Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
LuxSephiram
Cerberus
Level 25
God Stats
2W - 3L
1,199 SR
Queue Stats
156W - 166L
1,425 Elo+
Solo
Chang'e
Chang'e
Manchon
Chang'e
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
OccAsioNeeL
Gilgamesh
Level 108
God Stats
5W - 2L
1,475 SR
Queue Stats
83W - 108L
1,433 Elo+
Solo
Izanami
Izanami
SepegA
Izanami
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 89L
1,475 Elo+
Solo
Team Averages
Level 83
1,435 SR
1,467 Elo+

VS

Team Averages
Level 68
1,448 SR
1,386 Elo+
Thanatos
Thanatos
DavidyBego
Thanatos
Level 26
God Stats
0W - 2L
1,311 SR
Queue Stats
19W - 21L
1,203 Elo+
Party 1
Chiron
Chiron
Luk_Shimada03
Chiron
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,347 Elo+
Party 1
Scylla
Scylla
Ronyzanah2
Scylla
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,394 Elo+
Party 1
Hera
Hera
pacoytati
Hera
Level 107
God Stats
0W - 2L
1,508 SR
Queue Stats
17W - 11L
1,476 Elo+
Party 1
Ra
Ra
pinguinos013
Ra
Level 104
God Stats
0W - 1L
1,421 SR
Queue Stats
13W - 8L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 6 / 8
10,758
828
13,744
12,960
6,054
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
LuxSephiram
Cerberus
18
4 / 4 / 18
11,189
861
11,094
21,058
24,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Manchon
Chang'e
18
4 / 5 / 14
10,641
819
7,835
13,947
10,823
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
OccAsioNeeL
Gilgamesh
16
4 / 6 / 15
10,045
773
14,306
23,134
20,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
SepegA
Izanami
19
9 / 4 / 10
11,641
895
16,370
13,515
7,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DavidyBego
Thanatos
18
5 / 6 / 9
10,126
779
11,962
15,486
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
9 / 6 / 8
11,167
859
12,084
14,046
4,957
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Ronyzanah2
Scylla
13
3 / 7 / 5
8,393
646
10,835
12,437
3,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hera
17
6 / 5 / 14
10,696
823
18,141
11,920
3,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 4 / 9
10,034
772
9,941
13,793
4,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
70
28
Kills
25
25
Deaths
28
65
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
6
8
1.83
L
Thanatos
DavidyBego
Thanatos
5
6
9
1.58
L
9
6
8
2.17
W
Cerberus
LuxSephiram
Cerberus
4
4
18
3.25
W
Chang'e
Manchon
Chang'e
4
5
14
2.2
W
Gilgamesh
OccAsioNeeL
Gilgamesh
4
6
15
1.92
L
Scylla
Ronyzanah2
Scylla
3
7
5
0.79
W
Izanami
SepegA
Izanami
9
4
10
3.5
L
Hera
6
5
14
2.6
L
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,349
Damage
62,963
84,614
Taken
67,682
69,668
Mitigated
22,975
30,423
Healing
30,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,744
2,029
1,710
2,336
12,960
6,054
2,233
6,808
6,008
0
28,257
L
Thanatos
DavidyBego
Thanatos
11,962
1,736
486
5,150
15,486
5,435
366
4,953
10,346
0
17,979
L
12,084
5,829
3,813
3,061
14,046
4,957
765
4,774
8,899
0
23,735
W
Cerberus
LuxSephiram
Cerberus
11,094
461
215
4,753
21,058
24,599
42
5,664
15,070
21,086
0
W
Chang'e
Manchon
Chang'e
7,835
1,028
6,265
4,081
13,947
10,823
619
6,719
6,834
23,756
0
W
Gilgamesh
OccAsioNeeL
Gilgamesh
14,306
2,553
1,415
5,374
23,134
20,964
289
10,157
12,599
0
19,438
L
Scylla
Ronyzanah2
Scylla
10,835
314
1,026
1,797
12,437
3,997
119
2,884
9,288
16,264
0
W
Izanami
SepegA
Izanami
16,370
9,156
1,176
3,098
13,515
7,228
3,223
7,963
5,186
0
46,644
L
Hera
18,141
3,653
791
2,125
11,920
3,951
676
2,609
9,169
31,482
0
L
9,941
514
7,133
5,571
13,793
4,635
389
3,709
9,866
28,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,274
Gold Earned
50,416
173
Minions Killed
132
0
Camps Cleared
0
1,232,596
Distance Traveled
1,178,861
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,758
828
36
3
0
246,383
3
L
Thanatos
10,126
779
16
1
0
246,383
1
L
Chiron
11,167
859
22
2
0
214,094
0
W
Cerberus
11,189
861
49
4
0
250,744
0
W
Chang'e
10,641
819
22
2
0
224,462
1
W
Gilgamesh
10,045
773
10
1
0
274,540
1
L
Scylla
8,393
646
11
1
0
215,173
0
W
Izanami
11,641
895
56
4
0
236,467
0
L
Hera
10,696
823
23
2
0
232,118
0
L
Ra
10,034
772
60
5
0
271,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role