Player Matchup

Sobek
Sobek
Call Him SteveO
Sobek
Level 160
God Stats
3W - 0L
1,708 SR
Queue Stats
42W - 36L
1,569 Elo+
Party 1
Cernunnos
Cernunnos
Epicnes92
Cernunnos
Level 28
God Stats
12W - 8L
1,711 SR
Queue Stats
129W - 66L
1,648 Elo+
Party 1
Ra
Ra
ThaMiGroot
Ra
Level 88
God Stats
4W - 2L
1,473 SR
Queue Stats
199W - 215L
1,459 Elo+
Party 1
Mercury
Mercury
aka Icons
Mercury
Level 148
God Stats
6W - 3L
1,721 SR
Queue Stats
221W - 197L
1,637 Elo+
Party 1
Awilix
Awilix
o0OAllDayO0o
Awilix
Level 154
God Stats
37W - 36L
1,700 SR
Queue Stats
113W - 149L
1,528 Elo+
Party 1
Team Averages
Level 116
1,663 SR
1,568 Elo+

VS

Team Averages
Level 83
1,595 SR
1,628 Elo+
Fenrir
Fenrir
Dubbs4Daddy
Fenrir
Level 29
God Stats
3W - 7L
1,463 SR
Queue Stats
176W - 126L
1,685 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jawcy
Morgan Le Fay
Level 55
God Stats
48W - 40L
1,575 SR
Queue Stats
287W - 271L
1,573 Elo+
Party 3
Skadi
Skadi
Kra-Z-Bro
Skadi
Level 123
God Stats
2W - 4L
1,475 SR
Queue Stats
322W - 286L
1,637 Elo+
Party 2
Ymir
Ymir
Oodam
Ymir
Level 49
God Stats
17W - 11L
1,728 SR
Queue Stats
270W - 240L
1,613 Elo+
Party 3
Anubis
Anubis
SinStory
Anubis
Level 160
God Stats
9W - 4L
1,733 SR
Queue Stats
479W - 433L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 18
11,075
583
9,523
17,860
23,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
Epicnes92
Cernunnos
17
2 / 5 / 8
10,919
575
8,524
15,332
7,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 2 / 8
10,847
571
11,121
12,753
4,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
aka Icons
Mercury
20
16 / 3 / 1
13,302
700
14,453
13,162
6,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
17
4 / 6 / 8
11,283
594
14,874
15,672
8,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 6 / 4
9,626
507
11,207
20,582
15,898
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Jawcy
Morgan Le Fay
14
1 / 7 / 1
8,114
427
8,250
12,570
4,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Kra-Z-Bro
Skadi
13
1 / 5 / 6
8,237
434
8,338
11,661
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Oodam
Ymir
16
4 / 6 / 5
10,052
529
8,700
16,692
17,582
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
SinStory
Anubis
15
4 / 5 / 4
9,599
505
10,633
17,364
8,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
37
29
Kills
17
17
Deaths
29
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
18
13
L
Fenrir
7
6
4
1.5
W
Cernunnos
Epicnes92
Cernunnos
2
5
8
1.2
L
Morgan Le Fay
Jawcy
Morgan Le Fay
1
7
1
0.21
L
Skadi
Kra-Z-Bro
Skadi
1
5
6
0.8
L
Ymir
Oodam
Ymir
4
6
5
1.08
L
Anubis
SinStory
Anubis
4
5
4
1.2
W
3
2
8
3.5
W
Mercury
aka Icons
Mercury
16
3
1
5.5
W
Awilix
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,495
Damage
47,128
74,779
Taken
78,869
51,387
Mitigated
50,326
25,285
Healing
14,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,523
1,714
0
4,786
17,860
23,287
175
7,805
9,721
22,710
0
L
Fenrir
11,207
2,816
0
2,354
20,582
15,898
0
4,268
16,144
0
37,048
W
Cernunnos
Epicnes92
Cernunnos
8,524
3,146
0
4,738
15,332
7,360
1,470
1,606
13,716
0
80,973
L
Morgan Le Fay
Jawcy
Morgan Le Fay
8,250
455
0
1,535
12,570
4,852
49
4,695
7,601
49,596
0
L
Skadi
Kra-Z-Bro
Skadi
8,338
2,561
0
1,623
11,661
3,668
0
3,174
8,415
0
48,116
L
Ymir
Oodam
Ymir
8,700
1,617
0
2,781
16,692
17,582
624
2,402
14,173
52,824
0
L
Anubis
SinStory
Anubis
10,633
84
20
6,446
17,364
8,326
0
5,717
11,504
67,097
0
W
11,121
1,722
4,773
4,607
12,753
4,964
581
7,195
5,280
67,121
0
W
Mercury
aka Icons
Mercury
14,453
8,682
0
3,393
13,162
6,893
1,804
3,745
9,331
0
128,870
W
Awilix
14,874
5,953
0
2,988
15,672
8,883
552
7,949
7,626
0
66,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,426
Gold Earned
45,628
533
Minions Killed
456
0
Camps Cleared
0
1,970,152
Distance Traveled
1,643,526
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,075
583
18
1
0
364,450
6
L
Fenrir
9,626
507
58
3
0
356,513
6
W
Cernunnos
10,919
575
123
6
0
337,480
1
L
Morgan Le Fay
8,114
427
88
5
0
323,415
5
L
Skadi
8,237
434
83
4
0
321,627
7
L
Ymir
10,052
529
116
6
0
324,042
5
L
Anubis
9,599
505
111
6
0
317,929
1
W
Ra
10,847
571
136
7
0
401,442
6
W
Mercury
13,302
700
163
9
0
462,049
5
W
Awilix
11,283
594
93
5
0
404,731
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role