Player Matchup

Arachne
Arachne
Aggrodesiac
Arachne
Level 117
God Stats
72W - 35L
1,682 SR
Queue Stats
507W - 439L
1,628 Elo+
Party 1
Chiron
Chiron
McBizzleClutch
Chiron
Level 136
God Stats
20W - 15L
1,591 SR
Queue Stats
688W - 585L
1,741 Elo+
Party 1
Cerberus
Cerberus
PokenTheFierce
Cerberus
Level 129
God Stats
38W - 21L
1,683 SR
Queue Stats
552W - 459L
1,744 Elo+
Party 1
Zhong Kui
Zhong Kui
Satauri
Zhong Kui
Level 28
God Stats
33W - 14L
1,775 SR
Queue Stats
87W - 59L
1,685 Elo+
Party 1
Scylla
Scylla
Timmmmid
Scylla
Level 145
God Stats
26W - 25L
1,627 SR
Queue Stats
272W - 248L
1,674 Elo+
Party 1
Team Averages
Level 111
1,671 SR
1,694 Elo+

VS

Team Averages
Level 53
1,563 SR
1,543 Elo+
Amaterasu
Amaterasu
AxeliniReyes
Amaterasu
Level 87
God Stats
1W - 4L
1,765 SR
Queue Stats
144W - 122L
1,527 Elo+
Solo
Bastet
Bastet
ImJustAWarrior
Bastet
Level 64
God Stats
12W - 12L
1,689 SR
Queue Stats
152W - 139L
1,520 Elo+
Party 2
Odin
Odin
JustVinegarPlz
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,470 Elo+
Party 2
Janus
Janus
Taterwhit
Janus
Level 46
God Stats
6W - 8L
1,466 SR
Queue Stats
89W - 72L
1,551 Elo+
Party 2
Ullr
Ullr
jttr
Ullr
Level 42
God Stats
48W - 25L
1,395 SR
Queue Stats
159W - 103L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aggrodesiac
Arachne
10
3 / 2 / 1
6,230
623
3,536
6,751
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 3
6,090
609
5,368
5,185
1,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
9
2 / 0 / 4
5,675
568
3,168
6,637
2,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Satauri
Zhong Kui
11
1 / 2 / 0
6,221
622
3,528
6,583
5,388
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Timmmmid
Scylla
11
1 / 0 / 2
6,359
636
2,747
3,910
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AxeliniReyes
Amaterasu
10
1 / 1 / 2
5,481
548
2,704
7,143
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
3 / 1 / 0
5,578
558
4,424
7,103
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 3 / 0
4,199
420
1,041
5,313
1,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Taterwhit
Janus
9
0 / 3 / 0
5,293
529
1,258
5,275
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
jttr
Ullr
9
0 / 2 / 0
4,992
499
3,772
5,132
1,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
10
Kills
4
4
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aggrodesiac
Arachne
3
2
1
1.75
L
Amaterasu
AxeliniReyes
Amaterasu
1
1
2
2
L
3
1
0
3
L
0
3
0
0
W
3
0
3
4.5
W
Cerberus
2
0
4
4
W
Zhong Kui
Satauri
Zhong Kui
1
2
0
0.5
L
Janus
Taterwhit
Janus
0
3
0
0
W
Scylla
Timmmmid
Scylla
1
0
2
2
L
Ullr
jttr
Ullr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,347
Damage
13,199
29,066
Taken
29,966
13,006
Mitigated
11,391
13,292
Healing
6,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aggrodesiac
Arachne
3,536
2,313
0
2,829
6,751
2,844
405
135
6,588
0
34,362
L
Amaterasu
AxeliniReyes
Amaterasu
2,704
467
0
1,682
7,143
5,016
0
2,839
4,304
0
25,544
L
4,424
1,304
0
2,742
7,103
1,990
0
1,349
5,754
0
27,812
L
1,041
202
0
660
5,313
1,757
0
750
4,563
0
6,103
W
5,368
1,948
472
2,036
5,185
1,143
0
0
5,185
0
43,936
W
Cerberus
3,168
321
1,422
1,889
6,637
2,531
0
294
6,319
13,868
0
W
Zhong Kui
Satauri
Zhong Kui
3,528
268
0
3,631
6,583
5,388
622
0
6,583
35,588
0
L
Janus
Taterwhit
Janus
1,258
55
0
169
5,275
1,467
0
2,997
2,006
24,661
0
W
Scylla
Timmmmid
Scylla
2,747
248
0
1,013
3,910
1,100
0
713
3,133
27,302
0
L
Ullr
jttr
Ullr
3,772
1,781
0
1,306
5,132
1,161
0
1,236
3,896
0
31,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,575
Gold Earned
25,543
333
Minions Killed
256
0
Camps Cleared
0
945,618
Distance Traveled
910,249
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,230
623
74
7
0
216,176
5
L
Amaterasu
5,481
548
54
5
0
214,317
2
L
Bastet
5,578
558
63
6
0
215,474
2
L
Odin
4,199
420
8
1
0
135,287
2
W
Chiron
6,090
609
75
8
0
184,765
2
W
Cerberus
5,675
568
29
3
0
192,848
5
W
Zhong Kui
6,221
622
82
8
0
170,669
3
L
Janus
5,293
529
65
7
0
181,527
4
W
Scylla
6,359
636
73
7
0
181,160
5
L
Ullr
4,992
499
66
7
0
163,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role