Player Matchup

Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Fleur96
Bacchus
Level 159
God Stats
5W - 3L
1,598 SR
Queue Stats
827W - 884L
1,344 Elo+
Solo
Ymir
Ymir
Hebert2558
Ymir
Level 96
God Stats
5W - 3L
1,994 SR
Queue Stats
591W - 597L
1,396 Elo+
Solo
Hercules
Hercules
JohnnyRP2612
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,300 Elo+
Party 1
Odin
Odin
cgpv1989
Odin
Level 98
God Stats
0W - 2L
1,288 SR
Queue Stats
56W - 49L
1,453 Elo+
Party 1
Team Averages
Level 100
1,576 SR
1,399 Elo+

VS

Team Averages
Level 82
1,435 SR
1,370 Elo+
Merlin
Merlin
AlkingOsama
Merlin
Level 89
God Stats
5W - 5L
1,560 SR
Queue Stats
299W - 325L
1,388 Elo+
Solo
Bacchus
Bacchus
DansTaFace_Qc99
Bacchus
Level 47
God Stats
7W - 2L
1,588 SR
Queue Stats
116W - 117L
1,318 Elo+
Solo
Nu Wa
Nu Wa
FinesseLord_
Nu Wa
Level 123
God Stats
4W - 3L
1,317 SR
Queue Stats
302W - 305L
1,402 Elo+
Solo
Agni
Agni
Killertheman342
Agni
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 118L
1,344 Elo+
Solo
Ares
Ares
davidberube123
Ares
Level 92
God Stats
1W - 1L
1,208 SR
Queue Stats
43W - 36L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 3 / 5
5,723
636
1,507
4,205
1,573
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Fleur96
Bacchus
10
5 / 2 / 4
7,149
794
6,301
4,319
2,683
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
2 / 5 / 4
6,899
767
5,548
11,885
14,920
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
JohnnyRP2612
Hercules
13
0 / 2 / 9
6,628
736
3,151
13,357
7,025
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Odin
13
4 / 5 / 2
7,138
793
7,026
11,023
12,904
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
9 / 2 / 6
9,409
1,045
8,893
6,642
2,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 3 / 7
7,453
828
5,063
8,586
12,326
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
4 / 2 / 9
8,029
892
9,801
6,255
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 6
7,356
817
7,013
5,097
1,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 1 / 13
7,728
859
5,946
9,373
8,944
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
11
Kills
17
17
Deaths
11
24
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
5
0.83
W
Merlin
9
2
6
6
W
2
3
7
1.83
W
4
2
9
4.25
L
Bacchus
Fleur96
Bacchus
5
2
4
3.5
L
2
5
4
0.8
L
Hercules
JohnnyRP2612
Hercules
0
2
9
2.25
W
1
3
6
1.33
L
Odin
4
5
2
1
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,533
Damage
36,716
44,789
Taken
35,953
39,105
Mitigated
28,788
11,312
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,507
1,073
1,007
219
4,205
1,573
196
3,414
771
0
3,268
W
Merlin
8,893
479
1,871
2,017
6,642
2,971
507
2,607
4,035
20,560
0
W
5,063
1,204
1,772
942
8,586
12,326
829
3,084
5,502
7,452
0
W
9,801
2,974
942
1,094
6,255
2,652
658
1,165
5,090
17,558
0
L
Bacchus
Fleur96
Bacchus
6,301
808
484
370
4,319
2,683
0
3,922
397
9,494
0
L
5,548
316
891
1,382
11,885
14,920
39
8,358
3,331
18,356
0
L
Hercules
JohnnyRP2612
Hercules
3,151
721
0
6,038
13,357
7,025
86
12,475
724
0
9,482
W
7,013
681
430
255
5,097
1,895
1,076
2,073
3,024
14,970
0
L
Odin
7,026
868
265
656
11,023
12,904
158
8,099
2,850
0
16,729
W
5,946
326
1,230
943
9,373
8,944
1,070
2,920
6,453
9,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,537
Gold Earned
39,975
61
Minions Killed
75
0
Camps Cleared
0
735,943
Distance Traveled
868,501
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,723
636
6
1
0
125,405
0
W
Merlin
9,409
1,045
28
3
0
171,487
0
W
Bacchus
7,453
828
5
1
0
179,923
0
W
Nu Wa
8,029
892
11
1
0
158,098
0
L
Bacchus
7,149
794
8
1
0
112,466
0
L
Ymir
6,899
767
20
2
0
146,159
0
L
Hercules
6,628
736
18
2
0
184,446
0
W
Agni
7,356
817
22
2
0
171,277
0
L
Odin
7,138
793
9
1
0
167,467
0
W
Ares
7,728
859
9
1
0
187,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role