Player Matchup

Jing Wei
Jing Wei
Chaosminer
Jing Wei
Level 66
God Stats
3W - 0L
1,695 SR
Queue Stats
125W - 121L
1,467 Elo+
Party 2
Bellona
Bellona
Desesfer
Bellona
Level 125
God Stats
15W - 8L
1,322 SR
Queue Stats
193W - 182L
1,547 Elo+
Party 3
Horus
Horus
Tezzerit
Horus
Level 29
God Stats
4W - 4L
1,575 SR
Queue Stats
61W - 67L
1,451 Elo+
Party 2
Sol
Sol
gidedeon
Sol
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,448 Elo+
Party 2
Set
Set
lautaro00
Set
Level 28
God Stats
12W - 5L
1,686 SR
Queue Stats
26W - 20L
1,517 Elo+
Party 3
Team Averages
Level 63
1,556 SR
1,486 Elo+

VS

Team Averages
Level 74
1,527 SR
1,436 Elo+
Pele
Pele
Fytology
Pele
Level 98
God Stats
1W - 3L
1,630 SR
Queue Stats
254W - 242L
1,445 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HeroGrande
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,524 SR
Queue Stats
217W - 189L
1,495 Elo+
Party 1
Geb
Geb
ShowdownHunter
Geb
Level 47
God Stats
8W - 6L
1,533 SR
Queue Stats
20W - 27L
1,453 Elo+
Party 1
Agni
Agni
bigahe
Agni
Level 36
God Stats
19W - 33L
1,408 SR
Queue Stats
146W - 165L
1,374 Elo+
Solo
Medusa
Medusa
daphadil6967
Medusa
Level 84
God Stats
3W - 9L
1,542 SR
Queue Stats
54W - 44L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chaosminer
Jing Wei
14
1 / 0 / 6
8,174
511
7,848
8,040
2,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Desesfer
Bellona
16
4 / 0 / 1
9,829
614
7,664
12,777
13,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Tezzerit
Horus
12
1 / 2 / 5
7,843
490
3,155
13,728
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 0 / 3
8,751
547
6,798
5,715
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 1 / 3
9,066
567
3,942
7,481
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
1 / 2 / 2
8,350
522
3,959
10,377
3,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
HeroGrande
Morgan Le Fay
12
0 / 4 / 0
7,151
447
6,906
8,405
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 1
6,772
423
3,372
9,932
7,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Agni
bigahe
Agni
11
0 / 2 / 0
6,461
404
3,613
8,851
2,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
12
2 / 2 / 0
7,369
461
6,404
7,445
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Chaosminer
Jing Wei
1
0
6
4
W
Bellona
Desesfer
Bellona
4
0
1
4.5
L
Pele
1
2
2
1
L
Morgan Le Fay
HeroGrande
Morgan Le Fay
0
4
0
0
L
0
3
1
0.17
W
Horus
Tezzerit
Horus
1
2
5
1.75
L
Agni
bigahe
Agni
0
2
0
0
L
Medusa
2
2
0
1
W
2
0
3
3.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,407
Damage
24,254
47,741
Taken
45,010
28,901
Mitigated
18,753
20,549
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Chaosminer
Jing Wei
7,848
6,296
0
3,204
8,040
2,221
0
1,062
6,978
0
62,053
W
Bellona
Desesfer
Bellona
7,664
2,487
0
6,536
12,777
13,348
50
7,498
5,279
0
56,036
L
Pele
3,959
345
0
4,864
10,377
3,418
0
703
9,674
0
63,839
L
Morgan Le Fay
HeroGrande
Morgan Le Fay
6,906
1,304
0
620
8,405
2,492
47
207
8,198
49,666
0
L
3,372
125
379
1,734
9,932
7,791
0
684
9,248
9,999
0
W
Horus
Tezzerit
Horus
3,155
1,680
868
3,790
13,728
7,755
20
1,921
11,807
0
17,764
L
Agni
bigahe
Agni
3,613
275
0
2,876
8,851
2,814
117
4,527
4,324
33,002
0
L
Medusa
6,404
2,850
0
1,154
7,445
2,238
0
677
6,768
0
49,763
W
6,798
1,480
316
3,559
5,715
1,874
1,798
2,626
3,089
52,779
0
W
3,942
1,307
0
2,276
7,481
3,703
0
784
6,697
0
64,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,663
Gold Earned
36,103
454
Minions Killed
394
0
Camps Cleared
0
1,528,366
Distance Traveled
1,434,282
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,174
511
119
7
0
262,542
2
W
Bellona
9,829
614
118
7
0
279,584
5
L
Pele
8,350
522
125
8
0
338,839
1
L
Morgan Le Fay
7,151
447
102
6
0
275,047
0
L
Geb
6,772
423
16
1
0
297,287
0
W
Horus
7,843
490
18
1
0
288,521
3
L
Agni
6,461
404
62
4
0
245,302
3
L
Medusa
7,369
461
89
6
0
277,807
3
W
Sol
8,751
547
102
6
0
330,358
1
W
Set
9,066
567
97
6
0
367,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role