Player Matchup

Hercules
Hercules
IceAngel62
Hercules
Level 88
God Stats
29W - 39L
1,556 SR
Queue Stats
342W - 257L
1,708 Elo+
Party 1
Discordia
Discordia
JoseCano2219
Discordia
Level 127
God Stats
5W - 2L
1,897 SR
Queue Stats
517W - 456L
1,681 Elo+
Party 1
Anhur
Anhur
JukeboxHerooooo
Anhur
Level 122
God Stats
12W - 22L
1,450 SR
Queue Stats
956W - 894L
1,601 Elo+
Solo
Geb
Geb
Toci_hn
Geb
Level 157
God Stats
39W - 21L
1,796 SR
Queue Stats
458W - 366L
1,688 Elo+
Party 1
Loki
Loki
Xbubux16
Loki
Level 128
God Stats
1W - 1L
1,642 SR
Queue Stats
11W - 20L
1,474 Elo+
Party 1
Team Averages
Level 124
1,668 SR
1,630 Elo+

VS

Team Averages
Level 154
1,517 SR
1,545 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
CritikalFk
Da Ji
Level 157
God Stats
78W - 65L
1,672 SR
Queue Stats
122W - 122L
1,540 Elo+
Party 2
Ah Puch
Ah Puch
Lotto6388
Ah Puch
Level 159
God Stats
7W - 6L
1,256 SR
Queue Stats
305W - 303L
1,534 Elo+
Solo
Medusa
Medusa
Outcast107
Medusa
Level 140
God Stats
0W - 2L
1,594 SR
Queue Stats
2W - 3L
1,603 Elo+
Party 2
Cthulhu
Cthulhu
PsychoSamaritan
Cthulhu
Level 156
God Stats
3W - 7L
1,561 SR
Queue Stats
4W - 7L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IceAngel62
Hercules
14
1 / 2 / 4
7,573
541
6,600
11,689
9,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
JoseCano2219
Discordia
14
6 / 1 / 8
8,249
589
8,980
8,131
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 4
8,335
595
4,358
5,176
1,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
11
1 / 4 / 8
6,890
492
6,281
10,599
8,273
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
16
8 / 2 / 8
9,442
674
11,304
9,841
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 6 / 1
7,406
529
9,076
12,106
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
13
4 / 5 / 1
7,882
563
6,091
10,531
4,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
Lotto6388
Ah Puch
14
1 / 2 / 1
8,183
585
6,830
9,938
6,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Outcast107
Medusa
9
0 / 4 / 1
5,987
428
3,674
6,887
1,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 3
6,496
464
6,028
11,111
9,450
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
20
Kills
9
9
Deaths
20
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
1
0.58
L
Da Ji
4
5
1
0.9
W
Hercules
IceAngel62
Hercules
1
2
4
1.5
W
Discordia
JoseCano2219
Discordia
6
1
8
10
W
4
0
4
6
L
Ah Puch
Lotto6388
Ah Puch
1
2
1
0.75
L
Medusa
Outcast107
Medusa
0
4
1
0.13
L
1
3
3
0.83
W
Geb
1
4
8
1.25
W
Loki
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,523
Damage
31,699
45,436
Taken
50,573
26,161
Mitigated
26,073
15,842
Healing
16,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,076
3,457
0
4,161
12,106
3,679
453
4,079
7,707
45,166
0
L
Da Ji
6,091
2,263
18
2,648
10,531
4,833
0
1,820
8,664
0
48,597
W
Hercules
IceAngel62
Hercules
6,600
2,616
0
5,449
11,689
9,459
0
7,377
4,312
0
37,791
W
Discordia
JoseCano2219
Discordia
8,980
861
70
2,511
8,131
3,058
180
5,073
3,058
48,252
0
W
4,358
1,912
0
2,893
5,176
1,846
3,328
1,080
4,096
0
46,714
L
Ah Puch
Lotto6388
Ah Puch
6,830
280
0
4,490
9,938
6,231
0
618
9,174
55,751
0
L
Medusa
Outcast107
Medusa
3,674
1,491
0
989
6,887
1,880
1,034
2,396
4,437
0
27,184
L
6,028
408
894
3,673
11,111
9,450
0
5,603
5,184
24,877
0
W
Geb
6,281
459
0
1,395
10,599
8,273
0
4,753
5,846
12,798
0
W
Loki
11,304
4,359
0
3,524
9,841
3,525
0
3,651
6,190
0
63,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,489
Gold Earned
35,954
407
Minions Killed
373
0
Camps Cleared
0
1,471,233
Distance Traveled
1,394,513
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,406
529
83
6
0
240,410
5
L
Da Ji
7,882
563
80
6
0
306,665
3
W
Hercules
7,573
541
80
6
0
300,738
3
W
Discordia
8,249
589
100
7
0
281,987
6
W
Anhur
8,335
595
97
7
0
267,532
5
L
Ah Puch
8,183
585
122
9
0
274,072
3
L
Medusa
5,987
428
56
4
0
279,139
2
L
Cthulhu
6,496
464
32
2
0
294,227
2
W
Geb
6,890
492
14
1
0
290,203
8
W
Loki
9,442
674
116
8
0
330,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role