Player Matchup

Sol
Sol
Joke97200
Sol
Level 26
God Stats
9W - 8L
1,562 SR
Queue Stats
39W - 38L
1,462 Elo+
Solo
Xbalanque
Xbalanque
PmparelliSlapAHo
Xbalanque
Level 28
God Stats
3W - 0L
1,697 SR
Queue Stats
136W - 139L
1,452 Elo+
Solo
Bakasura
Bakasura
SealSquadLdr
Bakasura
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 52L
1,426 Elo+
Solo
Ymir
Ymir
SirXplicit77
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Anubis
Anubis
SwimJam87912936
Anubis
Level 29
God Stats
14W - 21L
1,404 SR
Queue Stats
31W - 45L
1,338 Elo+
Solo
Team Averages
Level 22
1,533 SR
1,436 Elo+

VS

Team Averages
Level 16
1,395 SR
1,424 Elo+
Fafnir
Fafnir
N3onSnxgz
Fafnir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,215 Elo+
Solo
Neith
Neith
PRINCETREYxx
Neith
Level 17
God Stats
70W - 57L
1,349 SR
Queue Stats
169W - 194L
1,322 Elo+
Solo
Osiris
Osiris
ProGamer691710
Osiris
Level 29
God Stats
5W - 8L
1,444 SR
Queue Stats
71W - 66L
1,618 Elo+
Solo
Chang'e
Chang'e
ViixEssence
Chang'e
Level 9
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 4L
1,525 Elo+
Solo
Medusa
Medusa
elmaschingon93
Medusa
Level 20
God Stats
17W - 12L
1,399 SR
Queue Stats
51W - 55L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 1
10,355
545
12,223
8,849
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
17
3 / 2 / 2
10,135
533
9,724
12,496
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
SealSquadLdr
Bakasura
20
8 / 1 / 2
11,768
619
11,851
16,073
9,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

3
0 / 2 / 0
5,846
308
520
1,791
744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 5 / 1
8,914
469
3,365
11,416
4,244
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
N3onSnxgz
Fafnir
11
1 / 3 / 3
8,322
438
4,322
18,863
20,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 7 / 1
8,954
471
4,554
12,628
4,587
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 2 / 0
9,521
501
9,560
13,512
12,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
ViixEssence
Chang'e
5
2 / 0 / 0
6,078
320
756
1,143
219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 1
9,482
499
6,454
11,926
3,967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
17
Kills
11
11
Deaths
17
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
Fafnir
N3onSnxgz
Fafnir
1
3
3
0.83
L
1
7
1
0.21
W
Xbalanque
3
2
2
2
L
4
2
0
2
W
Bakasura
SealSquadLdr
Bakasura
8
1
2
9
W
0
2
0
0
W
0
5
1
0.1
L
Chang'e
ViixEssence
Chang'e
2
0
0
2
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,683
Damage
25,646
50,625
Taken
58,072
22,754
Mitigated
41,791
20,007
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,223
3,667
0
2,955
8,849
3,439
2,532
1,319
7,530
66,596
4,036
L
Fafnir
N3onSnxgz
Fafnir
4,322
1,851
0
3,485
18,863
20,108
0
3,889
14,214
27,881
0
L
4,554
944
47
1,648
12,628
4,587
1,783
6,611
5,917
0
46,107
W
Xbalanque
9,724
3,107
0
4,059
12,496
4,900
1,087
2,440
10,056
0
83,301
L
9,560
3,257
0
4,878
13,512
12,910
53
3,388
10,065
0
56,522
W
Bakasura
SealSquadLdr
Bakasura
11,851
8,132
0
8,271
16,073
9,427
0
854
15,219
0
112,973
W
520
225
0
164
1,791
744
0
591
1,200
2,534
0
W
3,365
869
0
4,558
11,416
4,244
828
55
11,361
47,303
0
L
Chang'e
ViixEssence
Chang'e
756
174
93
406
1,143
219
0
335
808
3,802
0
L
6,454
2,872
0
1,759
11,926
3,967
3,532
1,271
10,490
0
67,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,018
Gold Earned
42,357
520
Minions Killed
365
0
Camps Cleared
0
1,505,222
Distance Traveled
1,349,994
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,355
545
136
7
0
359,797
1
L
Fafnir
8,322
438
42
2
0
342,720
2
L
Neith
8,954
471
97
5
0
331,748
0
W
Xbalanque
10,135
533
121
6
0
337,669
3
L
Osiris
9,521
501
90
5
0
305,721
1
W
Bakasura
11,768
619
178
9
0
459,354
0
W
Ymir
5,846
308
0
0
0
50,847
0
W
Anubis
8,914
469
85
4
0
297,555
0
L
Chang'e
6,078
320
8
0
0
39,062
0
L
Medusa
9,482
499
128
7
0
330,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role