Player Matchup

Neith
Neith
BoSquared71
Neith
Level 26
God Stats
11W - 7L
1,695 SR
Queue Stats
76W - 78L
1,570 Elo+
Solo
Thanatos
Thanatos
Flumpa
Thanatos
Level 13
God Stats
18W - 9L
1,725 SR
Queue Stats
52W - 38L
1,609 Elo+
Solo
Janus
Janus
SupDupWup
Janus
Level 28
God Stats
3W - 5L
1,448 SR
Queue Stats
151W - 150L
1,527 Elo+
Solo
Cu Chulainn
Cu Chulainn
asesino118
Cu Chulainn
Level 8
God Stats
1W - 2L
1,707 SR
Queue Stats
3W - 9L
1,517 Elo+
Solo
Bacchus
Bacchus
ryuhabusa
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,520 Elo+
Solo
Team Averages
Level 18
1,615 SR
1,549 Elo+

VS

Team Averages
Level 21
1,679 SR
1,581 Elo+
Fenrir
Fenrir
AnungUnRamma
Fenrir
Level 28
God Stats
6W - 4L
1,500 SR
Queue Stats
87W - 70L
1,601 Elo+
Solo
Cupid
Cupid
SuaveeMike
Cupid
Level 8
God Stats
3W - 5L
1,500 SR
Queue Stats
15W - 15L
1,555 Elo+
Solo
Ares
Ares
TKPsychosis
Ares
Level 27
God Stats
5W - 1L
1,832 SR
Queue Stats
109W - 80L
1,603 Elo+
Solo
Bellona
Bellona
ViciousMythos115
Bellona
Level 14
God Stats
6W - 0L
2,012 SR
Queue Stats
23W - 21L
1,595 Elo+
Solo
Janus
Janus
kodahudd
Janus
Level 28
God Stats
59W - 64L
1,551 SR
Queue Stats
301W - 322L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,533
567
3,141
4,881
1,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Flumpa
Thanatos
7
3 / 4 / 0
4,684
586
4,524
7,447
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
SupDupWup
Janus
8
0 / 1 / 3
4,873
609
1,201
2,476
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
asesino118
Cu Chulainn
7
0 / 2 / 0
4,162
520
784
4,227
2,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
ryuhabusa
Bacchus
3
0 / 1 / 0
3,350
419
934
2,384
922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 1 / 2
4,972
622
2,571
5,336
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
7
4 / 1 / 0
4,756
595
3,276
4,107
966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 0 / 3
4,608
576
1,599
6,028
2,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
5 / 0 / 1
5,680
710
4,126
3,440
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
kodahudd
Janus
8
1 / 2 / 1
4,644
581
1,786
3,308
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
11
11
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
1
2
2
L
1
3
0
0.33
L
Thanatos
Flumpa
Thanatos
3
4
0
0.75
W
Cupid
4
1
0
4
L
Janus
SupDupWup
Janus
0
1
3
1.5
W
0
0
3
1.5
W
5
0
1
5.5
L
Cu Chulainn
asesino118
Cu Chulainn
0
2
0
0
W
Janus
kodahudd
Janus
1
2
1
0.75
L
Bacchus
ryuhabusa
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,584
Damage
13,358
21,415
Taken
22,219
7,383
Mitigated
8,306
8,883
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,571
965
0
2,681
5,336
1,529
0
281
4,972
0
22,442
L
3,141
1,845
0
1,767
4,881
1,066
0
1,129
3,752
0
20,985
L
Thanatos
Flumpa
Thanatos
4,524
1,218
0
5,088
7,447
2,217
33
1,684
5,541
0
17,887
W
Cupid
3,276
1,841
91
1,517
4,107
966
333
810
3,255
0
18,512
L
Janus
SupDupWup
Janus
1,201
329
0
461
2,476
518
0
327
2,067
24,954
0
W
1,599
499
0
2,282
6,028
2,342
387
796
5,232
15,141
0
W
4,126
830
0
1,101
3,440
2,896
48
0
3,243
3,438
18,413
L
Cu Chulainn
asesino118
Cu Chulainn
784
56
0
413
4,227
2,660
136
120
4,107
0
12,188
W
Janus
kodahudd
Janus
1,786
86
0
1,077
3,308
573
518
346
2,920
20,159
0
L
Bacchus
ryuhabusa
Bacchus
934
331
0
1,154
2,384
922
0
470
1,914
3,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,602
Gold Earned
24,660
178
Minions Killed
221
0
Camps Cleared
0
626,201
Distance Traveled
808,757
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,972
622
58
7
0
177,040
2
L
Neith
4,533
567
42
5
0
128,279
2
L
Thanatos
4,684
586
41
5
0
161,624
0
W
Cupid
4,756
595
37
5
0
141,712
1
L
Janus
4,873
609
52
7
0
149,277
1
W
Ares
4,608
576
23
3
0
145,960
1
W
Bellona
5,680
710
57
7
0
178,464
4
L
Cu Chulainn
4,162
520
39
5
0
143,600
0
W
Janus
4,644
581
46
6
0
165,581
3
L
Bacchus
3,350
419
4
1
0
43,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role