Player Matchup

Hel
Hel
BarrelZeus52754
Hel
Level 64
God Stats
1W - 7L
1,140 SR
Queue Stats
96W - 104L
1,218 Elo+
Solo
Ah Puch
Ah Puch
GriffinSpitz
Ah Puch
Level 123
God Stats
3W - 2L
1,765 SR
Queue Stats
412W - 320L
1,535 Elo+
Party 1
Da Ji
Da Ji
That_Kid_Sniff
Da Ji
Level 82
God Stats
6W - 6L
1,496 SR
Queue Stats
279W - 260L
1,455 Elo+
Party 1
Heimdallr
Heimdallr
catien2
Heimdallr
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 239L
1,323 Elo+
Solo
Guan Yu
Guan Yu
golemgalactico
Guan Yu
Level 84
God Stats
7W - 9L
1,492 SR
Queue Stats
356W - 342L
1,472 Elo+
Solo
Team Averages
Level 93
1,479 SR
1,401 Elo+

VS

Team Averages
Level 105
1,455 SR
1,366 Elo+
Ymir
Ymir
REVZATERRA
Ymir
Level 69
God Stats
3W - 6L
1,294 SR
Queue Stats
93W - 120L
1,314 Elo+
Solo
Neith
Neith
TUFFxDeath
Neith
Level 126
God Stats
22W - 20L
1,535 SR
Queue Stats
1,045W - 1,113L
1,506 Elo+
Solo
Medusa
Medusa
Wolfie BD
Medusa
Level 143
God Stats
5W - 4L
1,492 SR
Queue Stats
54W - 67L
1,343 Elo+
Solo
Chang'e
Chang'e
gurtleturtle
Chang'e
Level 64
God Stats
7W - 6L
1,413 SR
Queue Stats
18W - 32L
1,270 Elo+
Solo
Chaac
Chaac
rodsup
Chaac
Level 121
God Stats
1W - 2L
1,542 SR
Queue Stats
10W - 14L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
7,483
416
4,930
11,695
4,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Puch
GriffinSpitz
Ah Puch
16
11 / 7 / 3
10,677
593
20,114
21,552
8,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 6 / 3
8,331
463
5,007
13,865
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
catien2
Heimdallr
12
0 / 8 / 4
7,416
412
3,982
13,018
3,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 3 / 4
8,730
485
4,373
13,440
16,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 9
8,539
474
4,430
13,885
9,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
18
21 / 0 / 5
11,975
665
23,933
11,689
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Wolfie BD
Medusa
18
5 / 3 / 6
10,948
608
8,116
12,597
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
gurtleturtle
Chang'e
14
1 / 8 / 4
8,722
485
8,016
15,266
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
rodsup
Chaac
17
4 / 1 / 3
10,250
569
9,797
11,275
12,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
15
Kills
31
31
Deaths
15
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Ah Puch
GriffinSpitz
Ah Puch
11
7
3
1.79
W
0
3
9
1.5
W
Neith
21
0
5
23.5
L
4
6
3
0.92
W
Medusa
Wolfie BD
Medusa
5
3
6
2.67
L
Heimdallr
catien2
Heimdallr
0
8
4
0.25
L
0
3
4
0.67
W
Chang'e
gurtleturtle
Chang'e
1
8
4
0.38
W
Chaac
rodsup
Chaac
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,406
Damage
54,292
73,570
Taken
64,712
38,318
Mitigated
34,687
19,756
Healing
23,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,930
954
543
2,600
11,695
4,139
224
1,035
10,610
35,803
0
L
Ah Puch
GriffinSpitz
Ah Puch
20,114
2,238
346
7,514
21,552
8,153
294
7,370
14,086
74,082
0
W
4,430
527
0
2,782
13,885
9,887
220
5,234
8,651
40,395
0
W
Neith
23,933
9,571
0
4,104
11,689
3,905
2,841
6,484
5,205
0
73,435
L
5,007
825
0
1,138
13,865
6,009
0
1,204
12,576
0
43,215
W
Medusa
Wolfie BD
Medusa
8,116
1,855
0
4,545
12,597
3,798
508
3,798
8,625
0
77,488
L
Heimdallr
catien2
Heimdallr
3,982
1,998
385
2,291
13,018
3,959
624
1,947
10,973
0
34,849
L
4,373
1,038
558
4,381
13,440
16,058
170
890
11,826
0
50,307
W
Chang'e
gurtleturtle
Chang'e
8,016
493
1,234
5,176
15,266
4,793
396
7,974
7,292
53,788
0
W
Chaac
rodsup
Chaac
9,797
1,751
0
5,547
11,275
12,304
195
1,728
8,918
0
55,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,637
Gold Earned
50,434
435
Minions Killed
478
0
Camps Cleared
0
1,534,411
Distance Traveled
1,636,939
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,483
416
62
3
0
293,720
0
L
Ah Puch
10,677
593
116
6
0
287,029
0
W
Ymir
8,539
474
53
3
0
300,109
2
W
Neith
11,975
665
114
6
0
333,153
0
L
Da Ji
8,331
463
74
4
0
329,374
1
W
Medusa
10,948
608
118
7
0
336,695
5
L
Heimdallr
7,416
412
74
4
0
285,449
0
L
Guan Yu
8,730
485
109
6
0
338,839
1
W
Chang'e
8,722
485
84
5
0
319,646
1
W
Chaac
10,250
569
109
6
0
347,336
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role