Player Matchup

Thor
Thor
BIGMADLION
Thor
Level 20
God Stats
0W - 2L
1,333 SR
Queue Stats
10W - 7L
1,551 Elo+
Solo
Fenrir
Fenrir
MidoriShika
Fenrir
Level 125
God Stats
1W - 1L
1,718 SR
Queue Stats
23W - 25L
1,499 Elo+
Party 1
Nemesis
Nemesis
Sdaed
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,486 Elo+
Party 1
Team Averages
Level 52
1,517 SR
1,512 Elo+

VS

Team Averages
Level 73
1,787 SR
1,514 Elo+
Geb
Geb
ASpode
Geb
Level 91
God Stats
2W - 0L
1,878 SR
Queue Stats
19W - 11L
1,494 Elo+
Party 2
Anhur
Anhur
AurethRedir
Anhur
Level 42
God Stats
1W - 0L
1,783 SR
Queue Stats
19W - 9L
1,494 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
idunkchickens
Morgan Le Fay
Level 87
God Stats
2W - 0L
1,701 SR
Queue Stats
46W - 34L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,368
567
6,729
9,171
2,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
11
1 / 3 / 1
7,585
583
4,406
12,837
10,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
Sdaed
Nemesis
10
0 / 5 / 1
7,169
551
3,962
11,326
4,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
ASpode
Geb
13
2 / 0 / 10
9,772
752
6,292
11,163
16,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

13
6 / 2 / 6
9,553
735
10,041
8,537
3,578
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
idunkchickens
Morgan Le Fay
14
4 / 0 / 5
9,390
722
9,545
6,278
2,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Geb
ASpode
Geb
2
0
10
7
W
6
2
6
4.5
L
1
4
1
0.38
L
Fenrir
1
3
1
0.5
L
Nemesis
Sdaed
Nemesis
0
5
1
0.1
W
Morgan Le Fay
idunkchickens
Morgan Le Fay
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,097
Damage
25,878
33,334
Taken
25,978
17,937
Mitigated
23,422
3,128
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
ASpode
Geb
6,292
1,227
0
4,223
11,163
16,846
375
156
11,007
13,090
0
W
10,041
4,243
0
2,517
8,537
3,578
909
0
8,537
0
41,305
L
6,729
329
0
392
9,171
2,868
0
5,458
3,713
0
22,495
L
Fenrir
4,406
446
290
1,242
12,837
10,827
0
5,583
7,254
0
14,068
L
Nemesis
Sdaed
Nemesis
3,962
1,052
0
1,204
11,326
4,242
0
5,069
6,257
0
18,106
W
Morgan Le Fay
idunkchickens
Morgan Le Fay
9,545
1,389
127
3,386
6,278
2,998
740
544
5,734
41,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,122
Gold Earned
28,715
92
Minions Killed
122
2
Camps Cleared
8
704,860
Distance Traveled
676,959
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,772
752
13
1
0
227,497
4
W
Anhur
9,553
735
41
3
4
222,884
3
L
Thor
7,368
567
30
2
1
218,427
6
L
Fenrir
7,585
583
19
1
0
246,613
2
L
Nemesis
7,169
551
43
3
1
239,820
0
W
Morgan Le Fay
9,390
722
68
5
4
226,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role