,769
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
16
Kills
11
11
Deaths
17
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
10
4
2
2.75
L
Awilix
Arrcare
Awilix
3
6
4
0.83
L
Mulan
De1v1onic
Mulan
2
2
3
1.75
L
2
3
5
1.5
W
Izanami
JoshThePanda
Izanami
2
2
3
1.75
W
Odin
1
1
0
1
L
2
2
6
2.5
L
Fenrir
XBugzzX
Fenrir
2
4
4
1
W
Discordia
1
2
6
2
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,363
Damage
31,206
51,117
Taken
54,222
29,227
Mitigated
26,324
16,272
Healing
13,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,891
4,866
0
3,782
13,966
8,913
0
3,683
10,013
0
71,053
L
Awilix
Arrcare
Awilix
6,647
3,013
0
681
9,927
2,593
0
3,201
6,620
0
31,667
L
Mulan
De1v1onic
Mulan
8,720
1,809
0
5,663
14,818
12,578
351
1,349
13,469
6,613
47,294
L
6,848
1,668
0
1,352
7,106
1,837
0
2,332
4,465
56,037
0
W
Izanami
JoshThePanda
Izanami
4,072
2,380
0
5,907
11,034
3,400
1,198
2,089
8,945
0
62,933
W
Odin
5,693
1,796
0
1,650
10,338
7,807
0
760
9,089
9,073
56,586
L
3,378
445
0
912
10,602
5,706
0
1,887
8,647
17,739
0
L
Fenrir
XBugzzX
Fenrir
5,613
677
0
4,732
11,769
3,610
749
1,816
9,755
0
36,536
W
Discordia
4,945
583
0
1,997
7,656
2,283
0
1,926
5,730
49,623
0
W
4,762
311
0
2,936
8,123
6,824
364
3,278
4,813
16,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,162
Gold Earned
38,666
508
Minions Killed
391
0
Camps Cleared
0
1,532,733
Distance Traveled
1,471,919
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,023
668
112
7
0
332,835
0
L
Awilix
7,236
482
63
4
0
300,408
1
L
Mulan
8,439
563
124
8
0
261,684
2
L
Hera
8,257
550
102
7
0
280,783
5
W
Izanami
8,316
554
105
7
0
283,904
3
W
Odin
9,192
613
167
11
0
302,580
8
L
Geb
6,939
463
30
2
0
298,817
5
L
Fenrir
7,795
520
72
5
0
330,227
4
W
Discordia
8,033
536
104
7
0
303,794
7
W
Sobek
7,598
507
20
1
0
309,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role