Player Matchup

Tiamat
Tiamat
JoelMartin_97
Tiamat
Level 24
God Stats
1W - 6L
1,228 SR
Queue Stats
16W - 17L
1,297 Elo+
Solo
Ymir
Ymir
Teasi234
Ymir
Level 57
God Stats
37W - 32L
1,422 SR
Queue Stats
220W - 248L
1,400 Elo+
Party 1
Bakasura
Bakasura
Xotiic_Unknown
Bakasura
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Odin
Odin
poohmatheus
Odin
Level 14
God Stats
0W - 3L
1,326 SR
Queue Stats
15W - 21L
1,254 Elo+
Solo
Persephone
Persephone
richydate5
Persephone
Level 29
God Stats
60W - 82L
1,310 SR
Queue Stats
226W - 303L
1,255 Elo+
Solo
Team Averages
Level 25
1,357 SR
1,341 Elo+

VS

Team Averages
Level 22
1,541 SR
1,261 Elo+
Nemesis
Nemesis
Das Bebii
Nemesis
Level 28
God Stats
2W - 1L
1,746 SR
Queue Stats
136W - 140L
1,380 Elo+
Solo
Yemoja
Yemoja
ResultedHawk422
Yemoja
Level 23
God Stats
1W - 5L
1,221 SR
Queue Stats
43W - 49L
1,306 Elo+
Solo
Baron Samedi
Baron Samedi
TheGrimRevenant
Baron Samedi
Level 24
God Stats
3W - 4L
1,449 SR
Queue Stats
102W - 97L
1,300 Elo+
Solo
Cthulhu
Cthulhu
heerkrishan
Cthulhu
Level 4
God Stats
6W - 1L
1,500 SR
Queue Stats
15W - 12L
1,095 Elo+
Solo
Chaac
Chaac
i-C-b-S
Chaac
Level 29
God Stats
4W - 0L
1,788 SR
Queue Stats
48W - 44L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,796
440
8,395
15,095
6,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
9
0 / 3 / 0
7,034
352
3,212
8,257
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
6
2 / 7 / 2
6,287
314
1,321
6,574
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 12 / 3
7,627
381
7,958
17,701
11,973
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Persephone
richydate5
Persephone
13
0 / 4 / 9
8,959
448
16,341
13,413
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Das Bebii
Nemesis
18
3 / 1 / 4
10,715
536
6,739
17,072
6,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 2 / 12
9,521
476
3,843
8,963
5,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
TheGrimRevenant
Baron Samedi
15
12 / 0 / 4
10,398
520
16,006
15,456
6,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
heerkrishan
Cthulhu
13
3 / 8 / 3
8,689
434
4,241
12,184
7,926
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
i-C-b-S
Chaac
17
9 / 0 / 5
11,172
559
13,749
12,910
11,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
10
Kills
30
31
Deaths
11
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Das Bebii
Nemesis
3
1
4
5
L
3
5
0
0.6
W
3
2
12
4.5
L
Ymir
0
3
0
0
W
Baron Samedi
TheGrimRevenant
Baron Samedi
12
0
4
14
L
Bakasura
2
7
2
0.43
W
Cthulhu
heerkrishan
Cthulhu
3
8
3
0.56
W
Chaac
i-C-b-S
Chaac
9
0
5
11.5
L
5
12
3
0.54
L
Persephone
richydate5
Persephone
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,227
Damage
44,578
61,040
Taken
66,585
29,919
Mitigated
38,314
12,169
Healing
20,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Das Bebii
Nemesis
6,739
3,551
0
3,176
17,072
6,747
3,864
3,874
12,900
0
83,864
L
8,395
412
39
5,231
15,095
6,069
1,999
5,242
9,465
49,261
0
W
3,843
1,175
4,500
2,076
8,963
5,297
0
6,226
2,274
18,016
0
L
Ymir
3,212
123
0
2,052
8,257
6,062
261
744
6,774
26,294
0
W
Baron Samedi
TheGrimRevenant
Baron Samedi
16,006
1,686
815
4,118
15,456
6,846
1,066
7,372
7,645
48,855
0
L
Bakasura
1,321
816
0
113
6,574
2,305
0
1,759
4,643
0
3,025
W
Cthulhu
heerkrishan
Cthulhu
4,241
981
0
0
12,184
7,926
1,024
3,888
7,846
27,264
0
W
Chaac
i-C-b-S
Chaac
13,749
2,518
0
6,182
12,910
11,498
2,136
4,868
7,764
7,018
48,479
L
7,958
3,994
0
0
17,701
11,973
609
9,564
7,328
0
20,752
L
Persephone
richydate5
Persephone
16,341
1,726
171
4,563
13,413
3,510
996
7,772
5,147
60,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,703
Gold Earned
50,495
256
Minions Killed
369
0
Camps Cleared
0
1,416,319
Distance Traveled
1,838,342
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,715
536
142
7
0
422,194
0
L
Tiamat
8,796
440
85
4
0
321,330
0
W
Yemoja
9,521
476
22
1
0
345,853
0
L
Ymir
7,034
352
48
2
0
250,155
0
W
Baron Samedi
10,398
520
65
3
0
347,297
2
L
Bakasura
6,287
314
9
0
0
166,381
0
W
Cthulhu
8,689
434
51
3
0
321,892
1
W
Chaac
11,172
559
89
4
0
401,106
0
L
Odin
7,627
381
21
1
0
346,428
0
L
Persephone
8,959
448
93
5
0
332,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role