Player Matchup

Freya
Freya
Djmulo19
Freya
Level 28
God Stats
30W - 21L
1,607 SR
Queue Stats
168W - 93L
1,590 Elo+
Party 1
Gilgamesh
Gilgamesh
IPlomovz
Gilgamesh
Level 49
God Stats
18W - 11L
1,612 SR
Queue Stats
209W - 144L
1,532 Elo+
Party 1
Izanami
Izanami
Legendary9824
Izanami
Level 112
God Stats
23W - 5L
1,873 SR
Queue Stats
271W - 191L
1,700 Elo+
Party 1
Team Averages
Level 63
1,697 SR
1,607 Elo+

VS

Team Averages
Level 14
1,448 SR
1,433 Elo+
Ne Zha
Ne Zha
ItsJustCasuals
Ne Zha
Level 7
God Stats
9W - 8L
1,349 SR
Queue Stats
19W - 11L
1,390 Elo+
Solo
Sobek
Sobek
LordWolf59
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
Subject 935
Thoth
Level 18
God Stats
0W - 3L
1,496 SR
Queue Stats
3W - 8L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Djmulo19
Freya
13
3 / 2 / 17
9,737
749
9,467
11,443
5,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
IPlomovz
Gilgamesh
14
10 / 2 / 14
10,753
827
12,433
17,366
14,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
16
15 / 3 / 8
11,900
915
18,270
7,973
2,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 11 / 2
8,493
653
10,713
13,873
5,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
12
1 / 6 / 6
9,026
694
6,359
20,892
22,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 11 / 5
8,271
636
6,362
11,636
3,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
28
Kills
6
7
Deaths
28
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Freya
Djmulo19
Freya
3
2
17
5.75
W
Gilgamesh
IPlomovz
Gilgamesh
10
2
14
8.5
L
4
11
2
0.45
W
Izanami
15
3
8
6.33
L
Sobek
1
6
6
0.67
L
1
11
5
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,170
Damage
23,434
36,782
Taken
46,401
22,264
Mitigated
32,024
10,604
Healing
5,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Djmulo19
Freya
9,467
3,706
0
3,828
11,443
5,585
35
4,778
6,665
25,152
0
W
Gilgamesh
IPlomovz
Gilgamesh
12,433
4,366
352
3,236
17,366
14,133
393
5,532
11,490
0
18,575
L
10,713
2,046
0
1,337
13,873
5,684
0
2,424
10,575
0
20,734
W
Izanami
18,270
14,856
0
3,188
7,973
2,546
2,111
2,815
5,158
0
60,507
L
Sobek
6,359
337
254
3,519
20,892
22,450
0
4,982
14,814
16,722
0
L
6,362
479
0
10
11,636
3,890
0
1,613
9,678
25,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
25,790
137
Minions Killed
70
9
Camps Cleared
3
694,220
Distance Traveled
536,331
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,737
749
22
2
3
221,337
4
W
Gilgamesh
10,753
827
15
1
0
251,857
2
L
Ne Zha
8,493
653
17
1
3
156,375
1
W
Izanami
11,900
915
100
8
6
221,026
6
L
Sobek
9,026
694
20
2
0
198,921
0
L
Thoth
8,271
636
33
3
0
181,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role