Player Matchup

Bacchus
Bacchus
Gifted_Hooligan
Bacchus
Level 85
God Stats
12W - 9L
1,441 SR
Queue Stats
495W - 557L
1,358 Elo+
Party 1
Chang'e
Chang'e
kittenkatwithpup
Chang'e
Level 83
God Stats
103W - 103L
1,508 SR
Queue Stats
332W - 363L
1,476 Elo+
Party 1
Artemis
Artemis
the_kelly_jelly
Artemis
Level 63
God Stats
7W - 9L
1,476 SR
Queue Stats
90W - 105L
1,497 Elo+
Party 1
Team Averages
Level 77
1,475 SR
1,444 Elo+

VS

Team Averages
Level 86
1,463 SR
1,279 Elo+
Odin
Odin
HiggNasty
Odin
Level 68
God Stats
6W - 4L
1,697 SR
Queue Stats
559W - 900L
1,305 Elo+
Party 2
Hel
Hel
enamigo
Hel
Level 89
God Stats
3W - 3L
1,301 SR
Queue Stats
64W - 122L
1,262 Elo+
Party 2
Medusa
Medusa
vwjellybean
Medusa
Level 100
God Stats
31W - 48L
1,391 SR
Queue Stats
387W - 677L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 12
9,966
767
8,965
7,594
5,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
12 / 1 / 9
10,159
781
12,096
8,537
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 0 / 18
8,553
658
7,275
3,345
1,315
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 5 / 0
8,385
645
4,512
14,375
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hel
9
0 / 9 / 1
7,055
543
2,213
10,179
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
10
0 / 7 / 1
7,136
549
4,424
9,672
3,581
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
3
21
Kills
1
1
Deaths
21
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
0
12
15
L
Odin
1
5
0
0.2
L
Hel
0
9
1
0.06
W
12
1
9
16.5
W
0
0
18
9
L
Medusa
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,336
Damage
11,149
19,476
Taken
34,226
10,476
Mitigated
18,216
11,027
Healing
5,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,965
810
0
1,798
7,594
5,882
659
1,536
6,058
28,970
0
L
Odin
4,512
549
0
1,610
14,375
11,315
0
6,981
7,104
0
17,332
L
Hel
2,213
215
1,559
994
10,179
3,320
0
7,329
2,674
16,423
0
W
12,096
667
2,474
5,100
8,537
3,279
756
1,185
7,352
37,919
0
W
7,275
2,347
0
1,655
3,345
1,315
262
210
3,135
0
22,750
L
Medusa
4,424
1,642
103
915
9,672
3,581
0
6,137
3,387
0
20,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
22,576
140
Minions Killed
100
9
Camps Cleared
0
669,121
Distance Traveled
603,092
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,966
767
41
3
3
244,919
2
L
Odin
8,385
645
28
2
0
225,288
1
L
Hel
7,055
543
30
2
0
193,971
2
W
Chang'e
10,159
781
69
5
6
224,333
4
W
Artemis
8,553
658
30
2
0
199,869
0
L
Medusa
7,136
549
42
3
0
183,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role