Player Matchup

Hun Batz
Hun Batz
CheesePygmy
Hun Batz
Level 14
God Stats
9W - 4L
1,712 SR
Queue Stats
59W - 48L
1,413 Elo+
Party 1
Danzaburou
Danzaburou
DaMedic ated
Danzaburou
Level 122
God Stats
14W - 10L
1,710 SR
Queue Stats
551W - 545L
1,626 Elo+
Party 1
Geb
Geb
SHMC Hype
Geb
Level 129
God Stats
1W - 0L
1,819 SR
Queue Stats
72W - 79L
1,452 Elo+
Party 1
Cabrakan
Cabrakan
Walrus Sw3G
Cabrakan
Level 160
God Stats
255W - 149L
1,756 SR
Queue Stats
624W - 512L
1,667 Elo+
Party 1
Olorun
Olorun
iGreen x 710
Olorun
Level 128
God Stats
8W - 9L
1,548 SR
Queue Stats
273W - 267L
1,497 Elo+
Party 1
Team Averages
Level 111
1,709 SR
1,531 Elo+

VS

Team Averages
Level 50
1,643 SR
1,551 Elo+
Ullr
Ullr
CbKRicanYT
Ullr
Level 60
God Stats
8W - 9L
1,583 SR
Queue Stats
132W - 129L
1,522 Elo+
Party 3
Merlin
Merlin
Daddys Hammer
Merlin
Level 107
God Stats
13W - 14L
1,643 SR
Queue Stats
658W - 466L
1,704 Elo+
Party 2
Gilgamesh
Gilgamesh
HaleDr flames
Gilgamesh
Level 44
God Stats
9W - 6L
1,615 SR
Queue Stats
126W - 136L
1,458 Elo+
Party 2
Artio
Artio
J2XA_Crete
Artio
Level 29
God Stats
1W - 2L
1,559 SR
Queue Stats
93W - 74L
1,562 Elo+
Party 3
Horus
Horus
lDxrkQueenl
Horus
Level 10
God Stats
2W - 1L
1,813 SR
Queue Stats
11W - 7L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CheesePygmy
Hun Batz
7
0 / 0 / 1
4,651
581
389
2,318
558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
DaMedic ated
Danzaburou
9
1 / 0 / 0
5,106
638
2,215
4,138
910
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 2
4,682
585
1,299
3,161
2,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
Walrus Sw3G
Cabrakan
10
8 / 0 / 0
6,359
795
5,920
4,465
3,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
8
0 / 1 / 3
4,683
585
812
5,064
1,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,348
544
1,755
3,065
742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 1 / 1
4,663
583
2,374
3,886
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
HaleDr flames
Gilgamesh
6
0 / 4 / 0
3,921
490
593
3,924
1,378
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
3
0 / 1 / 0
3,537
442
351
3,193
1,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
1 / 3 / 0
4,183
523
3,083
5,732
2,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
9
Kills
1
1
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Hun Batz
CheesePygmy
Hun Batz
0
0
1
0.5
W
Danzaburou
DaMedic ated
Danzaburou
1
0
0
1
L
0
1
1
0.5
L
Gilgamesh
HaleDr flames
Gilgamesh
0
4
0
0
L
Artio
0
1
0
0
W
0
0
2
1
W
Cabrakan
Walrus Sw3G
Cabrakan
8
0
0
8
W
Olorun
0
1
3
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,635
Damage
8,156
19,146
Taken
19,800
8,728
Mitigated
6,721
9,741
Healing
4,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,755
784
0
653
3,065
742
0
403
2,662
0
21,343
W
Hun Batz
CheesePygmy
Hun Batz
389
0
0
1,611
2,318
558
0
0
2,318
0
16,302
W
Danzaburou
DaMedic ated
Danzaburou
2,215
941
0
2,065
4,138
910
0
204
3,934
0
29,778
L
2,374
153
0
760
3,886
1,069
0
1,474
2,412
27,672
0
L
Gilgamesh
HaleDr flames
Gilgamesh
593
236
0
61
3,924
1,378
279
2,146
1,778
0
12,073
L
Artio
351
104
62
1,589
3,193
1,376
0
670
2,523
3,293
0
W
1,299
60
0
1,048
3,161
2,098
0
203
2,941
11,604
0
W
Cabrakan
Walrus Sw3G
Cabrakan
5,920
853
0
2,104
4,465
3,745
0
397
3,975
30,657
0
W
Olorun
812
534
321
2,592
5,064
1,417
0
1,629
3,253
21,672
0
L
3,083
1,600
118
958
5,732
2,156
0
3,338
2,394
0
15,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,481
Gold Earned
20,652
226
Minions Killed
177
0
Camps Cleared
0
850,953
Distance Traveled
661,184
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,348
544
45
6
0
139,176
0
W
Hun Batz
4,651
581
45
6
0
201,193
0
W
Danzaburou
5,106
638
56
7
0
168,369
0
L
Merlin
4,663
583
65
8
0
153,529
3
L
Gilgamesh
3,921
490
29
4
0
123,960
0
L
Artio
3,537
442
9
1
0
78,715
0
W
Geb
4,682
585
19
2
0
171,975
1
W
Cabrakan
6,359
795
72
9
0
139,559
2
W
Olorun
4,683
585
34
4
0
169,857
2
L
Horus
4,183
523
29
4
0
165,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role