Player Matchup

Jormungandr
Jormungandr
Bloodead16
Jormungandr
Level 14
God Stats
1W - 3L
1,541 SR
Queue Stats
11W - 8L
1,586 Elo+
Party 1
Amaterasu
Amaterasu
JüanCa1106
Amaterasu
Level 22
God Stats
2W - 3L
1,601 SR
Queue Stats
31W - 26L
1,520 Elo+
Party 1
Bakasura
Bakasura
SSalomon
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,731 Elo+
Solo
Zeus
Zeus
YouRememberMe
Zeus
Level 29
God Stats
4W - 3L
1,656 SR
Queue Stats
103W - 95L
1,585 Elo+
Solo
Charybdis
Charybdis
aParagon
Charybdis
Level 15
God Stats
6W - 5L
1,737 SR
Queue Stats
112W - 63L
1,649 Elo+
Solo
Team Averages
Level 17
1,607 SR
1,614 Elo+

VS

Team Averages
Level 37
1,566 SR
1,573 Elo+
He Bo
He Bo
CallMeCorndog
He Bo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 49L
1,913 Elo+
Party 2
Loki
Loki
Guizmothegods
Loki
Level 2
God Stats
10W - 4L
1,242 SR
Queue Stats
49W - 26L
1,123 Elo+
Solo
King Arthur
King Arthur
Niallex
King Arthur
Level 29
God Stats
11W - 4L
1,740 SR
Queue Stats
53W - 27L
1,752 Elo+
Solo
Medusa
Medusa
TooBakedToWin
Medusa
Level 121
God Stats
23W - 18L
1,542 SR
Queue Stats
137W - 111L
1,575 Elo+
Party 2
Athena
Athena
skyyywalkerrr
Athena
Level 27
God Stats
10W - 3L
1,807 SR
Queue Stats
106W - 93L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bloodead16
Jormungandr
7
0 / 3 / 2
4,824
482
2,147
7,060
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
JüanCa1106
Amaterasu
10
0 / 2 / 0
5,241
524
1,157
5,428
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
SSalomon
Bakasura
6
0 / 7 / 0
4,137
414
1,291
7,255
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 0
5,003
500
1,769
3,573
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
aParagon
Charybdis
8
1 / 5 / 0
5,040
504
4,530
7,899
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 3
6,495
650
4,366
5,186
1,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 0 / 3
6,638
664
5,265
4,672
1,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Niallex
King Arthur
12
2 / 0 / 0
6,493
649
1,980
3,093
1,416
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
5 / 1 / 2
5,858
586
6,192
5,662
1,598
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 9
5,596
560
4,910
5,257
3,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
20
21
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bloodead16
Jormungandr
0
3
2
0.33
W
5
1
3
6.5
W
7
0
3
8.5
L
Amaterasu
JüanCa1106
Amaterasu
0
2
0
0
W
King Arthur
Niallex
King Arthur
2
0
0
2
L
Bakasura
SSalomon
Bakasura
0
7
0
0
W
5
1
2
6
L
0
4
0
0
L
Charybdis
aParagon
Charybdis
1
5
0
0.2
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,894
Damage
22,713
31,215
Taken
23,870
11,436
Mitigated
9,720
5,116
Healing
9,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bloodead16
Jormungandr
2,147
1,040
0
413
7,060
4,008
0
3,700
3,035
10,437
0
W
4,366
423
0
1,373
5,186
1,653
0
1,449
3,577
33,515
0
W
5,265
2,206
0
3,316
4,672
1,248
0
30
4,625
0
37,591
L
Amaterasu
JüanCa1106
Amaterasu
1,157
337
0
1,562
5,428
2,519
0
446
4,938
0
23,639
W
King Arthur
Niallex
King Arthur
1,980
300
0
1,112
3,093
1,416
0
0
3,093
0
35,548
L
Bakasura
SSalomon
Bakasura
1,291
897
0
966
7,255
2,645
0
1,309
5,902
0
8,552
W
6,192
3,075
0
1,464
5,662
1,598
0
413
5,249
0
26,226
L
1,769
43
0
250
3,573
952
93
2,056
1,396
24,678
0
L
Charybdis
aParagon
Charybdis
4,530
1,741
0
1,925
7,899
1,312
0
990
6,668
0
24,553
W
4,910
1,561
0
2,168
5,257
3,805
0
2,024
3,233
17,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,245
Gold Earned
31,080
201
Minions Killed
304
0
Camps Cleared
0
976,880
Distance Traveled
1,052,067
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,824
482
15
2
0
186,726
2
W
He Bo
6,495
650
63
6
0
197,543
3
W
Loki
6,638
664
82
8
0
227,229
4
L
Amaterasu
5,241
524
51
5
0
205,498
3
W
King Arthur
6,493
649
88
9
0
221,791
2
L
Bakasura
4,137
414
31
3
0
210,730
1
W
Medusa
5,858
586
44
4
0
202,192
0
L
Zeus
5,003
500
60
6
0
196,633
3
L
Charybdis
5,040
504
44
4
0
177,293
1
W
Athena
5,596
560
27
3
0
203,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role