Player Matchup

Ymir
Ymir
 
Ymir
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
aikoodyy12
Kukulkan
Level 12
God Stats
0W - 6L
1,292 SR
Queue Stats
4W - 15L
1,177 Elo+
Party 2
Neith
Neith
wiloni1
Neith
Level 28
God Stats
8W - 11L
1,318 SR
Queue Stats
20W - 26L
1,379 Elo+
Solo
Team Averages
Level 25
1,370 SR
1,352 Elo+

VS

Team Averages
Level 65
1,483 SR
1,431 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ScienceGamer75
Jormungandr
Level 29
God Stats
7W - 11L
1,449 SR
Queue Stats
77W - 133L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 4 / 4
7,697
700
6,409
9,361
8,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
aikoodyy12
Kukulkan
10
0 / 3 / 5
6,707
610
5,666
3,662
1,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
wiloni1
Neith
11
4 / 2 / 3
8,301
755
8,211
7,161
2,317
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 3 / 4
7,776
707
7,951
7,383
3,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
 
Bakasura
11
4 / 2 / 4
7,686
699
5,366
8,655
3,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
ScienceGamer75
Jormungandr
12
1 / 2 / 7
7,316
665
4,069
9,950
9,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
9
9
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
4
4
1.25
W
Baron Samedi
 
Baron Samedi
4
3
4
2
W
Bakasura
 
Bakasura
4
2
4
3
W
Jormungandr
ScienceGamer75
Jormungandr
1
2
7
2.25
L
Kukulkan
aikoodyy12
Kukulkan
0
3
5
0.83
L
Neith
wiloni1
Neith
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,286
Damage
17,386
20,184
Taken
25,988
11,461
Mitigated
16,685
4,342
Healing
6,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,409
1,144
0
1,241
9,361
8,027
0
5,127
3,333
18,146
0
W
Baron Samedi
 
Baron Samedi
7,951
849
1,833
2,513
7,383
3,971
0
3,620
3,763
26,098
0
W
Bakasura
 
Bakasura
5,366
3,223
0
1,517
8,655
3,407
0
4,669
3,986
0
17,586
W
Jormungandr
ScienceGamer75
Jormungandr
4,069
430
0
714
9,950
9,307
0
4,461
5,489
19,280
0
L
Kukulkan
aikoodyy12
Kukulkan
5,666
0
0
240
3,662
1,117
0
2,203
1,086
20,509
0
L
Neith
wiloni1
Neith
8,211
4,288
0
2,861
7,161
2,317
235
3,887
2,862
0
23,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,705
Gold Earned
22,778
119
Minions Killed
109
3
Camps Cleared
8
555,470
Distance Traveled
592,381
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,697
700
36
3
1
181,105
1
W
Baron Samedi
7,776
707
53
5
2
179,856
2
W
Bakasura
7,686
699
29
3
4
216,185
4
W
Jormungandr
7,316
665
27
2
2
196,340
0
L
Kukulkan
6,707
610
46
4
1
182,363
0
L
Neith
8,301
755
37
3
1
192,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role