Player Matchup

Eset
Eset
 
Eset
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Chron1C-ShAde
Kali
Level 79
God Stats
1W - 2L
1,524 SR
Queue Stats
168W - 148L
1,489 Elo+
Party 1
Nike
Nike
Dr Donut9784
Nike
Level 127
God Stats
3W - 8L
1,253 SR
Queue Stats
617W - 605L
1,509 Elo+
Party 3
Ullr
Ullr
Munitious
Ullr
Level 92
God Stats
10W - 13L
1,477 SR
Queue Stats
233W - 212L
1,517 Elo+
Party 1
Geb
Geb
ShankyShadow400
Geb
Level 69
God Stats
14W - 9L
1,385 SR
Queue Stats
170W - 181L
1,493 Elo+
Party 3
Team Averages
Level 97
1,428 SR
1,502 Elo+

VS

Team Averages
Level 109
1,569 SR
1,489 Elo+
Cu Chulainn
Cu Chulainn
Diego_Nogal
Cu Chulainn
Level 116
God Stats
21W - 20L
1,546 SR
Queue Stats
475W - 431L
1,557 Elo+
Solo
Raijin
Raijin
NaughTy-_-AbuSe
Raijin
Level 105
God Stats
5W - 9L
1,513 SR
Queue Stats
174W - 240L
1,428 Elo+
Party 2
Artemis
Artemis
PortgasDPhoenix
Artemis
Level 79
God Stats
11W - 14L
1,592 SR
Queue Stats
109W - 125L
1,460 Elo+
Party 2
Jormungandr
Jormungandr
WaristukiRD
Jormungandr
Level 114
God Stats
4W - 3L
1,627 SR
Queue Stats
50W - 54L
1,490 Elo+
Party 2
Loki
Loki
XxJJCuelixX
Loki
Level 129
God Stats
11W - 12L
1,570 SR
Queue Stats
231W - 283L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
8 / 5 / 2
9,606
565
13,983
11,404
4,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 3 / 3
8,744
514
3,334
11,795
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 0
8,740
514
8,474
14,350
10,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
14
3 / 3 / 3
8,269
486
7,626
10,462
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 5
7,267
427
5,977
15,189
8,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Diego_Nogal
Cu Chulainn
16
1 / 0 / 2
9,923
584
9,155
13,235
9,914
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 6 / 3
9,558
562
6,899
12,585
4,645
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 7
8,124
478
9,212
8,727
2,680
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
WaristukiRD
Jormungandr
13
3 / 3 / 5
8,408
495
10,021
13,382
7,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
8 / 4 / 5
10,195
600
10,600
12,459
5,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
17
Kills
17
17
Deaths
17
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
8
5
2
1.8
L
5
3
3
2.17
W
Cu Chulainn
Diego_Nogal
Cu Chulainn
1
0
2
2
L
1
3
0
0.33
L
Ullr
3
3
3
1.5
W
4
6
3
0.92
W
1
4
7
1.13
L
0
3
5
0.83
W
Jormungandr
WaristukiRD
Jormungandr
3
3
5
1.83
W
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,394
Damage
45,887
63,200
Taken
60,388
32,486
Mitigated
29,756
19,687
Healing
14,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
13,983
874
768
2,884
11,404
4,812
262
3,594
7,810
51,452
0
L
3,334
1,436
0
3,975
11,795
5,307
0
3,370
8,425
0
45,063
W
Cu Chulainn
Diego_Nogal
Cu Chulainn
9,155
1,272
0
3,990
13,235
9,914
0
1,541
10,348
13,605
63,253
L
8,474
981
0
3,946
14,350
10,049
0
2,113
12,237
3,155
58,108
L
Ullr
7,626
2,419
0
3,209
10,462
3,336
0
3,998
6,464
0
50,657
W
6,899
775
0
2,844
12,585
4,645
0
5,112
7,473
64,943
0
W
9,212
5,016
0
2,594
8,727
2,680
334
3,331
5,396
0
46,544
L
5,977
1,179
1,406
3,499
15,189
8,982
0
6,159
9,030
24,312
0
W
Jormungandr
WaristukiRD
Jormungandr
10,021
4,036
0
1,371
13,382
7,377
233
5,782
7,600
49,110
0
W
10,600
3,394
0
3,754
12,459
5,140
46
4,969
7,350
0
65,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,626
Gold Earned
46,208
393
Minions Killed
542
0
Camps Cleared
0
1,596,890
Distance Traveled
1,653,940
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,606
565
73
4
0
300,728
1
L
Kali
8,744
514
68
4
0
330,722
0
W
Cu Chulainn
9,923
584
163
10
0
371,333
4
L
Nike
8,740
514
142
8
0
349,683
5
L
Ullr
8,269
486
83
5
0
318,817
3
W
Raijin
9,558
562
121
7
0
301,165
4
W
Artemis
8,124
478
82
5
0
290,514
1
L
Geb
7,267
427
27
2
0
296,940
2
W
Jormungandr
8,408
495
81
5
0
328,644
3
W
Loki
10,195
600
95
6
0
362,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role