Player Matchup

Fenrir
Fenrir
ChromaUS
Fenrir
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,422 Elo+
Party 3
Geb
Geb
Criseydex
Geb
Level 37
God Stats
1W - 2L
1,131 SR
Queue Stats
73W - 87L
1,351 Elo+
Party 1
Sun Wukong
Sun Wukong
JMac GG
Sun Wukong
Level 127
God Stats
30W - 23L
1,628 SR
Queue Stats
67W - 55L
1,524 Elo+
Party 3
Neith
Neith
KronicVision883
Neith
Level 36
God Stats
6W - 4L
1,488 SR
Queue Stats
24W - 37L
1,369 Elo+
Party 1
Olorun
Olorun
daspwnen
Olorun
Level 125
God Stats
4W - 1L
1,541 SR
Queue Stats
259W - 233L
1,560 Elo+
Solo
Team Averages
Level 74
1,458 SR
1,445 Elo+

VS

Team Averages
Level 84
1,500 SR
1,517 Elo+
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Aphrodite
Aphrodite
 
Aphrodite
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Set
Set
Thanostrich
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,534 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
iFish6
Morgan Le Fay
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChromaUS
Fenrir
11
5 / 1 / 1
6,661
606
4,495
6,567
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 6
6,143
558
1,365
7,415
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sun Wukong
JMac GG
Sun Wukong
12
0 / 0 / 2
7,040
640
1,517
3,469
1,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
1 / 1 / 3
6,414
583
4,209
4,564
1,365
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
daspwnen
Olorun
12
5 / 1 / 2
7,235
658
6,539
8,577
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 3 / 0
6,549
595
7,494
7,178
2,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
 
Anubis
11
0 / 1 / 0
6,061
551
676
3,229
1,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
 
Aphrodite
7
0 / 4 / 3
4,734
430
660
5,650
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 0
5,635
512
1,538
7,139
3,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
iFish6
Morgan Le Fay
10
1 / 2 / 1
5,332
485
4,452
5,217
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
5
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
3
0
1
L
Anubis
 
Anubis
0
1
0
0
L
Aphrodite
 
Aphrodite
0
4
3
0.38
W
Fenrir
ChromaUS
Fenrir
5
1
1
5.5
W
1
2
6
2
W
Sun Wukong
JMac GG
Sun Wukong
0
0
2
1
W
1
1
3
2.5
L
1
2
0
0.5
W
Olorun
daspwnen
Olorun
5
1
2
6
L
Morgan Le Fay
iFish6
Morgan Le Fay
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,125
Damage
14,820
30,592
Taken
28,413
11,827
Mitigated
10,397
14,685
Healing
7,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,494
3,432
0
2,081
7,178
2,091
0
4,738
2,440
0
49,495
L
Anubis
 
Anubis
676
165
0
1,744
3,229
1,226
0
0
3,229
39,039
0
L
Aphrodite
 
Aphrodite
660
175
400
1,173
5,650
2,175
46
1,601
4,049
11,790
0
W
Fenrir
ChromaUS
Fenrir
4,495
1,079
0
3,476
6,567
2,049
0
1,192
5,375
0
35,458
W
1,365
133
118
853
7,415
4,311
221
517
6,898
7,893
0
W
Sun Wukong
JMac GG
Sun Wukong
1,517
518
0
1,754
3,469
1,423
0
918
2,551
0
42,074
W
4,209
2,227
0
1,759
4,564
1,365
800
2,653
1,911
0
35,217
L
1,538
737
0
1,405
7,139
3,255
0
1,196
5,943
0
29,668
W
Olorun
daspwnen
Olorun
6,539
3,360
632
6,093
8,577
2,679
667
729
7,848
55,347
0
L
Morgan Le Fay
iFish6
Morgan Le Fay
4,452
115
0
720
5,217
1,650
0
369
4,848
29,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,493
Gold Earned
28,311
350
Minions Killed
311
0
Camps Cleared
0
1,059,604
Distance Traveled
983,077
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,549
595
92
8
0
211,355
3
L
Anubis
6,061
551
89
8
0
193,214
3
L
Aphrodite
4,734
430
23
2
0
195,926
0
W
Fenrir
6,661
606
65
6
0
230,315
2
W
Geb
6,143
558
17
2
0
195,696
0
W
Sun Wukong
7,040
640
105
10
0
208,575
1
W
Neith
6,414
583
72
7
0
210,584
0
L
Set
5,635
512
70
6
0
218,579
0
W
Olorun
7,235
658
91
8
0
214,434
5
L
Morgan Le Fay
5,332
485
37
3
0
164,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role