Player Matchup

Set
Set
Jakupp
Set
Level 36
God Stats
1W - 0L
1,656 SR
Queue Stats
41W - 45L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
Juwerpy
Cthulhu
Level 26
God Stats
10W - 10L
1,492 SR
Queue Stats
33W - 38L
1,385 Elo+
Party 1
Amaterasu
Amaterasu
Tachanka_in_salt
Amaterasu
Level 56
God Stats
3W - 4L
1,477 SR
Queue Stats
48W - 54L
1,391 Elo+
Party 1
Team Averages
Level 39
1,542 SR
1,393 Elo+

VS

Team Averages
Level 39
1,564 SR
1,291 Elo+
Ares
Ares
VoidSpectre0
Ares
Level 18
God Stats
2W - 1L
1,647 SR
Queue Stats
89W - 113L
1,292 Elo+
Solo
Neith
Neith
elpatoconmasonda
Neith
Level 12
God Stats
2W - 1L
1,593 SR
Queue Stats
5W - 11L
1,177 Elo+
Party 2
The Morrigan
The Morrigan
stiviliri
The Morrigan
Level 87
God Stats
6W - 6L
1,452 SR
Queue Stats
72W - 86L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Jakupp
Set
14
11 / 2 / 5
10,439
803
17,346
14,536
6,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Juwerpy
Cthulhu
13
2 / 3 / 11
8,724
671
9,957
16,273
16,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amaterasu
12
4 / 3 / 11
9,253
712
5,353
8,924
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 7
8,679
668
6,249
16,136
15,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
2 / 6 / 6
8,599
661
10,271
12,232
5,090
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
stiviliri
The Morrigan
12
5 / 7 / 2
8,963
689
12,149
8,081
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
17
Kills
8
8
Deaths
17
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Set
Jakupp
Set
11
2
5
6.75
W
Cthulhu
Juwerpy
Cthulhu
2
3
11
2.5
W
Amaterasu
4
3
11
3.17
L
1
4
7
1.13
L
2
6
6
0.83
L
The Morrigan
stiviliri
The Morrigan
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,656
Damage
28,669
39,733
Taken
36,449
28,455
Mitigated
23,421
5,662
Healing
4,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Jakupp
Set
17,346
7,871
0
2,883
14,536
6,256
396
7,166
6,856
0
41,780
W
Cthulhu
Juwerpy
Cthulhu
9,957
1,709
631
1,272
16,273
16,433
330
5,825
10,056
26,822
0
W
Amaterasu
5,353
2,219
0
876
8,924
5,766
743
4,473
4,263
0
11,273
L
6,249
1,138
565
1,115
16,136
15,581
74
4,807
10,379
10,565
0
L
10,271
4,744
0
981
12,232
5,090
409
2,613
9,416
0
36,051
L
The Morrigan
stiviliri
The Morrigan
12,149
1,686
978
517
8,081
2,750
224
1,803
6,040
32,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
26,241
103
Minions Killed
118
2
Camps Cleared
7
739,843
Distance Traveled
599,997
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,439
803
49
4
1
242,253
2
W
Cthulhu
8,724
671
40
3
1
243,794
4
W
Amaterasu
9,253
712
14
1
0
253,796
0
L
Ares
8,679
668
11
1
0
219,887
0
L
Neith
8,599
661
63
5
4
188,278
4
L
The Morrigan
8,963
689
44
3
3
191,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role