Player Matchup

Izanami
Izanami
BMD5
Izanami
Level 154
God Stats
4W - 0L
1,864 SR
Queue Stats
142W - 77L
1,712 Elo+
Party 2
Cthulhu
Cthulhu
Buttershukks
Cthulhu
Level 156
God Stats
10W - 4L
1,673 SR
Queue Stats
169W - 105L
1,706 Elo+
Party 2
Raijin
Raijin
The Big Tasty15
Raijin
Level 157
God Stats
7W - 1L
1,897 SR
Queue Stats
69W - 54L
1,707 Elo+
Party 2
Team Averages
Level 156
1,812 SR
1,708 Elo+

VS

Team Averages
Level 99
1,535 SR
1,650 Elo+
Danzaburou
Danzaburou
NeverBliss
Danzaburou
Level 108
God Stats
1W - 5L
1,458 SR
Queue Stats
412W - 372L
1,605 Elo+
Party 1
Geb
Geb
NitoryuHaki
Geb
Level 79
God Stats
2W - 3L
1,608 SR
Queue Stats
10W - 6L
1,718 Elo+
Party 1
Sol
Sol
Willism456
Sol
Level 109
God Stats
9W - 10L
1,540 SR
Queue Stats
363W - 362L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BMD5
Izanami
13
7 / 1 / 4
8,880
807
9,403
6,688
2,599
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Buttershukks
Cthulhu
11
2 / 1 / 7
8,571
779
6,570
11,305
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 9
8,207
746
5,317
5,996
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NeverBliss
Danzaburou
11
1 / 3 / 1
7,014
638
6,579
8,994
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 5 / 1
6,792
617
3,577
10,498
8,508
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 1
6,503
591
6,459
6,640
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BMD5
Izanami
7
1
4
9
W
Cthulhu
Buttershukks
Cthulhu
2
1
7
5.5
L
Danzaburou
NeverBliss
Danzaburou
1
3
1
0.5
L
1
5
1
0.3
W
2
0
9
6.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,290
Damage
16,615
23,989
Taken
26,132
17,196
Mitigated
14,370
7,143
Healing
4,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BMD5
Izanami
9,403
4,759
0
1,892
6,688
2,599
1,873
3,928
2,760
0
39,931
W
Cthulhu
Buttershukks
Cthulhu
6,570
170
742
2,888
11,305
12,463
0
3,706
7,599
15,882
0
L
Danzaburou
NeverBliss
Danzaburou
6,579
2,392
0
1,540
8,994
3,487
0
5,552
3,314
0
32,528
L
3,577
367
0
590
10,498
8,508
0
2,765
7,557
9,459
0
W
5,317
243
75
1,546
5,996
2,134
749
2,709
3,287
29,083
0
L
6,459
720
0
1,873
6,640
2,375
0
3,406
3,122
22,569
1,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,658
Gold Earned
20,309
145
Minions Killed
121
6
Camps Cleared
4
634,594
Distance Traveled
594,304
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,880
807
66
6
2
211,052
2
W
Cthulhu
8,571
779
16
1
2
222,404
1
L
Danzaburou
7,014
638
76
7
1
190,705
3
L
Geb
6,792
617
7
1
0
209,989
3
W
Raijin
8,207
746
63
6
2
201,138
4
L
Sol
6,503
591
38
3
3
193,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role