Player Matchup

Zeus
Zeus
Aegon_PR
Zeus
Level 27
God Stats
10W - 12L
1,410 SR
Queue Stats
58W - 78L
1,249 Elo+
Party 1
Bakasura
Bakasura
AngelYun_
Bakasura
Level 46
God Stats
15W - 7L
1,605 SR
Queue Stats
57W - 83L
1,236 Elo+
Party 1
Xing Tian
Xing Tian
KrimsonKing03
Xing Tian
Level 26
God Stats
1W - 0L
1,984 SR
Queue Stats
11W - 21L
1,234 Elo+
Solo
Artemis
Artemis
Vavii15
Artemis
Level 12
God Stats
3W - 0L
1,687 SR
Queue Stats
18W - 16L
1,300 Elo+
Party 1
Skadi
Skadi
WaRRiOrGC_PR
Skadi
Level 27
God Stats
7W - 7L
1,502 SR
Queue Stats
31W - 46L
1,243 Elo+
Party 1
Team Averages
Level 28
1,638 SR
1,252 Elo+

VS

Team Averages
Level 10
1,503 SR
1,362 Elo+
Arachne
Arachne
Badboyjoker
Arachne
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 137L
1,339 Elo+
Solo
Cerberus
Cerberus
Bruno56676
Cerberus
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 11L
1,500 Elo+
Solo
Ares
Ares
Kush_King571
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
SizzleSlayer
Merlin
Level 12
God Stats
1W - 1L
1,639 SR
Queue Stats
4W - 8L
1,239 Elo+
Solo
Susano
Susano
jaygotgamex-
Susano
Level 6
God Stats
1W - 3L
1,374 SR
Queue Stats
12W - 18L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
18 / 2 / 4
12,201
581
17,965
7,086
3,153
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
AngelYun_
Bakasura
20
3 / 2 / 2
12,568
598
6,046
17,890
9,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
KrimsonKing03
Xing Tian
15
8 / 1 / 5
10,814
515
6,850
14,708
19,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Vavii15
Artemis
16
6 / 4 / 7
11,241
535
11,382
13,112
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
7 / 5 / 7
11,213
534
13,845
12,503
5,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Badboyjoker
Arachne
18
11 / 8 / 0
11,940
569
20,925
25,997
10,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Bruno56676
Cerberus
11
0 / 15 / 4
7,878
375
3,394
19,975
16,075
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
3 / 8 / 3
9,165
436
4,919
18,422
15,889
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Merlin
6
0 / 8 / 0
6,488
309
1,182
6,369
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
3
0 / 4 / 0
5,899
281
1,024
3,418
712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
42
Kills
14
14
Deaths
43
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
18
2
4
10
W
Bakasura
AngelYun_
Bakasura
3
2
2
2
L
Arachne
Badboyjoker
Arachne
11
8
0
1.38
L
Cerberus
Bruno56676
Cerberus
0
15
4
0.13
W
Xing Tian
KrimsonKing03
Xing Tian
8
1
5
10.5
L
3
8
3
0.56
L
Merlin
0
8
0
0
W
Artemis
Vavii15
Artemis
6
4
7
2.38
W
7
5
7
2.1
L
Susano
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,088
Damage
31,444
65,299
Taken
74,181
43,990
Mitigated
45,404
19,096
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
17,965
2,212
0
1,103
7,086
3,153
1,522
2,282
4,804
52,413
0
W
Bakasura
AngelYun_
Bakasura
6,046
5,708
0
10,966
17,890
9,476
206
355
17,535
0
103,266
L
Arachne
Badboyjoker
Arachne
20,925
16,503
0
6,556
25,997
10,959
914
6,338
19,659
0
65,443
L
Cerberus
Bruno56676
Cerberus
3,394
151
0
1,630
19,975
16,075
94
7,896
12,079
25,031
0
W
Xing Tian
KrimsonKing03
Xing Tian
6,850
569
0
913
14,708
19,523
546
2,858
11,673
36,699
0
L
4,919
214
0
1,634
18,422
15,889
0
7,161
11,261
19,952
0
L
Merlin
1,182
92
0
0
6,369
1,769
252
2,832
3,537
14,759
0
W
Artemis
Vavii15
Artemis
11,382
7,140
0
3,502
13,112
6,165
1,923
2,572
10,317
0
53,493
W
13,845
7,146
0
2,612
12,503
5,673
9,546
1,028
11,475
0
68,673
L
Susano
1,024
128
0
0
3,418
712
0
588
2,830
0
5,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,037
Gold Earned
41,370
562
Minions Killed
192
0
Camps Cleared
0
2,014,127
Distance Traveled
1,303,125
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,201
581
107
5
0
363,202
0
W
Bakasura
12,568
598
209
10
0
504,422
0
L
Arachne
11,940
569
97
5
0
390,555
1
L
Cerberus
7,878
375
45
2
0
286,795
5
W
Xing Tian
10,814
515
45
2
0
435,030
2
L
Ares
9,165
436
26
1
0
343,026
2
L
Merlin
6,488
309
19
1
0
172,226
0
W
Artemis
11,241
535
77
4
0
354,847
0
W
Skadi
11,213
534
124
6
0
356,626
1
L
Susano
5,899
281
5
0
0
110,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role