Player Matchup

Olorun
Olorun
BigBoiMatt8124
Olorun
Level 79
God Stats
3W - 2L
1,545 SR
Queue Stats
338W - 218L
1,587 Elo+
Party 1
Medusa
Medusa
BryceTheDon
Medusa
Level 123
God Stats
12W - 20L
1,391 SR
Queue Stats
418W - 309L
1,594 Elo+
Party 1
Cerberus
Cerberus
I Nayte I
Cerberus
Level 39
God Stats
17W - 30L
1,459 SR
Queue Stats
293W - 182L
1,547 Elo+
Party 1
Team Averages
Level 80
1,465 SR
1,576 Elo+

VS

Team Averages
Level 108
1,399 SR
1,418 Elo+
Scylla
Scylla
AstorTheMastrV2
Scylla
Level 107
God Stats
3W - 3L
1,446 SR
Queue Stats
236W - 256L
1,440 Elo+
Solo
Terra
Terra
K XhANxY E
Terra
Level 69
God Stats
1W - 2L
1,502 SR
Queue Stats
3W - 6L
1,336 Elo+
Solo
Apollo
Apollo
eppi1234
Apollo
Level 148
God Stats
2W - 4L
1,248 SR
Queue Stats
80W - 95L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 10
8,169
743
5,209
7,096
2,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
13
11 / 4 / 3
9,741
886
12,686
10,595
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
I Nayte I
Cerberus
12
1 / 0 / 8
8,276
752
3,935
8,137
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
7,585
690
6,597
10,548
3,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
11
1 / 2 / 4
7,470
679
2,968
7,015
5,202
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
eppi1234
Apollo
12
3 / 6 / 3
8,309
755
5,342
9,243
3,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
6
6
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
2
2
10
3.5
W
Medusa
11
4
3
3.13
W
Cerberus
I Nayte I
Cerberus
1
0
8
5
L
Terra
1
2
4
1.5
L
Apollo
eppi1234
Apollo
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,830
Damage
14,907
25,828
Taken
26,806
12,859
Mitigated
12,033
6,420
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,597
186
0
756
10,548
3,383
232
4,700
5,848
21,601
0
W
5,209
1,267
231
1,370
7,096
2,818
1,202
3,405
3,691
22,766
0
W
Medusa
12,686
6,551
0
1,722
10,595
4,153
363
4,847
5,748
0
33,636
W
Cerberus
I Nayte I
Cerberus
3,935
119
0
3,097
8,137
5,888
65
1,928
6,209
15,435
0
L
Terra
2,968
277
1,073
931
7,015
5,202
0
3,011
4,004
16,055
0
L
Apollo
eppi1234
Apollo
5,342
2,320
0
1,434
9,243
3,448
492
2,129
7,114
0
30,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,186
Gold Earned
23,364
133
Minions Killed
129
4
Camps Cleared
7
627,088
Distance Traveled
589,140
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,585
690
37
3
1
194,052
1
W
Olorun
8,169
743
51
5
2
213,005
0
W
Medusa
9,741
886
47
4
0
191,031
0
W
Cerberus
8,276
752
35
3
2
223,052
1
L
Terra
7,470
679
29
3
1
207,065
0
L
Apollo
8,309
755
63
6
5
188,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role